Lorwyn

LRW · 301 cards · Released

Warren-Scourge Elf
Creature — Elf Warrior

Protection from Goblins

"If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form."

—Fiala, Gilt-Leaf winnower

1/1
Woodland Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.

2/2
Woodland Guidance
Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Exile Woodland Guidance.

Wren's Run Packmaster
Creature — Elf Warrior

Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.

5/5
Wren's Run Vanquisher
Creature — Elf Warrior

As an additional cost to cast this spell, reveal an Elf card from your hand or pay .

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/3
Brion Stoutarm
Legendary Creature — Giant Warrior

Lifelink

, , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

4/4
Doran, the Siege Tower
Legendary Creature — Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."

0/5
Gaddock Teeg
Legendary Creature — Kithkin Advisor

Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with in their mana costs can't be cast.

So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.

2/2
Horde of Notions
Legendary Creature — Elemental

Vigilance, trample, haste

: You may play target Elemental card from your graveyard without paying its mana cost.

Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.

5/5
Nath of the Gilt-Leaf
Legendary Creature — Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

A savage hunter with a prince's bearing.

4/4
Sygg, River Guide
Legendary Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

: Target Merfolk you control gains protection from the color of your choice until end of turn.

"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."

2/2
Wort, Boggart Auntie
Legendary Creature — Goblin Shaman

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.

3/3
Wydwen, the Biting Gale
Legendary Creature — Faerie Wizard

Flash

Flying

, Pay 1 life: Return Wydwen to its owner's hand.

In a world of bright, cloudless skies, she is the dark storm on the horizon.

3/3
Colfenor's Urn
Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Deathrender
Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.

Equip

Dolmen Gate
Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

Lorwyn's stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land.

Herbal Poultice
Artifact

, Sacrifice this artifact: Regenerate target creature.

"Apply orange leaf to a wound at dawn to clean it, at dusk to prevent the same injury from happening again."

—Kithkin superstition

Moonglove Extract
Artifact

Sacrifice this artifact: It deals 2 damage to any target.

Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.

Rings of Brighthearth
Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

"Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new."

—Brighthearth creed

Runed Stalactite
Artifact — Equipment

Equipped creature gets +1/+1 and is every creature type.

Equip

When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.

Springleaf Drum
Artifact

, Tap an untapped creature you control: Add one mana of any color.

After trying mudskippers for an afternoon, Scratch decided that crickcarp made the best noise.

Thorn of Amethyst
Artifact

Noncreature spells cost more to cast.

Mined from a cave in the Dark Meanders, it shines brightest when no one is looking.

Thousand-Year Elixir
Artifact

You may activate abilities of creatures you control as though those creatures had haste.

, : Untap target creature.

Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.

Twinning Glass
Artifact

, : You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.

It takes two to craft a mirror: a practiced metalsmith to silver one side and her own hazy reflection to polish the other.

Wanderer's Twig
Artifact

, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

For every tree who falls, there are countless sprouts waiting to rise.

Ancient Amphitheater
Land

As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped.

: Add or .

The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.

Auntie's Hovel
Land

As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped.

: Add or .

The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in.

Gilt-Leaf Palace
Land

As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped.

: Add or .

Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power.

Howltooth Hollow
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if each player has no cards in hand.

Mosswort Bridge
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Secluded Glen
Land

As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.

: Add or .

Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.

Shelldock Isle
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

Shimmering Grotto
Land

: Add .

, : Add one mana of any color.

Once each year, the sun's rays reach the hidden chamber of Velis Vel, and the changelings congregate from afar to bathe in the ever-shifting light.

Spinerock Knoll
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Vivid Crag
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Creek
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Grove
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Marsh
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Meadow
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Wanderwine Hub
Land

As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.

: Add or .

Below the great river, a bustling hub channels the flow of merrow trade.

Windbrisk Heights
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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