[+1]: Target player discards a card.
[−2]: Search your library for a card, then shuffle and put that card on top.
[−8]: Put all creature cards from all graveyards onto the battlefield under your control.
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.
Other Goblin creatures you control get +1/+1.
: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
"This vulgar mimicry will end now."
—Desmera, perfect of Wren's Run
Flying
When this creature enters, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: This creature has base power and toughness 3/3 until end of turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist.
When this creature enters, target player discards two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
It hoards Lorwyn's rare sorrows.
Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.
Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.
Protection from Elves
Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform.
Flying
, : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"The unpredictable fae are just as likely to provide a blight as a boon."
—Desmera, perfect of Wren's Run
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
Flying
This creature can't block.
"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
—Gaddock Teeg
Flying
Discard a card: This creature gets -2/-0 until end of turn. Any player may activate this ability.
Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams.
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
"A good day in Goldmeadow is one in which I don't spend all evening picking quills out of my backside."
—Calydd, kithkin farmer
, Exile an Elf card from your graveyard: This creature gets +3/+3 until end of turn.
For disfigured elves, there are few choices beyond death or nettlevine.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Changeling (This card is every creature type.)
: Regenerate this creature.
Though they lack true flesh and bone of their own, changelings imitate either with equal ease.
When this creature enters, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Auntie Flint was the first to pioneer the spiderwig, a mass of arachnids intended to be worn rather than eaten.
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay .
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside."
—Borb of the Squeaking Pie warren
Flying
When this creature enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time."
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."
When this creature enters, return target creature card from your graveyard to your hand. If that card is a Goblin card, this creature gains haste until end of turn.
"What do they need all this stuff for? They're dead. We're alive. Simple enough."
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
As this enchantment enters, choose odd or even. (Zero is even.)
Each creature with mana value of the chosen quality has haste.
Each creature without mana value of the chosen quality enters tapped.
The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.
Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
"The changing kind suffers as we do. We must join as one to quench our tyrants!"
This creature can't attack or block unless you control another Giant.
Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional "Swing down and to your left."
, Sacrifice this creature: Target player shuffles their library.
"Reach in this hole, lose a hand. Reach in that hole, find a sparkly."
—Auntie wisdom
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate.
As long as you control a Faerie, this creature gets +1/+1 and has flying.
"Auntie pointed out to the faerie how much mischief a flying boggart could wreak, and a beautiful new friendship was born."
—A tale of Auntie Grub
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
Whenever you activate an ability of an Elemental, this creature gets +1/+0 until end of turn.
Flamekins' fires burn cool until they decide otherwise.
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker.
[−X]: Chandra Nalaar deals X damage to target creature.
[−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Changeling (This card is every creature type.)
Haste
Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Choose one —
• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.
"The elves use treefolk to drive us away. It is time to remove their tools."
—Vessifrus, flamekin demagogue
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Five-toed grave
—Kithkin phrase meaning "a giant's footprint"
Trample
When this creature enters, destroy target land.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Changeling (This card is every creature type.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
"My ears say it hisses. My fingers say it burns."
—Auntie Wort
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
"The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed."
—Vessifrus, flamekin demagogue
: This creature gets +1/+0 until end of turn.
When he hits people, they stay hit.
When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
: This creature deals 1 damage to any target.
Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.
When this creature enters, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you.
Haste
When this creature enters, up to two target creatures can't block this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
Kith goats are just for practice. The real prize, of course, is a giant's cloudgoat.
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.
"If you live on a giant's back, there's only one individual you'll ever need to fear."
—Gaddock Teeg
When this creature enters, create two 3/1 red Elemental Shaman creature tokens.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
The flamekin are mere kindling for his warmth.
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
"Better to flare out than to gutter."
—Flamekin expression
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.
"Things were popping like corn in a skillet. Olly landed in the pig pen with his prize sow on top of him, both squealin' like boggarts."
—Deagan, cenn of Burrenton
Other Elemental creatures you control get +1/+1.
, : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.
When this creature enters, destroy target artifact.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Elementals are ideas given form. This one is the idea of "smashitude."