When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
, : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends."
—Éowyn
When this artifact enters, the Ring tempts you.
: Add one mana of any color.
"Keep it secret, and keep it safe!"
—Gandalf
When this artifact enters, scry 1, then draw a card.
, , Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
They could eat of it and find new strength even as they ran.
, : Scry 1, then draw a card. This ability costs less to activate for each legendary creature you control.
"Your Quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all. Yet hope remains while all the Company is true."
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
: Add one mana of any color.
"May it be a light to you in dark places, when all other lights go out."
Defender
: Add one mana of any color. Activate only once each turn.
"How bright your garden looks!"
—Gandalf
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
If a creature an opponent controls would die, exile it instead.
, , Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
"At the Stone of Erech they shall stand again and hear there a horn in the hills ringing."
—Malbeth the Seer
This artifact enters tapped.
, , Sacrifice this artifact: Add X mana in any combination of colors.
When this artifact is put into a graveyard from the battlefield, draw a card.
Barad-dûr enters tapped unless you control a legendary creature.
: Add .
, : Amass Orcs X. Activate only if a creature died this turn.
"Those who pass the gates of Barad-dûr do not return."
—Gandalf
: Add .
, : Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
"Renewed shall be blade that was broken: The crownless again shall be king."
—Bilbo
When The Grey Havens enters, scry 1.
: Add .
: Add one mana of any color among legendary creature cards in your graveyard.
There dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.
Minas Tirith enters tapped unless you control a legendary creature.
: Add .
, : Draw a card. Activate only if you attacked with two or more creatures this turn.
"I would see the White Tree in flower again in the courts of the kings, and Minas Tirith in peace."
—Faramir
Mines of Moria enters tapped unless you control a legendary creature.
: Add .
, , Exile three cards from your graveyard: Create two Treasure tokens.
"Moria! Moria! Wonder of the Northern world!"
—Glóin
, Pay 1 life: Add or .
, : Mount Doom deals 1 damage to each opponent.
, , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Rivendell enters tapped unless you control a legendary creature.
: Add .
, : Scry 2. Activate only if you control a legendary creature.
"Were I to go where my heart dwells, I would now be wandering in the fair valley of Rivendell."
—Aragorn
The Shire enters tapped unless you control a legendary creature.
: Add .
, , Tap an untapped creature you control: Create a Food token.
"You must start somewhere and have some roots, and the soil of the Shire is deep."
—Merry
: Add .
, , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Everything looked fresh, and the new green of Spring was shimmering in the fields.
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Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Whenever this creature attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
In the days of the Kings, most of the High Elves dwelt with Círdan or in the seaward lands of Lindon.
When this creature enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.
When the Ring tempts you, return this card from your graveyard to your hand.
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When Elanor enters, create a Food token.
At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Her father Samwise gave her the Red Book for safekeeping before he sailed into the West.
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
Aragorn the King Elessar wedded Arwen Undómiel, and the tale of their long waiting and labors came to fulfillment.
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
There is an Eye in the Dark Tower that does not sleep.
Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
During your turn, prevent all damage that would be dealt to Frodo.
Frodo's heart flamed within him. He drew his sword and advanced.
Vigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf dies, you may put it into its owner's library fifth from the top.
He has passed through the fire and the abyss, and the enemy shall fear him.
Now the cries of clear strong voices came ringing over the fields. They rode in: a long line of mail-clad Men, swift, shining, fell and fair to look upon. Suddenly they swept up with a noise like thunder, and the foremost horseman swerved.
Whenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
"No living man may hinder me!"
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
The fighting waxed furious on the fields of the Pelennor; and the din of arms rose upon high, with the crying of Men and the neighing of horses. But the hosts of Mordor were enheartened, and filled with a new fury they came yelling to the onset.
Whenever Galadriel enters or attacks, choose one —
• Put a +1/+1 counter on another target creature.
• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Trample
When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.
An evil of the Ancient World, both a shadow and a flame.
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.