The Lord of the Rings: Tales of Middle-earth

LTR · 854 cards · Released

Glóin, Dwarf Emissary
Legendary Creature — Dwarf Advisor

Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)

, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/3
Hew the Entwood
Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

Moria Marauder
Creature — Goblin Warrior

Double strike

Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.

There was a rush of hoarse laughter, like the fall of sliding stones into a pit; amid the clamor a deep voice was raised in command.

1/1
Delighted Halfling
Creature — Halfling Citizen

: Add .

: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

There were toys the Hobbit-children had never seen before, all beautiful, and some obviously magical.

1/2
Elven Chorus
Enchantment

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have ": Add one mana of any color."

"A Elbereth Gilthoniel, silivren penna míriel o menel aglar elenath!"

Radagast the Brown
Legendary Creature — Avatar Wizard

Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.

2/5
The Ring Goes South
Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Arwen, Mortal Queen
Legendary Creature — Elf Noble

Arwen enters with an indestructible counter on it.

, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

2/2
Doors of Durin
Legendary Artifact

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

"Speak, friend, and enter."

King of the Oathbreakers
Legendary Creature — Spirit Noble

Flying

Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.

3/3
Lotho, Corrupt Shirriff
Legendary Creature — Halfling Rogue

Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Whatever is wrong in the Shire, Lotho will be at the bottom of it: you can be sure of that."

—Pippin

2/1
Sauron's Ransom
Instant

Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.

"He was dear to you, I see. And now he shall endure the slow torment of years."

Shagrat, Loot Bearer
Legendary Creature — Orc Soldier

Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/4
Sharkey, Tyrant of the Shire
Legendary Creature — Avatar Rogue

Activated abilities of lands your opponents control can't be activated unless they're mana abilities.

Sharkey has all activated abilities of lands your opponents control except mana abilities.

Mana of any type can be spent to activate Sharkey's abilities.

2/4
Shelob, Child of Ungoliant
Legendary Creature — Spider Demon

Deathtouch, ward

Other Spiders you control have deathtouch and ward .

Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with ", , Sacrifice this token: You gain 3 life," and it loses all other card types.

8/8
Andúril, Flame of the West
Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip

Glamdring
Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip

Horn of Gondor
Legendary Artifact

When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.

, : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

Horn of the Mark
Legendary Artifact

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends."

—Eowyn

Mithril Coat
Legendary Artifact — Equipment

Flash

Indestructible

When Mithril Coat enters, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip

The One Ring
Legendary Artifact

Indestructible

When The One Ring enters, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Palantír of Orthanc
Legendary Artifact

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

Phial of Galadriel
Legendary Artifact

If you would draw a card while you have no cards in hand, draw two cards instead.

If you would gain life while you have 5 or less life, you gain twice that much life instead.

: Add one mana of any color.

"May it be a light to you in dark places, when all other lights go out."

Saradoc, Master of Buckland
Legendary Creature — Halfling Citizen

Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token.

Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

2/4
Elvish Mariner
Creature — Elf Pilot

Whenever this creature attacks, scry 1.

Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.

In the days of the Kings, most of the High Elves dwelt with Círdan or in the seaward lands of Lindon.

3/2
Ringwraiths
Creature — Wraith Knight

When this creature enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.

When the Ring tempts you, return this card from your graveyard to your hand.

5/5
Assault on Osgiliath
Sorcery

Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Elanor Gardner
Legendary Creature — Halfling Scout

When Elanor enters, create a Food token.

At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Her father Samwise gave her the Red Book for safekeeping before he sailed into the West.

2/4
Frodo, Determined Hero
Legendary Creature — Halfling Warrior

Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.

During your turn, prevent all damage that would be dealt to Frodo.

Frodo's heart flamed within him. He drew his sword and advanced.

2/2
Gandalf, White Rider
Legendary Creature — Avatar Wizard

Vigilance

Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.

When Gandalf dies, you may put it into its owner's library fifth from the top.

He has passed through the fire and the abyss, and the enemy shall fear him.

3/3
Gollum, Scheming Guide
Legendary Creature — Halfling Horror

Whenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.

2/1
Witch-king, Bringer of Ruin
Legendary Creature — Wraith Noble

Flying

Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.

"No living man may hinder me!"

5/3
Fires of Mount Doom
Legendary Enchantment

When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.

: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.

Galadriel, Gift-Giver
Legendary Creature — Elf Noble

Whenever Galadriel enters or attacks, choose one —

• Put a +1/+1 counter on another target creature.

• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

4/4
Aragorn and Arwen, Wed
Legendary Creature — Human Elf Noble

Vigilance

Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.

Aragorn the King Elessar wedded Arwen Undómiel, and the tale of their long waiting and labors came to fulfillment.

3/6
The Balrog, Flame of Udûn
Legendary Creature — Avatar Demon

Trample

When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.

An evil of the Ancient World, both a shadow and a flame.

7/7
Sauron, the Lidless Eye
Legendary Creature — Avatar Horror

When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.

: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.

There is an Eye in the Dark Tower that does not sleep.

4/4
Bilbo's Ring
Legendary Artifact — Equipment

During your turn, equipped creature has hexproof and can't be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Trailblazer's Boots
Artifact — Equipment

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip

"Not idly do the leaves of Lórien fall."

—Aragorn

Lobelia Sackville-Baggins
Legendary Creature — Halfling Citizen

Flash

Menace

When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

2/3
Wizard's Rockets
Artifact

This artifact enters tapped.

, , Sacrifice this artifact: Add X mana in any combination of colors.

When this artifact is put into a graveyard from the battlefield, draw a card.

Gandalf, Friend of the Shire
Legendary Creature — Avatar Wizard

Flash

You may cast sorcery spells as though they had flash.

Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.

2/4
Delighted Halfling
Creature — Halfling Citizen

: Add .

: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

1/2
Bilbo, Retired Burglar
Legendary Creature — Halfling Rogue

When Bilbo enters or leaves the battlefield, the Ring tempts you.

Whenever Bilbo deals combat damage to a player, create a Treasure token.

1/3
Frodo Baggins
Legendary Creature — Halfling Scout

Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you.

As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.

1/3
The Balrog, Durin's Bane
Legendary Creature — Avatar Demon

This spell costs less to cast for each permanent sacrificed this turn.

Haste

The Balrog can't be blocked except by legendary creatures.

When The Balrog dies, destroy target artifact or creature an opponent controls.

7/5
Flame of Anor
Instant

Choose one. If you control a Wizard as you cast this spell, you may choose two instead.

• Target player draws two cards.

• Destroy target artifact.

• Flame of Anor deals 5 damage to target creature.

Boromir, Warden of the Tower
Legendary Creature — Human Soldier

Vigilance

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.

3/3
Lash of the Balrog
Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay .

Destroy target creature.

Sting, the Glinting Dagger
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.

Equip

Aragorn, Company Leader
Legendary Creature — Human Ranger

Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.

Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.

3/3
Dunland Crebain
Creature — Bird Horror

Flying

When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

1/1
Saruman of Many Colors
Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card.

Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4
Storm of Saruman
Enchantment

Ward

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Pippin's Bravery
Instant

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

Fangorn, Tree Shepherd
Legendary Creature — Treefolk

Treefolk you control have vigilance.

Whenever one or more Treefolk you control attack, add twice that much .

You don't lose unspent green mana as steps and phases end.

4/10
Nasty End
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards. If the sacrificed creature was legendary, draw three cards instead.

Foray of Orcs
Sorcery

Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Last March of the Ents
Sorcery

This spell can't be countered.

Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Quickbeam, Upstart Ent
Legendary Creature — Treefolk

Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.

5/6