[+1]: Put a +1/+1 counter on up to one target creature.
[−3]: Target creature gains flying and double strike until end of turn.
[−8]: Create X 2/2 white Cat creature tokens, where X is your life total.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Ajani goes where he is needed most and in his name we keep his lands safe."
You gain 7 life.
"She rose above me, and in that moment Varrik the Bloody died and I was born."
—Varrik the Just
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
"Only the bravest are worthy of our blessing."
First strike
When this creature enters, create a 1/1 white Soldier creature token.
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When the meek charge into battle, courage becomes infectious.
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Eagles make fine mounts, but they're too proud to carry anyone for long.
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Create three 1/1 white Soldier creature tokens.
"Who among you has the courage to face certain death? Who will heed my call?"
—Rayel Vanger, Firstblade of Thune
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
Destroy target attacking or blocking creature.
"Guilty."
Exile target enchantment.
"Don't trust your eyes, for mages are skilled in deception. Trust only in your faith. It will wipe everything clean."
—Lila, Erunian priest
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on."
—Idrus, war priest of Thune
Creatures you control get +1/+1 until end of turn.
"One's blade is only as sharp as one's conviction."
—Ajani Goldmane
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
The drums of war stir the hearts of all who fight for righteousness.
Vigilance (Attacking doesn't cause this creature to tap.)
Approach in peace or not at all.
Defender (This creature can't attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Only by the bravery of those who put loyalty above glory is our home kept safe."
—Elspeth Tirel
Whenever another creature you control enters, you gain 2 life.
"No life is without meaning. No living thing is too small to be strong."
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"I will uphold the law, and no manner of foe will stop me."
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
"May starving fleas birth a thousand generations on your stubborn hide, cow!"
—Bruse Tarl, Goma Fada nomad
Destroy all nonland permanents.
This creature gets +1/+1 as long as you control a Forest.
: This creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.
Prevent all damage that would be dealt to you and creatures you control this turn.
As she shepherds the faithful, the angel's radiance is a shield of salvation.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Follow the light. In its absence, follow her.
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
"Serra isn't dead. She lives on through me."
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
Target creature gets +2/+4 until end of turn.
"Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested."
—Ajani Goldmane
"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths."
—Ajani Goldmane
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
"Time is a vigilant tyrant, but there are those who have broken free of its gaze."
—Laikas, Erunian monk
Flying
This creature can't attack unless you control a Knight or a Soldier.
The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.
When this creature enters, you may destroy target enchantment.
"The sacred might of Thune thunders in my soul."
First strike (This creature deals combat damage before creatures without first strike.)
"One bite from that dog will send you to the healer's tent for days."
—Watchmaster Finn of An Karras
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
Flying
This creature gets +1/+1 as long as you control a Plains.
: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
There is no loftier ambition than the pursuit of knowledge.
You may have this creature enter as a copy of any creature on the battlefield.
One face, two minds.
: Target creature attacks this turn if able.
: Target creature blocks this turn if able.
"My one regret is that I have mastered an art that leaves its audience unable to applaud."
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
Tap up to three target creatures.
"The sky holds vast oceans. They are at your fingertips if you know how to call them."
—Talrand, sky summoner
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
"Barnacles are the sea's final defense."
—Garild, merfolk mage
Counter target creature spell.
"What you attempt to pull from the Æther, I can spread onto the wind."
—Jace Beleren
Flash (You may cast this spell any time you could cast an instant.)
Flying
Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
"The union of sea and sky makes a perfect cover."
—Talrand, sky summoner
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
This creature can't attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master.
Target creature gets -5/-0 until end of turn.
"Thirsty?"
—Drunvalus, hydromancer
Look at the top five cards of your library, then put them back in any order.
"What good is having all the right answers if you have them at all the wrong times?"
[+1]: Draw a card. Target player mills a card.
[0]: Target player mills ten cards.
[−7]: Any number of target players each draw twenty cards.
Flying
This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."
"The merfolk of the Pearl Trident have risen from the waves since the earliest days, at times allies to humans, other times enemies. Now their power is cresting again, and who can say which way the new tide will flow."
—Kalis, Onean scholar