Magic 2013

M13 · 249 cards · Released

Bladetusk Boar
Creature — Boar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.

3/2
Canyon Minotaur
Creature — Minotaur Warrior

"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."

"Isn't the shortest route through the canyon?"

"Yes."

"So shouldn't we—"

"No."

3/3
Chandra, the Firebrand
Legendary Planeswalker — Chandra

[+1]: Chandra deals 1 damage to any target.

[−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

[−6]: Chandra deals 6 damage to each of up to six targets.

Loyalty: 3
Chandra's Fury
Instant

Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.

"I asked if they wanted to do things the easy way. I meant easy for me."

Cleaver Riot
Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Measure once, cut twice.

Craterize
Sorcery

Destroy target land.

"'Utterly' is my favorite way to destroy something."

—Chandra Nalaar

Crimson Muckwader
Creature — Lizard

This creature gets +1/+1 as long as you control a Swamp.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

2/1
Dragon Hatchling
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth."

—Hurdek, Mazar mammoth trainer

0/1
Fervor
Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

"We won't sit like lazy gob-slugs waiting for death to come to us. We'll bring death, shiny sharp, to our enemies."

—Krenko, mob boss

Fire Elemental
Creature — Elemental

"Fire set free is a fearsome force—destructive, merciless, always hungry. Given direction, it is much worse."

—Jeflin, Vastwood shaman

5/4
Firewing Phoenix
Creature — Phoenix

Flying

: Return this card from your graveyard to your hand.

"When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war."

—Golmak, Keldon warlord

4/2
Flames of the Firebrand
Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

"You're in luck. I brought enough to share."

—Chandra Nalaar

Furnace Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2
Goblin Arsonist
Creature — Goblin Shaman

When this creature dies, you may have it deal 1 damage to any target.

With great power comes great risk of getting yourself killed.

1/1
Goblin Battle Jester
Creature — Goblin

Whenever you cast a red spell, target creature can't block this turn.

Somehow goblins found a tactical advantage by sending a clown to war.

2/2
Hamletback Goliath
Creature — Giant Warrior

Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.

"If you live on a giant's back, there's only one individual you'll ever need to fear."

—Gaddock Teeg

6/6
Kindled Fury
Instant

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first."

—Ajani Goldmane

Krenko, Mob Boss
Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."

—Agmand Sarv, Azorius hussar

3/3
Krenko's Command
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.

Magmaquake
Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

"Where will you run when I punish you with the very ground you flee on?"

—Nicol Bolas

Mark of Mutiny
Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

Mindclaw Shaman
Creature — Lizard Shaman

When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.

Nicol Bolas gives power to those who will abuse it most.

2/2
Mogg Flunkies
Creature — Goblin

This creature can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.

3/3
Reckless Brute
Creature — Ogre Warrior

Haste (This creature can attack and as soon as it comes under your control.)

This creature attacks each combat if able.

His mind knows no fear, registering only the burning impulse to destroy.

3/1
Reverberate
Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

"Not bad, but I can think of a better use for that."

Rummaging Goblin
Creature — Goblin Rogue

, Discard a card: Draw a card.

To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.

1/1
Searing Spear
Instant

Searing Spear deals 3 damage to any target.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

Slumbering Dragon
Creature — Dragon

Flying

This creature can't attack or block unless it has five or more +1/+1 counters on it.

Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.

3/3
Smelt
Instant

Destroy target artifact.

"Looks like that wasn't darksteel after all."

—Koth of the Hammer

Thundermaw Hellkite
Creature — Dragon

Flying

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

5/5
Torch Fiend
Creature — Devil

, Sacrifice this creature: Destroy target artifact.

Devils redecorate every room with fire.

2/1
Trumpet Blast
Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

Turn to Slag
Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

"If it wasn't a blackened, stinking, melted abomination before, it certainly is now."

—Koth of the Hammer

Volcanic Geyser
Instant

Volcanic Geyser deals X damage to any target.

"The mountain's fire surges beneath your feet, demanding release. Can you not feel it?"

Volcanic Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

The mountains bend to no one.

Wall of Fire
Creature — Wall

Defender (This creature can't attack.)

: This creature gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

0/5
Wild Guess
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

No guts, no glory.

Worldfire
Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Even the smallest spark may set a world ablaze.

Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, destroy target artifact, enchantment, or land.

2/2
Arbor Elf
Creature — Elf Druid

: Untap target Forest.

"The forest will surround you with its life if you are still and calm."

1/1
Bond Beetle
Creature — Insect

When this creature enters, put a +1/+1 counter on target creature.

A beetle on your shoulder

—Elvish expression meaning "a blessing of luck"

0/1
Boundless Realms
Sorcery

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

"Planeswalking cannot be taught. Either you see the doors or you do not."

—Nissa Revane

Bountiful Harvest
Sorcery

You gain 1 life for each land you control.

"When we fail to see the beauty in every tree, we are no better than humans."

—Saelia, elvish scout

Centaur Courser
Creature — Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."

—Ramal, sage of Westgate

3/3
Deadly Recluse
Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Even dragons fear its silken strands.

1/2
Duskdale Wurm
Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

7/7
Elderscale Wurm
Creature — Wurm

Trample

When this creature enters, if your life total is less than 7, your life total becomes 7.

As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.

7/7
Elvish Archdruid
Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Add for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

2/2
Elvish Visionary
Creature — Elf Shaman

When this creature enters, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1
Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Flinthoof Boar
Creature — Boar

This creature gets +1/+1 as long as you control a Mountain.

: This creature gains haste until end of turn. (It can attack and this turn.)

Through the smoke and flames it hunts, sniffing out the panicked and confused.

2/2
Fog
Instant

Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else."

—Lord Hilneth

Fungal Sprouting
Sorcery

Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.

"Saprolings need only a host to feed upon. Numbers will take care of the rest."

—Ghave, Guru of Spores

Garruk, Primal Hunter
Legendary Planeswalker — Garruk

[+1]: Create a 3/3 green Beast creature token.

[−3]: Draw cards equal to the greatest power among creatures you control.

[−6]: Create a 6/6 green Wurm creature token for each land you control.

Loyalty: 3
Garruk's Packleader
Creature — Beast

Whenever another creature you control with power 3 or greater enters, you may draw a card.

"He has learned much in his long years. And unlike selfish humans, he's willing to share."

—Garruk Wildspeaker

4/4
Ground Seal
Enchantment

When this enchantment enters, draw a card.

Cards in graveyards can't be the targets of spells or abilities.

"Let all we have buried be buried forever."

—Seton, centaur druid

Mwonvuli Beast Tracker
Creature — Human Scout

When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

"The more dangerous, the better."

2/1
Naturalize
Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain."

—Garruk Wildspeaker

Plummet
Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind."

—Dejara, Giltwood druid

Predatory Rampage
Sorcery

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

"It is the fate of the weak to fall."

—Garruk Wildspeaker