Target opponent mills seven cards.
"Your mind was a curious mix of madness and genius. I just took away the genius."
—Jace Beleren
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
You may cast spells from your hand without paying their mana costs.
"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom."
—Jace Beleren
You may choose new targets for target spell.
"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."
—Jace Beleren, to Garruk Wildspeaker
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a dream with no memory."
Whenever this creature deals combat damage to a player, draw a card.
The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Exchange control of two target creatures.
Say hello to your new friend.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
Create two 2/2 blue Drake creature tokens with flying.
After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
"Pathetic. You might as well have protected your treasures with a paper box and some string."
Return target creature to its owner's hand.
Not to be. That is the answer.
, : Target player mills two cards.
"Don't get any ideas."
, : Put this creature and target creature on top of their owners' libraries, then those players shuffle their libraries.
Now you see it, now you're gone.
: This creature gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
—Old Fishbones, Martyne river guide
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can block only creatures with flying.
"It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game."
—Amira, skycaptain of Thune
Flying
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
"There is no greater folly than standing against me."
—Nicol Bolas
Flying
When this creature enters, target player loses 2 life and you gain 2 life.
It returns eager to share the feast of blood and gore with its ghoulish master.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
"What I need is your blood. What I don't need is your permission."
Creatures your opponents control get -1/-1 until end of turn.
"You will fully understand fear when you discover it is the final thing you put your faith in."
—Nicol Bolas
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me."
—Vish Kal, Blood Arbiter
Enchant creature
When this Aura enters, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
Search your library for up to X cards, put those cards into your hand, then shuffle.
"There are some secrets so dark no human mind should ever contain them. Interested?"
—Nefarox, Overlord of Grixis
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
"Lord Bolas has shown me how each miserable little life holds untold resources."
Return target creature card from your graveyard to your hand.
"I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early."
—Nevinyrral, necromancer
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
Haste (This creature can attack and as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Essence Drain deals 3 damage to any target and you gain 3 life.
"Life's essence is a nectar unlike any I tasted when I lived as a mortal."
—Zul Ashur, lich lord
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its sting hurts, but death is strangely painless.
This creature gets +1/+1 as long as you control an Island.
: This creature can't be blocked this turn.
He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks.
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Your laws, like your bones, were made to be broken."
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
[−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
[−6]: You get an emblem with "Swamps you control have ': Add .'"
When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
: This creature gets +1/+1 until end of turn.
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov
Target player discards two cards.
"What a pity. You should have written it down."
—Liliana Vess
Destroy target creature.
All creatures get -1/-1 until end of turn for each Swamp you control.
"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy either way."
—Liliana Vess
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever Nefarox attacks alone, defending player sacrifices a creature of their choice.
Indestructible
As this creature enters, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice this creature.
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Though the executioner did not speak, the villagers got the message.
When this creature enters, target opponent discards a card.
Devouring books is only the beginning. The librarian's next.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"For my enemies, one death. For my allies, many."
—Liliana Vess
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"My cause is power, and at the altar of power I will gladly forfeit my soul."
Flying
Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
This creature can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Play with the top card of your library revealed.
As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
This creature can't block.
Whenever a Swamp you control enters, you may return this card from your graveyard to your hand.
Liliana's voice carries far, reaching beyond the cold pall of death.
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
"'Here lies our beloved Gartu, the gentlest of all men.' Ooh, I love irony."
—Jadar, ghoulcaller of Nephalia
"Feeding a mortal army is a problem of logistics. With zombies, it's a constant motivation. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
Target player discards their hand.
"Your patheitc ideas lie in shambles, Planeswalker. Where is your arrogant pride now?"
—Nicol Bolas
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
—Zul Ashur, lich lord
, Sacrifice a Goblin: This creature deals 4 damage to target creature.
"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."
—Grezkrick's Emporium motto