Magic 2013

M13 · 249 cards · Released

Mind Sculpt
Sorcery

Target opponent mills seven cards.

"Your mind was a curious mix of madness and genius. I just took away the genius."

—Jace Beleren

Negate
Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

Omniscience
Enchantment

You may cast spells from your hand without paying their mana costs.

"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom."

—Jace Beleren

Redirect
Instant

You may choose new targets for target spell.

"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."

—Jace Beleren, to Garruk Wildspeaker

Rewind
Instant

Counter target spell. Untap up to four lands.

"The best denials are simply that: a beginning and end unchanged, a dream with no memory."

Scroll Thief
Creature — Merfolk Rogue

Whenever this creature deals combat damage to a player, draw a card.

The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas.

1/3
Sleep
Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."

—Garild, merfolk mage

Spelltwine
Sorcery

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Sphinx of Uthuun
Creature — Sphinx

Flying

When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6
Stormtide Leviathan
Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.

8/8
Switcheroo
Sorcery

Exchange control of two target creatures.

Say hello to your new friend.

Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"

2/2
Talrand's Invocation
Sorcery

Create two 2/2 blue Drake creature tokens with flying.

After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.

Tricks of the Trade
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and can't be blocked.

"Pathetic. You might as well have protected your treasures with a paper box and some string."

Unsummon
Instant

Return target creature to its owner's hand.

Not to be. That is the answer.

Vedalken Entrancer
Creature — Vedalken Wizard

, : Target player mills two cards.

"Don't get any ideas."

1/4
Void Stalker
Creature — Elemental

, : Put this creature and target creature on top of their owners' libraries, then those players shuffle their libraries.

Now you see it, now you're gone.

2/1
Watercourser
Creature — Elemental

: This creature gets +1/-1 until end of turn.

"Beware an eddy where there should be none or a stretch that flows too fast or too slow."

—Old Fishbones, Martyne river guide

2/3
Welkin Tern
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

This creature can block only creatures with flying.

"It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game."

—Amira, skycaptain of Thune

2/1
Wind Drake
Creature — Drake

Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

2/2
Blood Reckoning
Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

"There is no greater folly than standing against me."

—Nicol Bolas

Bloodhunter Bat
Creature — Bat

Flying

When this creature enters, target player loses 2 life and you gain 2 life.

It returns eager to share the feast of blood and gore with its ghoulish master.

2/2
Bloodthrone Vampire
Creature — Vampire

Sacrifice a creature: This creature gets +2/+2 until end of turn.

"What I need is your blood. What I don't need is your permission."

1/1
Cower in Fear
Instant

Creatures your opponents control get -1/-1 until end of turn.

"You will fully understand fear when you discover it is the final thing you put your faith in."

—Nicol Bolas

Crippling Blight
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and can't block.

"Still alive? No matter. I'll leave you as a warning to others who would oppose me."

—Vish Kal, Blood Arbiter

Dark Favor
Enchantment — Aura

Enchant creature

When this Aura enters, you lose 1 life.

Enchanted creature gets +3/+1.

When he began to curse what he held holy, his strength grew unrivaled.

Diabolic Revelation
Sorcery

Search your library for up to X cards, put those cards into your hand, then shuffle.

"There are some secrets so dark no human mind should ever contain them. Interested?"

—Nefarox, Overlord of Grixis

Disciple of Bolas
Creature — Human Wizard

When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

"Lord Bolas has shown me how each miserable little life holds untold resources."

2/1
Disentomb
Sorcery

Return target creature card from your graveyard to your hand.

"I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early."

—Nevinyrral, necromancer

Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."

—Liliana Vess

Duskmantle Prowler
Creature — Vampire Rogue

Haste (This creature can attack and as soon as it comes under your control.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2/2
Duty-Bound Dead
Creature — Skeleton

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

0/2
Essence Drain
Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

"Life's essence is a nectar unlike any I tasted when I lived as a mortal."

—Zul Ashur, lich lord

Giant Scorpion
Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Its sting hurts, but death is strangely painless.

1/3
Harbor Bandit
Creature — Human Rogue

This creature gets +1/+1 as long as you control an Island.

: This creature can't be blocked this turn.

He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks.

2/2
Knight of Infamy
Creature — Human Knight

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"Your laws, like your bones, were made to be broken."

2/1
Liliana of the Dark Realms
Legendary Planeswalker — Liliana

[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

[−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.

[−6]: You get an emblem with "Swamps you control have ': Add .'"

Loyalty: 3
Liliana's Shade
Creature — Shade

When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

: This creature gets +1/+1 until end of turn.

1/1
Mark of the Vampire
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."

—Sorin Markov

Mind Rot
Sorcery

Target player discards two cards.

"What a pity. You should have written it down."

—Liliana Vess

Murder
Instant

Destroy target creature.

Mutilate
Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy either way."

—Liliana Vess

Nefarox, Overlord of Grixis
Legendary Creature — Demon

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever Nefarox attacks alone, defending player sacrifices a creature of their choice.

5/5
Phylactery Lich
Creature — Zombie

Indestructible

As this creature enters, put a phylactery counter on an artifact you control.

When you control no permanents with phylactery counters on them, sacrifice this creature.

5/5
Public Execution
Instant

Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Though the executioner did not speak, the villagers got the message.

Ravenous Rats
Creature — Rat

When this creature enters, target opponent discards a card.

Devouring books is only the beginning. The librarian's next.

1/1
Rise from the Grave
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"For my enemies, one death. For my allies, many."

—Liliana Vess

Servant of Nefarox
Creature — Human Cleric

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"My cause is power, and at the altar of power I will gladly forfeit my soul."

3/1
Shimian Specter
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

2/2
Sign in Blood
Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

Tormented Soul
Creature — Spirit

This creature can't block and can't be blocked.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.

1/1
Vampire Nighthawk
Creature — Vampire Shaman

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/3
Vampire Nocturnus
Creature — Vampire

Play with the top card of your library revealed.

As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.

"Your life will set with the sun."

3/3
Veilborn Ghoul
Creature — Zombie

This creature can't block.

Whenever a Swamp you control enters, you may return this card from your graveyard to your hand.

Liliana's voice carries far, reaching beyond the cold pall of death.

4/1
Vile Rebirth
Instant

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

"'Here lies our beloved Gartu, the gentlest of all men.' Ooh, I love irony."

—Jadar, ghoulcaller of Nephalia

Walking Corpse
Creature — Zombie

"Feeding a mortal army is a problem of logistics. With zombies, it's a constant motivation. Feeding is why they fight. Feeding is why they are feared."

—Jadar, ghoulcaller of Nephalia

2/2
Wit's End
Sorcery

Target player discards their hand.

"Your patheitc ideas lie in shambles, Planeswalker. Where is your arrogant pride now?"

—Nicol Bolas

Xathrid Gorgon
Creature — Gorgon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

, : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)

3/6
Zombie Goliath
Creature — Zombie Giant

"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."

—Zul Ashur, lich lord

4/3
Arms Dealer
Creature — Goblin Rogue

, Sacrifice a Goblin: This creature deals 4 damage to target creature.

"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."

—Grezkrick's Emporium motto

1/1