Magic 2013

M13 · 249 cards · Released

Prey Upon
Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters."

—Paulin, trapper of Somberwald

Primal Huntbeast
Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form."

—Garruk Wildspeaker

3/3
Primordial Hydra
Creature — Hydra

This creature enters with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on this creature.

This creature has trample as long as it has ten or more +1/+1 counters on it.

0/0
Quirion Dryad
Creature — Dryad

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.

"Never underestimate the ability of natural forces to adapt to unnatural influences."

—Molimo, maro-sorcerer

1/1
Rancor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Ranger's Path
Sorcery

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

The forest can seem like a dense maze. Those who travel the canopy know otherwise.

Revive
Sorcery

Return target green card from your graveyard to your hand.

Even what is lost beyond recall returns when coaxed by a dryad's hand.

Roaring Primadox
Creature — Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"They're easy enough to find. Question is, are you sure you want to find one?"

—Juruk, Kalonian tracker

4/4
Sentinel Spider
Creature — Spider

Vigilance, reach

"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."

—Endril, Kalonian naturalist

4/4
Serpent's Gift
Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Venom is nature's way of redressing the imbalance between weak and mighty.

Silklash Spider
Creature — Spider

Reach

: This creature deals X damage to each creature with flying.

By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.

2/7
Spiked Baloth
Creature — Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If a baloth isn't hungry, it's dead.

4/2
Thragtusk
Creature — Beast

When this creature enters, you gain 5 life.

When this creature leaves the battlefield, create a 3/3 green Beast creature token.

"Always carry two spears."

—Mokgar, Kalonian hunter

5/3
Timberpack Wolf
Creature — Wolf

This creature gets +1/+1 for each other creature you control named Timberpack Wolf.

"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose."

—Garruk Wildspeaker

2/2
Titanic Growth
Instant

Target creature gets +4/+4 until end of turn.

The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.

Vastwood Gorger
Creature — Wurm

"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."

—Mulak Ffar, Vastwood Biodiversity

5/6
Yeva, Nature's Herald
Legendary Creature — Elf Shaman

Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.

"I can call an army to my side in the blink of an eye. Best not blink."

4/4
Yeva's Forcemage
Creature — Elf Shaman

When this creature enters, target creature gets +2/+2 until end of turn.

"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."

2/2
Nicol Bolas, Planeswalker
Legendary Planeswalker — Bolas

[+3]: Destroy target noncreature permanent.

[−2]: Gain control of target creature.

[−9]: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.

Loyalty: 5
Akroma's Memorial
Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

"No rest. No mercy. No matter what."

—Memorial inscription

Chronomaton
Artifact Creature — Golem

, : Put a +1/+1 counter on this creature.

On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.

1/1
Clock of Omens
Artifact

Tap two untapped artifacts you control: Untap target artifact.

Most clocks measure time, but a few measure everything.

Door to Nothingness
Artifact

This artifact enters tapped.

, , Sacrifice this artifact: Target player loses the game.

Only a madman could create such a door. Only an imbecile would open it.

Elixir of Immortality
Artifact

, : You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."

—Baron Sengir

Gem of Becoming
Artifact

, , Sacrifice this artifact: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.

Gilded Lotus
Artifact

: Add three mana of any one color.

Over such beauty, wars are fought. With such power, wars are won.

Jayemdae Tome
Artifact — Book

, : Draw a card.

A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.

Kitesail
Artifact — Equipment

Equipped creature gets +1/+0 and has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Kitesailing is a way of life—and without practice, the end of it.

Phyrexian Hulk
Artifact Creature — Phyrexian Golem

An invasion weapon of ages past, the glistening oil contained the blueprints of countless atrocities.

5/4
Primal Clay
Artifact Creature — Shapeshifter

As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*
Ring of Evos Isle
Artifact — Equipment

: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ring of Kalonia
Artifact — Equipment

Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ring of Thune
Artifact — Equipment

Equipped creature has vigilance. (Attacking doesn't cause it to tap.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ring of Valkas
Artifact — Equipment

Equipped creature has haste. (It can attack and no matter when it came under your control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ring of Xathrid
Artifact — Equipment

: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sands of Delirium
Artifact

, : Target player mills X cards.

It counts down your last few moments of sanity.

Staff of Nin
Artifact

At the beginning of your upkeep, draw a card.

: This artifact deals 1 damage to any target.

"I have attuned the staff to your screams so that only I may benefit from your pain."

—Volux, disciple of Nin

Stuffy Doll
Artifact Creature — Construct

Indestructible

As this creature enters, choose a player.

Whenever this creature is dealt damage, it deals that much damage to the chosen player.

: This creature deals 1 damage to itself.

0/1
Tormod's Crypt
Artifact

, Sacrifice this artifact: Exile target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

Trading Post
Artifact

, , Discard a card: You gain 4 life.

, , Pay 1 life: Create a 0/1 white Goat creature token.

, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.

, , Sacrifice an artifact: Draw a card.

Cathedral of War
Land

This land enters tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add .

Dragonskull Summit
Land

This land enters tapped unless you control a Swamp or a Mountain.

: Add or .

Drowned Catacomb
Land

This land enters tapped unless you control an Island or a Swamp.

: Add or .

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Glacial Fortress
Land

This land enters tapped unless you control a Plains or an Island.

: Add or .

Hellion Crucible
Land

: Add .

, : Put a pressure counter on this land.

, , Remove two pressure counters from this land and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and as soon as it comes under your control.)

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rootbound Crag
Land

This land enters tapped unless you control a Mountain or a Forest.

: Add or .

Sunpetal Grove
Land

This land enters tapped unless you control a Forest or a Plains.

: Add or .

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)