Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
"You don't find many old werewolf hunters."
—Paulin, trapper of Somberwald
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form."
—Garruk Wildspeaker
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
The forest can seem like a dense maze. Those who travel the canopy know otherwise.
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
At the beginning of your upkeep, return a creature you control to its owner's hand.
"They're easy enough to find. Question is, are you sure you want to find one?"
—Juruk, Kalonian tracker
Vigilance, reach
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Venom is nature's way of redressing the imbalance between weak and mighty.
Reach
: This creature deals X damage to each creature with flying.
By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If a baloth isn't hungry, it's dead.
When this creature enters, you gain 5 life.
When this creature leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."
—Mokgar, Kalonian hunter
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose."
—Garruk Wildspeaker
Target creature gets +4/+4 until end of turn.
The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."
—Mulak Ffar, Vastwood Biodiversity
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
"I can call an army to my side in the blink of an eye. Best not blink."
When this creature enters, target creature gets +2/+2 until end of turn.
"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."
[+3]: Destroy target noncreature permanent.
[−2]: Gain control of target creature.
[−9]: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"No rest. No mercy. No matter what."
—Memorial inscription
, : Put a +1/+1 counter on this creature.
On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.
Tap two untapped artifacts you control: Untap target artifact.
Most clocks measure time, but a few measure everything.
This artifact enters tapped.
, , Sacrifice this artifact: Target player loses the game.
Only a madman could create such a door. Only an imbecile would open it.
, : You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
—Baron Sengir
, , Sacrifice this artifact: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
: Add three mana of any one color.
Over such beauty, wars are fought. With such power, wars are won.
, : Draw a card.
A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.
Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Kitesailing is a way of life—and without practice, the end of it.
An invasion weapon of ages past, the glistening oil contained the blueprints of countless atrocities.
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has haste. (It can attack and no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
, : Target player mills X cards.
It counts down your last few moments of sanity.
At the beginning of your upkeep, draw a card.
: This artifact deals 1 damage to any target.
"I have attuned the staff to your screams so that only I may benefit from your pain."
—Volux, disciple of Nin
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
: This creature deals 1 damage to itself.
, Sacrifice this artifact: Exile target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
, , Discard a card: You gain 4 life.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .
This land enters tapped unless you control a Swamp or a Mountain.
: Add or .
This land enters tapped unless you control an Island or a Swamp.
: Add or .
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
This land enters tapped unless you control a Plains or an Island.
: Add or .
: Add .
, : Put a pressure counter on this land.
, , Remove two pressure counters from this land and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and as soon as it comes under your control.)
You have no maximum hand size.
: Add .
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
This land enters tapped unless you control a Mountain or a Forest.
: Add or .
This land enters tapped unless you control a Forest or a Plains.
: Add or .
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