Whenever you lose life for the first time each turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
"Try to steal from me and I'll add your skull to my collection."
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
"You can sign, or you can spend your life imagining what might have been yours."
When this creature enters, each opponent exiles a card from their hand.
: This creature gets +1/+1 until end of turn.
"Yarok's nightmares lurk and wait
Where dark despair is near at hand."
—Lament for Bala Ged, stanza 3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
[0]: Put a loyalty counter on each red planeswalker you control.
[0]: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
[−2]: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
This spell can't be countered.
[+2]: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
[−3]: Chandra deals 3 damage to each non-Elemental creature.
[−X]: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
[+1]: Elementals you control get +2/+0 until end of turn.
[−1]: Add .
[−2]: Chandra deals 2 damage to any target.
: Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
"Furballs? Try dealing with fireballs."
—Chandra Nalaar
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
"There's plenty of fire to go around."
—Chandra Nalaar
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy.
, , Discard a Mountain card or a red card: Draw a card.
Flying
Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
During your turn, this creature has flying.
"Coming down is the best part!"
, , Sacrifice an artifact or land: Draw a card.
"I love digging. It gives me lots of time to think about how much I love digging."
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
"Yes, it's huge and strong and breathes fire. But we're smart!"
—Tadith the Wise, last words
Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
, Sacrifice this creature: It deals 2 damage to any target.
Not every job in the goblin army is glamorous. Actually, no job in the goblin army is glamorous.
"The best way to learn from a book on pyromancy is to burn it."
—Jaya Ballard
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
"I have calculated that a dragon in flight, in a single strafing run, can cover an area of—"
—Thaedus the Clever, last words
This spell can't be countered.
Fry deals 5 damage to target creature or planeswalker that's white or blue.
"I'm afraid your dinner got a little . . . overcooked."
—Marlan Farthwald, innkeeper
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if this creature is attacking.
: This creature gains flying until end of turn. Activate only if you control a creature with flying.
"I opens my mouth to catches the bugs!"
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Haste (This creature can attack and as soon as it comes under your control.)
: Another target creature with power 2 or less can't be blocked this turn.
"I am but a humble traveler. I have no taste for sneakery nor thiefiness."
Target creature gets +3/+2 until end of turn.
"No shirt, no shoes, no service."
—Marketplace sign
When this creature enters, you may discard a card. If you do, draw a card.
Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
Whenever this creature attacks, it gets +1/+0 until end of turn for each Elemental you control.
She swings with the ease of flowing lava and hits with the force of a meteor.
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Rage is the culmination of an accelerating cycle of anger and violence that feeds itself in battle, spreading like a flame from one warrior to another.
Creature spells you cast cost less to cast.
Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.
"Stand still and try not to look like prey!"
—Skerk Hobnett, wilderness guide
When this Equipment enters, create a 1/1 red Elemental creature token, then attach this Equipment to it.
Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Their loyalty is not to any master, but to the pack.
Flying
When this creature enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"Surely it won't notice if I take—"
—Theria the Sly, last words
Choose one —
• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.
"I have a great idea!"
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"Before they can go to their final rest, the wicked must be purified by fire."
—Harra the Adjudicator
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
It's in the nature of fire to grow.
Menace (This creature can't be blocked except by two or more creatures.)
Dinosaurs rarely understand the idea of boundaries between the wild and the urban landscape.
When this creature enters, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)
"Keep your flammables out of reach."
—Kerin, watch sergeant
Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.
"Yes, she can be a nuisance. But at least my tea never gets cold."
—Marlan Farthwald, innkeeper
Shock deals 2 damage to any target.
"I love this thing! It's my best invention since the boulderfist gauntlet!"
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord
Haste
Whenever this creature attacks, choose target Elemental creature card in your graveyard with toughness less than this creature's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
Target creature gets +1/+1 and gains double strike until end of turn.
The cage is a crucible for the rage that builds inside, refining it into something pure and terrible.
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
This creature gets +2/+0 as long as it's attacking.
Sathros turned his restraints to revenge.
This creature enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from this creature: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
, : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Many have walked here, but there is only one trail I seek."
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
Nylea's sacred lynx guards those who honor the Nessian Wood and hunts those who don't.
When this creature enters, create a 2/2 green Wolf creature token.
The strongest pack has the fiercest pups.
Vigilance
Hydra spells you cast cost less to cast.
Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
Enchant land
When this Aura enters, you gain 3 life.
Enchanted land has ": Add two mana of any one color."
Vigilance (Attacking doesn't cause this creature to tap.)
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
"Shed your faded husk! Emerge sleeker and stronger!"
—Tyris, fauna shaman
When this creature enters, you gain 3 life.
"Grief and rage and nightmares fade
Where hope and comfort make their stand."
—Lament for Bala Ged, stanza 4
Reach (This creature can block creatures with flying.)
When this creature enters, create two 2/2 green Wolf creature tokens.
He and his pack sing the same mournful song to the moon.
: Add . If you control four or more creatures, add instead.
"I am rooted in the life of all that thrives around me. You cannot move me."
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
"The living don't ever stay living, and the dead don't always stay dead."
—Jeddeg, philosopher of graves