: This creature can't be blocked this turn.
"Reel it in. No, wait! Throw it back!"
—Gertrude, deep-sea angler
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
It readily attacks much larger prey, knowing retaliation is impossible.
Enchant creature
Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card."
A good book is a refuge, but a great book is a fortress.
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Flying
: This creature gets +1/-1 until end of turn.
"Well, if that goblin didn't want his tongue pierced, he shouldn't have stuck it out at me."
Defender (This creature can't attack.)
"Come on, it's not even that deep!"
—Gorin the Brazen
[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying.
[−3]: Create a 4/4 blue Elemental Bird creature token with flying.
[−8]: You get an emblem with "Islands you control have ': Draw a card.'"
Counter target noncreature spell.
"As one, nature lifts its voice to tell you this: 'No.'"
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
In every swirl of the tide, it sees the awakening of things yet to come.
, : Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn.
"If you need to disappear for a while, I know a place."
—Bilivus, master archivist
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
, : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Whenever another blue creature you control enters, target player mills two cards.
"Forget what you have learned from other teachers. I bring you the truth."
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
"I study the past to find hope for the future."
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sleep doesn't always mean rest.
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
Counter target activated ability, triggered ability, or legendary spell.
"When you are gone, will anyone remember your story?"
—Unknown
Return target creature to its owner's hand.
"Don't you have somewhere else to be?"
—Sharuum the Hegemon
Flying
Creature spells with flying you cast cost less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
This spell costs less to cast if you control a creature with flying.
Draw two cards.
Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.
When this creature enters, return another creature you control to its owner's hand.
"Yarok's waters rush and rage
Where armies bled into the sand."
—Lament for Bala Ged, stanza 2
: Target creature gains flying until end of turn.
"The knights charged forward on wings of wind, and the necromancer's horde roared in helpless rage."
—Krinnea, Siege of the Bone Spire
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
"Your death will take a mere moment, but it will feel like an eternity."
—Vilis, Broker of Blood
Whenever this creature attacks, you draw a card and you lose 1 life.
"Skill, imagination, smarts: none of it matters unless you have the nerve to use it."
"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."
Target creature gains deathtouch until end of turn.
Draw a card.
"One knife, two knives, three knives, four—which will drop you to the floor?"
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)
Creatures your opponents control can't have +1/+1 counters put on them.
Leaf and soul alike wither at its touch.
During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
"You've heard that a vampire can't enter a home without an invitation? A lie meant to help you sleep at night."
—Kerin, watch sergeant
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
Blood seeps into the stone, and darkness emerges.
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
"I will make your bones into a weapon that will lay even the mighty low."
—Modriss of Zargoth Fen
When this creature enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
"Living or dead, everyone responds to the proper motivation."
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Target creature gets -2/-2 until end of turn.
"Let this serve as a reminder of your failure."
—Exdratha, bog witch
Whenever a Swamp you control enters, choose one —
• You draw a card and you lose 1 life.
• This creature deals 2 damage to any target and you gain 2 life.
It beckons silently, waiting in the darkness.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Resistance is unthinkable.
Flying, deathtouch
This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)
"I feel your pain. It's exquisite."
Whenever you gain life, each opponent loses 1 life.
"Fleshy, with just a hint of leather. A fine vintage."
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
"It was a bad evening for you, mate. Now it's chow time for the sharks."
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"If you manage to get to the heart of the bog, you'll find things there that make zombies seem downright lovable."
—Byaras, backwoods guide
Flying
When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
When this creature enters, you may return target creature card from your graveyard to your hand.
In Amonkhet's ever-shifting sands, nothing stays buried for long.
When this creature enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
His whips twist and tremble like living things, moved by the fury of the horde he commands.
: This creature gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
"With a single word, they were unmade."
—Krinnea, Siege of the Bone Spire
If this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Target player discards two cards.
Many an inventor has collapsed under the pressure to create a flawless design.
Destroy target creature.
"By fate or by will, every reign must come to an end."
—Kethis, the Hidden Hand
Destroy target creature or planeswalker that's green or white. You gain 1 life.
"The bog doesn't give a stinking bubble about your title, wealth, or piety. It's just hungry."
—Byaras, backwoods guide
At the beginning of your upkeep, discard a card.
"Now, that's a zombie!"
—Modriss of Zargoth Fen
: Return this card from your graveyard to your hand.
His mind was lost long before his flesh.
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
"One for you, one for me. What could be more fair?"
—Kethis, the Hidden Hand
, : This creature deals 2 damage to target opponent or planeswalker.
"The Great Serpent slumbers now, but all warmbloods will grovel in the dirt at its awakening!"
[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
[+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
[−3]: You may put a Vampire creature card from your hand onto the battlefield.
Return up to two target creature cards from your graveyard to your hand.
The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.
This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
"The skull is rigid, but the mind is so deliciously supple."
—Eromena the Mind Render
When this creature enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
"There are always more like you."
—Modriss of Zargoth Fen
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
"Don't think of it as selling your soul. It's more like you're bequeathing it to me."
—Vilis, Broker of Blood
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"This place suits me: craven authorities and plentiful prey."