Mystery Booster 2

MB2 · 384 cards · Released

Mardu Outrider
Creature — Orc Warrior

As an additional cost to cast this spell, discard a card.

5/5
Environmental Sciences
Sorcery — Lesson

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

First-years quickly learn how the Vastlands earned its name.

Karn, the Great Creator
Legendary Planeswalker — Karn

Activated abilities of artifacts your opponents control can't be activated.

[+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

[−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

Loyalty: 5
Archon of Emeria
Creature — Archon

Flying

Each player can't cast more than one spell each turn.

Nonbasic lands your opponents control enter tapped.

"Archons dispense justice according to an ancient, and flawed, premise."

—Nissa Revane

2/3
Cathar Commando
Creature — Human Soldier

Flash

, Sacrifice this creature: Destroy target artifact or enchantment.

"Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."

3/1
Cathars' Crusade
Enchantment

Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

Containment Priest
Creature — Human Cleric

Flash

If a nontoken creature would enter and it wasn't cast, exile it instead.

Some protection requires a bit of finesse.

2/2
Day of Judgment
Sorcery

Destroy all creatures.

Deafening Silence
Enchantment

Each player can't cast more than one noncreature spell each turn.

"They have forsaken their vows. The edict of the Circle demands their voices be silenced."

—Syr Tasdale, knight of Ardenvale

Ethersworn Canonist
Artifact Creature — Human Cleric

Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."

2/2
Flickering Ward
Enchantment — Aura

Enchant creature

As this Aura enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

: Return this Aura to its owner's hand.

Iona, Shield of Emeria
Legendary Creature — Angel

Flying

As Iona enters, choose a color.

Your opponents can't cast spells of the chosen color.

No more shall the righteous cower before evil.

7/7
Kenrith, the Returned King
Legendary Creature — Human Noble

: All creatures gain trample and haste until end of turn.

: Put a +1/+1 counter on target creature.

: Target player gains 5 life.

: Target player draws a card.

: Put target creature card from a graveyard onto the battlefield under its owner's control.

5/5
Leyline of Sanctity
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Her resentment vanished as strange, unknown lands opened up before her.

Prismatic Ending
Sorcery

Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

Right before his demise, he experienced a shattering revelation.

Serra the Benevolent
Legendary Planeswalker — Serra

[+2]: Creatures you control with flying get +1/+1 until end of turn.

[−3]: Create a 4/4 white Angel creature token with flying and vigilance.

[−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

Loyalty: 4
Skyclave Apparition
Creature — Kor Spirit

When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.

When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

2/2
Soul of Theros
Creature — Avatar

Vigilance

: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

, Exile this card from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

6/6
Spirit of the Labyrinth
Enchantment Creature — Spirit

Each player can't draw more than one card each turn.

Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.

3/1
Stony Silence
Enchantment

Activated abilities of artifacts can't be activated.

The relic's purpose? Its design? Whatever the intent, it is now a mere curiosity that breaks up the horizon.

Temporary Truce
Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Transcendent Master
Creature — Human Cleric Avatar

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

3/3
Brain Freeze
Instant

Target player mills three cards.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Consider
Instant

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.

Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!

Daze
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays .

Displacer Kitten
Creature — Cat Beast

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

"Isn't she the cutest thing you've almost seen?"

—Doen, purveyor of exotic pets

2/2
Gitaxian Probe
Sorcery

( can be paid with either or 2 life.)

Look at target player's hand.

Draw a card.

"My flesh holds no secrets, monster. The spirit of Mirrodin will fight on."

—Vy Covalt, Mirran resistance

Jace Beleren
Legendary Planeswalker — Jace

[+2]: Each player draws a card.

[−1]: Target player draws a card.

[−10]: Target player mills twenty cards.

Loyalty: 3
Mental Misstep
Instant

( can be paid with either or 2 life.)

Counter target spell with mana value 1.

"Your first mistake was thinking I would let you live long enough to make a second."

—Sarnvax, Gitaxian sective

Mystical Dispute
Instant

This spell costs less to cast if it targets a blue spell.

Counter target spell unless its controller pays .

"Poor, lost mage. Your feet are on land, yet you're in over your head, aren't you?"

Narset, Parter of Veils
Legendary Planeswalker — Narset

Each opponent can't draw more than one card each turn.

[−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Loyalty: 5
Paradoxical Outcome
Instant

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

The results of Rashmi's experimentation forced her to consider the possibility that multitudinous realities existed beyond her own.

Ponder
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Tomorrow belongs to those who prepare for it today.

Preordain
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Spell Pierce
Instant

Counter target noncreature spell unless its controller pays .

"There's a hole in your plan."

—Noyan Dar, Tazeem lullmage

Treasure Cruise
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

Countless delights drift on the surface while dark schemes run below.

Unnatural Selection
Enchantment

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

What nature makes, magic can modify.

Bolas's Citadel
Legendary Artifact

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Culling the Weak
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add .

"The blood of the weak shall be the ink with which we scribe great Yawgmoth's glorious name."

—Stronghold architect, journal

Dead Ringers
Sorcery

Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."

Faerie Macabre
Creature — Faerie Rogue

Flying

Discard this card: Exile up to two target cards from graveyards.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

2/2
King's Assassin
Creature — Human Assassin

: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Fear is as effective a weapon as the blade.

1/1
Leyline of the Void
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Where treachery and oblivion converge.

Mutilate
Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

Liliana developed a fondness for the moment when roaring becomes squealing.

Pitiless Plunderer
Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Shame to let good gold go to the grave."

1/4
Rat Colony
Creature — Rat

This creature gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.

Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.

2/1
Stitcher's Supplier
Creature — Zombie

When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

No part goes to waste.

1/1
Street Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4
Tendrils of Agony
Sorcery

Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Wishclaw Talisman
Artifact

This artifact enters with three wish counters on it.

, , Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.

Worst Fears
Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for them.)

Elspeth feared that her trespass into Nyx would not go unanswered.

Ancient Grudge
Instant

Destroy target artifact.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.

Blazing Rootwalla
Creature — Lizard

: This creature gets +2/+0 until end of turn. Activate only once each turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1
Chain Lightning
Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

Dragon's Rage Channeler
Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.

1/1
Faithless Looting
Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Goblin Guide
Creature — Goblin Scout

Haste

Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

"I've been all over this world. I even remember some of those places."

2/2
Rite of Flame
Sorcery

Add , then add for each card named Rite of Flame in each graveyard.

Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.

Sarkhan, Fireblood
Legendary Planeswalker — Sarkhan

[+1]: You may discard a card. If you do, draw a card.

[+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.

[−7]: Create four 5/5 red Dragon creature tokens with flying.

Loyalty: 3