Exile this card from your hand: Add .
"It's rarely worth questioning where the mana comes from. Just be grateful."
—Jaya Ballard, task mage
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
"The devils use fire. Why shouldn't we?"
You may play a card you own from outside the game this turn.
"If you had just one wish, what would it be? Gold, or angel song? Finding a lost love, or finding your way back home? Let me sing a song about one wish that came true . . ."
—Ellywick Tumblestrum
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Activated abilities of artifacts can't be activated.
"He steals power from treasure after treasure, and what does it do for the ouphe? Nothing."
—Jhoira
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
Exile this creature from your hand: Add .
"We are never without guidance, if we but seek it."
—Taaveti of Kelsinko, elvish hunter
Destroy target artifact or enchantment. Its controller gains 4 life.
"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."
—Jace Beleren
( can be paid with either or 2 life.)
Put target card from a graveyard on top of its owner's library.
"Dead or alive, my creations are stronger than Jin-Gitaxias's septic minions."
—Vorinclex, Voice of Hunger
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
The hippo grows wings to fight the condor.
—Nantuko teaching
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
All creatures lose flying until end of turn.
Sacrifice a snow land: Return this card from your graveyard to your hand.
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
The Izzet quickly suspended their policy of lifetime guarantees.
[0]: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
[+1]: Target player draws two cards, then discards two cards.
[−2]: Gain control of target artifact.
[−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
: Exile target land card from a graveyard. Add one mana of any color.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Prismari students dance in the tension between passion and perfection.
Flash
Flying
When this creature enters, draw a card.
This creature has deathtouch as long as you control at least three other snow permanents.
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
When this creature enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Accept one favor from an ouphe, and you're doomed to accept another.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
"I told Jace that Ravnica would fall apart if he didn't take his responsibilities seriously. I didn't want to be right."
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[−2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Flying, first strike, vigilance, lifelink, protection from red and from green
No one has properly answered her favorite riddle: "Why should I spare your life?"
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands.
[−3]: Put target nonland permanent into its owner's library third from the top.
[−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Each opponent can cast spells only any time they could cast a sorcery.
[+1]: Until your next turn, you may cast sorcery spells as though they had flash.
[−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
This spell costs less to cast for each card you've cycled or discarded this turn.
Cycling (, Discard this card: Draw a card.)
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ."
—Heidar, Rimewind master
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters, you may attach this Equipment to it.
Equip
You have no maximum hand size.
: Add .
Infinite possibilities contained in a finite space.
Equipped creature has ", : This creature gets +2/+2 until end of turn." ( is the untap symbol.)
Equip
It harnesses the power of night in a land where daylight fears to show itself.
: Add .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
The eastern passage into the city is filled with reminders that the patriars are literally looking down on you.
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add .
, : Add for each Swamp you control.
Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.
Indestructible
: Add .
Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.
(This land isn't a spell, it's affected by summoning sickness, and it has ": Add .")
: Add .
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Where wasted life cries out to be reborn.
(: Add .)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
You have no maximum hand size.
: Add .
When the aven scouts located the tower in Esper, the Knights of the Reliquary set off on a righteous crusade to recover their lost treasures.
: Add .
: Add one mana of any color. This land deals 3 damage to you.
: Add .
, : This land becomes a copy of target land, except it has this ability.
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
: Add .
, Sacrifice this land: Destroy target nonbasic land.
"The land promises nothing and keeps its promise."
—Oracle en-Vec
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)