: Add .
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
"My past holds only pain and loss. I will conquer it by creating the perfect future."
—Ixidor, reality sculptor
Return target artifact, enchantment, or land to its owner's hand.
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"I don't need a map to find riches."
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Keep a green tree in your heart and perhaps the singing bird will come.
—Chinese proverb
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Dakmor Sorceress's power is equal to the number of Swamps you control.
Menace
When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
When this creature enters, destroy target land.
Be it ever so crumbled, there's no place like home.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Whenever this creature deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
You can't spend mana to cast this spell.
Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .)
You may cast this card from your graveyard.
Trample
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Flying, trample
Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
At his behest the Kami War began to regain That Which Was Taken.
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
: Add .
Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
When this artifact enters, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
When this creature enters, create two 1/1 red Goblin creature tokens.
They're even more dangerous outside the arena.
Flying
Whenever this creature attacks or blocks, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result minus 1.
The most powerful among them, Ashuza rules Veluk with flame and claw.
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
"There is no place for mercy in defense of our lives."
—Ta-Spon, Cho-Arrim executioner
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
She provides marks of protection to those she chooses as family.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
The justice of dragons demands more than just an eye for an eye.
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as the storm before the calm."
—Gerrard of the Weatherlight
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
Nonbasic lands don't untap during their controllers' untap steps.
"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"
—Barrin, Principia
Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look."
—Saprazzan vizier
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Counter target spell.
"Your attack has been rendered harmless. It is, however, quite pretty."
—Saprazzan vizier
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
He wished for knowledge, but not for the will to apply it.
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
Seek balance in all things—as long as the scales are weighted in your favor.
—Vodalian saying
Counter target instant or sorcery spell unless its controller pays .
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Tap all lands target player controls and that player loses all unspent mana.
"Remove their power, and their will to fight will follow."
—Tolarian wizard
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.
If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends."
—Noyan Dar, Tazeem lullmage
Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Those who expect betrayal at every turn are seldom disappointed.
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, "show and tell" too often becomes "run and hide."
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
"Take your time."
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
"If I wanted your opinion, I'd have told you what it was."
—Pemmin, Riptide survivor
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
"What separates us from mere beasts is the capacity for self-improvement."
Add .
Threshold — Add instead if there are seven or more cards in your graveyard.
The Patriarch is long dead, but his name still stains the lips of cultists.
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature.
If a land is tapped for mana, it produces instead of any other type and amount.
Add .
"Eye of twilight, give us sight.
Take our offer, give us might.
Make our power tears of night."
This creature gets -X/-X, where X is your life total.
The shadow of the candle looms tall even as its light grows dim.