Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)
As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
Each creature assigns combat damage equal to its mana value rather than its power.
Menace
If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.)
If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
All Cats you control are Dogs in addition to their other types.
All Dogs you control are Cats in addition to their other types.
Cats and Dogs you control have haste.
Flying
When Stone Drake enters the battlefield, choose one —
• Distract — Tap target land. Draw a card.
• Enthrall — Target player discards a card for each spell you've cast this turn.
Flash
Haste
You may ignore the words "Activate only as a sorcery" while activating abilities.
Whenever Wowzer, the Aspirational attacks, if you have an , control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
Destroy all creatures. They can't be regenerated. Untap up to four lands you control.
Equipped creature gets +1/+1 for each counter on Luxior, Ignited.
[+1]: Attach this Equipment to up to one target creature you control.
[−2]: Equipped creature gets +2/+2 and gains double strike until end of turn.
: Surveil 1.
: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)
: Add one mana of any color. You get two poison counters.
: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional to activate if its cost doesn't already include . As long as a continuous artifact is tapped, it loses all abilities.)
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
(: Add or .)
Fetching Garden enters the battlefield tapped if it was played from your hand.
: Add .
, : Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
Lazotep Archway enters the battlefield tapped.
: Add or .
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
Madlands enters the battlefield tapped.
: Add or .
Madness (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)
Maestros' Totally Safe Hideout enters the battlefield tapped.
: Add , , or .
Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
: Add , , or .
Processing Plant enters the battlefield tapped.
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
: Add , , , or .
Slumbering Waterways enters the battlefield tapped.
: Add or .
Flying, vigilance, trample
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add , , or . If you don't have the city's blessing, you lose 1 life.
Level up (: Put a level counter on this. Level up only as a sorcery.)
: Add .
LEVEL 1-7
: Add , , , or .
LEVEL 8+
: Add , , , or . Scry 1.
Value Town enters the battlefield tapped.
: Add or .
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)