Mystery Booster 2

MB2 · 384 cards · Released

Rishadan Port
Land

: Add .

, : Tap target land.

Rishada is the gateway to free trade—but the key will cost you.

Tower of the Magistrate
Land

: Add .

, : Target creature gains protection from artifacts until end of turn.

Like the city, weakest at its foundation.

Foil
Instant

You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.

Among wizards, poor timing is the most consistent mistake.

Urza, Lord High Artificer
Legendary Creature — Human Artificer

When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Tap an untapped artifact you control: Add .

: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4
Gix, Yawgmoth Praetor
Legendary Creature — Phyrexian Praetor

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

3/3
Dragon's Approach
Sorcery

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.

Squee, Goblin Nabob
Legendary Creature — Goblin

At the beginning of your upkeep, you may return this card from your graveyard to your hand.

The smartest—and only—goblin cabin boy aboard the Weatherlight, Squee has learned that intelligence and common sense are very different things. This matters little, however, since he has neither.

1/1
Multani, Yavimaya's Avatar
Legendary Creature — Elemental Avatar

Reach, trample

Multani gets +1/+1 for each land you control and each land card in your graveyard.

, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.

0/0
Titania, Protector of Argoth
Legendary Creature — Elemental

When Titania enters, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3
Captain Sisay
Legendary Creature — Human Soldier

: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

Sisay continued the quest for the Legacy even when Gerrard chose to abandon it. She is devoted to the cause of good at whatever the price.

2/2
Gerrard, Weatherlight Hero
Legendary Creature — Human Soldier

First strike

When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.

The heir to the Legacy has finally returned to the Weatherlight.

3/3
Mirri, Weatherlight Duelist
Legendary Creature — Cat Warrior

First strike

Whenever Mirri attacks, each opponent can't block with more than one creature this combat.

As long as Mirri is tapped, no more than one creature can attack you each combat.

3/2
Xantcha, Sleeper Agent
Legendary Creature — Phyrexian Minion

Xantcha enters under the control of an opponent of your choice.

Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.

: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

5/5
Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

Karn, Legacy Reforged
Legendary Artifact Creature — Golem

Karn's power and toughness are each equal to the greatest mana value among artifacts you control.

At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

*/*
Command Tower
Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Reflecting Pool
Land

: Add one mana of any type that a land you control could produce.

Does it reflect the future that once was or the past that can never be?

Sigardian Evangel
Creature — Human Cleric

When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.

When Sigardian Evangel enters the battlefield, tap target permanent you don't control.

3/1
Oracle of the Alpha
Creature — Bird Wizard

Flying

When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle.

Whenever Oracle of the Alpha attacks, scry 1.

2/3
Sanguine Brushstroke
Enchantment

When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield.

Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.

Toralf's Disciple
Creature — Human Warrior

Haste

Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.

3/3
Tenacious Pup
Creature — Wolf

When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it."

1/2
Rusko, Clockmaker
Legendary Creature — Human Artificer

When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.

Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.

3/3
Forsaken Crossroads
Land

Forsaken Crossroads enters the battlefield tapped.

As Forsaken Crossroads enters the battlefield, choose a color.

When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.

: Add one mana of the chosen color.

Indicate
Sorcery

Target permanent.

"You."

—Sorin Markov

Kozilek, Compleated
Legendary Creature — Phyrexian Eldrazi

( can be paid with either or 2 life.)

When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.

Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)

12/12
Marchesa's Surprise Party
Conspiracy — Secret Mission

(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)

• You've cast three or more spells this turn.

• An opponent lost 6 or more life this turn.

• There are nine or more cards in your graveyard.

Reward — Draw a card.

Omnipresent Impostor
Basic Creature — Shapeshifter

Changeling

Omnipresent Impostor has all card names.

As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)

2/1
Rule with an Even Hand
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

You can't attack with an odd number of creatures.

Whenever you attack, double target creature's power until end of turn.

Who's That Praetor?
Sorcery

Choose one at random. Create a token that's a copy of the chosen card.

• Elesh Norn, Mother of Machines

• Jin-Gitaxias, Progress Tyrant

• Sheoldred, the Apocalypse

• Urabrask, Heretic Praetor

• Vorinclex, Monstrous Raider

• Ebon Praetor

Abbot of the Sacred Meeple
Creature — Human Monk

Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)

Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.

2/2
Arcanum Things
Artifact — Equipment

Equipped creature has flying.

Equip

Equipment swap (: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)

Avacyn's Collar, the Symbol of Her Church
Artifact — Equipment

Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.

Shackle (: Attach to target creature you don't control. Shackle only as a sorcery.)

Brigid, Who's Seen Some Stuff
Legendary Creature — Kithkin Archer

Vigilance

Nimble (This creature can't be blocked by creatures with power 3 or greater.)

Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)

3/3
Champion of the Hareish
Creature — Rabbit Soldier

Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.

1/1
Defender of the Queue
Creature — Centaur Soldier

Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)

Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.

3/3
Friarball
Sorcery

Create a 2/2 white Monk creature token.

Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)

A Girl and Her Dogs
Creature — Human

When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.

Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.

3/3
Intangible Vibes
Enchantment

All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)

Jeskai Baller
Creature — Human Athlete

When you cast this spell, create a 1/1 white Athlete creature token.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2/3
Knight of Lost Causes
Creature — Human Knight

Vigilance

As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)

2/2
Muraganda Eldrazi
Creature — Eldrazi Dinosaur

Devoid (This card has no color.)

Deworded (This creature counts as having no abilities.)

When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)

6/5
New Master of Arms
Creature — Human Soldier

First strike

Prevent all combat damage that would be dealt by blocking creatures that are tapped.

: Tap target creature blocking New Master of Arms.

2/2
Noble Ox
Creature — Noble Ox

Flash

When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox.

Noble Ox can block any number of creatures.

2/4
Plain Walker
Creature — Kithkin Rogue

Plainswalk

Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.)

Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)

2/3
Sliver of Hope
Creature — Sliver

Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)

3/3
Tax Taker
Creature — Rat Advisor

Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)

1/2
Alberix, the Trade Planet
World Enchantment

Planet (When this permanent enters, exile the top five cards of your library as its resources.)

Trade Routes — At the beginning of your precombat main phase, choose one —

• Discard a card. If you do, put two of Alberix's resources into its owner's hand.

• Exile the top card of your library as a resource.

Blurry Visionary
Creature — Human Wizard

When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)

3/2
Can't Quite Recall
Instant

Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.)

Target player draws three cards.

Catch of the Day
Creature — Serpent

As Catch of the Day enters the battlefield, choose one for each of the following.

Keyword → Vigilance; ward ; or islandwalk.

Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls.

Size → 6/2; 4/4; or 2/6.

?/?
Duelists' Convocation International
Enchantment

When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.

Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.

Heart of a Duelist
Enchantment

You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)

When Heart of a Duelist enters the battlefield, draw a card.

Map to Lorthos's Temple
Enchantment — Quest

Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.

☐ Diving Gear — An artifact enters the battlefield under your control.

☐ Merfolk — A Merfolk enters the battlefield under your control.

☐ Ritual — You cast an instant or sorcery spell.

Night of the Flying Merfolk
Enchantment — Saga

Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)

I — Create two 1/1 blue Merfolk creature tokens.

II — Put a flying counter on each tapped creature you control.

III — Draw a card for each creature you control that dealt combat damage to a player this turn.

No-Regrets Egret
Creature — Bird Scout

Flying

Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)

2/2
Panglacial Shinobi
Creature — Wurm Ninja

Library ninjutsu (, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.)

Whenever Panglacial Shinobi deals combat damage to a player, draw a card.

1/3
Search Elemental
Creature — Elemental

Whenever you search your library, scry 1.

Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.

1/1
Subgoyf
Artifact Creature — Lhurgoyf

Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)

*/1+*
There
Instant — Lesson

Exile target creature you control, then return it to the battlefield under its owner's control.