Mystery Booster 2

MB2 · 384 cards · Released

Two by Four
Instant

Choose one or both —

• Put a base power 4 counter on target creature.

• Put a base toughness 4 counter on target creature.

Wisedrafter's Will
Enchantment

Your opponents play with their hands revealed.

, Sacrifice Wisedrafter's Will: Draw a card.

, Sacrifice Wisedrafter's Will: Counter target spell.

Your Wish Is My Command
Sorcery

You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)

Call from the Grave
Sorcery

Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.

Cleaver Blow
Instant

Multicleave (You may pay an additional any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.)

Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.

Common Black Removal
Instant

Choose one. Destroy target creature, then —

• Create a Food token.

• Create a Treasure token.

• Put a menace counter on a creature you control.

• That creature's controller mills cards equal to its power.

Creepy Crawler
Creature — Spider

Menace, reach

Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)

2/4
Halving Season
Enchantment

If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Lich's Duel Mastery
Legendary Enchantment

Hexproof

When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields.

If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.

When Lich's Duel Mastery leaves the battlefield, you lose the game.

Lifening Elemental
Creature — Vampire Elemental

Lifelink

Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)

4/6
Liliana's Other Contract
Enchantment

When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life.

If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control.

Liliana's Undead Minion
Legendary Planeswalker — You

You can't lose the game.

[+1]: Each opponent loses 1 life.

[−4]: Destroy target creature.

Loyalty: 5
Magus of the Chains
Creature — Human Wizard

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

2/2
The Many Deeds of Belzenlok
Enchantment — Saga

I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability.

II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability.

III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.

Oddric, Lunar Marquis
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ."

3/3
Pinchy McStingbutt
Creature — Scorpion

Deathtouch

Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)

1/3
TL;DR
Instant

Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)

Toofer, Keeper of the Full Grip
Legendary Creature — Human Gamer

Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)

2/1
Yawgmoth's Day Planner
Artifact

, Pay 2 life: Add .

You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.)

If a card would be put into your graveyard from anywhere, exile it instead.

You Compleat Me
Sorcery

If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."

All-Star Kicker
Creature — Orc Athlete

Assist kicker (You and up to one other player can spend mana to pay this kicker cost.)

When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)

2/2
Bolshack Dragon
Creature — Armored Dragon

Double b̶r̶e̶a̶k̶e̶r̶ strike

While attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.

6/6
Boltfire
Sorcery

Boltfire deals 2 damage to any target.

Flashforward (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)

Boulder Jockey
Creature — Goblin

( is a land drop. You may give up one potential land drop this turn to pay for .)

Whenever Boulder Jockey attacks, you may pay . If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

4/4
Dwarven Confluencer
Creature — Dwarf

: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with ", Pay 1 life: Add one mana of any color.")

1/1
Flanking Licid
Summon Licid

, : Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay to end this effect.

1/1
Gobland
Land Creature — Mountain Goblin

(Gobland isn't a spell, it's affected by summoning sickness, and it has ": Add .")

Gobland can't block.

2/1
Immersturm Battlefield
Enchantment — Realm

Hosted creatures get +2/+0 and have haste.

Host (: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)

Planeswalkerificate
Enchantment — Aura

Enchant creature you control

Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities —

[+1]: Add .

[−1]: Exile the top card of your library. You may play it this turn.

[−X]: This planeswalker deals X damage to any target.

Pyromancy 101
Sorcery — Lesson

Pyromancy 101 deals 1 damage to any target.

Teach (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has ": Copy the exiled card. You may cast the copy for its teach cost.")

Snap Judgment
Instant

The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.)

Cycling

Toddler's Rage
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)

Vuzzle Spaceship
Artifact Creature — Construct

Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.)

Thrusters [6] → Flying

Lasers [3] → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.

0/0
Wormhole Warp
Instant

Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.

Zone of Flame
Enchantment — Aura

Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)

Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)

Built Bear
Creature — Bear

Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by .)

1 point each → Flash; deathtouch; reach; vigilance; or ward

2 points → : Add one mana of any color.

3 points each → +1/+1; or +0/+2

4 points → When this creature enters the battlefield, draw a card.

2/2
The Colossal Dreadmaw
Legendary Creature — Dinosaur

Trample

You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)

6/6
Dairy Cow
Creature — Cow

Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)

2/1
Flavor Disaster
Enchantment Creature — Elemental Pirate

Reach

When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power.

Negamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)

4/3
Glade of the Pump Spells
Land

(You have to pay to play this land as your land drop. It's green.)

When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.

: Add .

Keeper of the Crown
Creature — Human Noble

( can be paid with one mana from a legendary source.)

Other legendary creatures you control get +1/+1 and have indestructible.

3/4
Coronation of the Wilds
Sorcery — Adventure

Target creature you control becomes a legendary Noble in addition to its other types and gains ": Add one mana of any color."

Draw a card.

Meandered Towershell
Enchantment — Aura

Enchant creature

Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."

Naturalize 2
Instant

Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

Penumbra Umbra
Enchantment — Aura

Enchant creature you control

When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Phyrexian Seedling
Creature — Phyrexian Plant

Phyrexian Seedling enters the battlefield with a +1/+1 counter on it.

Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)

0/0
Plant a Sapling
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner's library transformed. (For playtesting purposes, put it into its sleeve upside down.)

Fully-Grown Treefolk
Creature — Treefolk

(You can't cast this face unless it's been transformed by the front face.)

Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control.

*/*
Questing Cosplayer
Creature — Human Bard

When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)

1/1
Spuzzem Strategist
Creature — Spuzzem Advisor

You make all choices for Spuzzems you control.

4/4
Starting Town NPC
Creature — Human Peasant

Each creature card in your hand has a Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for . Then exile it, and you may cast the creature later from exile.)

Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

3/3
Teferi, Druid of Argoth
Legendary Creature — Human Druid

Flash

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.

3/4
Werewhat
Creature — Werewolf

Daybound

As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.

4/3
Wrenn and One
Land Planeswalker — Wrenn

[+1]: Wrenn and One gains ": Add " until your next turn.

[−1]: Create a 1/1 green Squirrel creature token.

[−4]: You get an emblem with "At the beginning of your precombat main phase, add for each creature you control."

Loyalty: 1
Anax and Cymede & Kynaios and Tiro
Legendary Creature — Human Soldier

First strike, vigilance

Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

3/8
Chatzuk, Mighty Guitarist
Legendary Creature — Human Bard

Banding (Just ask around until you find someone who knows.)

Creature spells you cast with banding cost less to cast.

Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.

2/2
Chea, Friend to Maybe Too Many
Legendary Creature — Human Wizard

Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)

: Add X and each opponent loses X life, where X is the number of familiars you control.

2/4
Don't Worry About It
Enchantment — Aura

Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)

Enchanted card costs less to cast.

When you cast enchanted card, copy it.

Fludge, Gunk Guardian
Legendary Creature — Slug Ooze

Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling .)

5/5
Glimpse, the Unthinkable
Legendary Creature — Illusion Rogue

Shroud (This creature can't be the target of spells or abilities.)

Glimpse, the Unthinkable can't be chosen.

The name Glimpse, the Unthinkable can't be chosen.

4/5
Hish of the Snake Cult
Legendary Creature — Snake

Nagas and Serpents you control are Snakes. (We'll errata this to be true.)

Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

2/5
Jund 'Em Out
Sorcery

Retrace (Sorry, no room for reminder text.)

Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.

• Abrupt Decay

• Blightning

• Bloodbraid Elf

• Lightning Bolt

• Liliana of the Veil

• Tarmogoyf

Lutri, Pauper Otter
Legendary Creature — Elemental Otter

Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)

When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

3/4