Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.)
Equip
Thieves love technological innovations almost as much as artificers do.
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
"A mirror does more than reflect reality—it shapes it."
—Niko Aris
Modular 1
If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.
: Destroy target artifact you control.
: Zabaz gains flying until end of turn.
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
This land enters tapped.
Indestructible
: Add or .
The path to power is forged in ruthlessness.
This land enters tapped.
Indestructible
: Add or .
The path to ruin is forged in pain.
This land enters tapped.
Indestructible
: Add or .
The path to glory is forged in ambition.
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
This land enters tapped.
Indestructible
: Add or .
The path to knowledge is forged in hunger.
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
This land enters tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
This land enters tapped.
Indestructible
: Add or .
The path to unity is forged in understanding.
This land enters tapped.
Indestructible
: Add or .
The path to strength is forged in stability.
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
This land enters tapped.
Indestructible
: Add or .
The path to genius is forged in creativity.
This land enters tapped.
Indestructible
: Add or .
The path to action is forged in confidence.
This land enters tapped.
Indestructible
: Add or .
The path to change is forged in insight.
This land enters tapped.
Indestructible
: Add or .
The path to growth is forged in balance.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Each land is a Forest in addition to its other land types.
"Multani's heart is a seed, and all of Yavimaya is its flower. There is as much life here as in the rest of Dominaria together."
—Karn
Flying, protection from artifacts
"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
—Urza, to Radiant
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Sacrifice this enchantment: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
"Shackle the body, and the anguish lasts only until death. Shackle the soul, and the wicked can be punished for eternity."
—Inquisitor Laerin
Counter target spell.
Flying
When this creature enters, return two target lands you control to their owner's hand.
Highly territorial, they often attack boats whose colors too closely resemble those of other drakes.
Sacrifice this enchantment: Return target creature to its owner's hand.
"I am the unraveler, the loosened thread that will not hold."
—Seal inscription
Return all permanents to their owners' hands.
The calm comes after the storm.
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
"It fell silently from the sky and broke the surface without a ripple. Was it even here at all?"
—Fisherman's journal
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target nonartifact, nonblack creature.
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."
, Pay 2 life: Draw a card.
What is a sliver of one's soul compared to unimaginable wealth?
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
"There's some new darkness in the air tonight. If I were you, I'd stay home and lock the doors."
—Ferrick, village warden
Flying
Discard a card: Add .
"The skirges screech along with the bone saw. It makes a terrible racket, but they seem to enjoy it."
—Keskit, the Flesh Sculptor
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
"What are the odds, indeed?"
—Yusri, to Desera
Flame Rift deals 4 damage to each player.
"You might want to step back."
—Jaya Ballard, task mage
Sacrifice a creature: This enchantment deals 1 damage to any target.
With one motion, a pest is removed and a scourge inflicted.
: Destroy target noncreature artifact with mana value X.
"Frankly, destruction is best left to professionals."
—Jaya Ballard, task mage
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
A passionate recruiter will win a war before the first arrow flies.
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Three moggs, one treasure, too bad.
Whenever you cast an enchantment spell, draw a card.
"The wise learn from successes as well as mistakes."
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
There is no "I" in "team," but there is definitely "meat."
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
"Respect the earth, for it will one day be your shield and another day your blanket."
—Liefellen, Quirion exarch
This creature gets +1/+1 for each other Squirrel on the battlefield.
An army of squirrels is still an army.
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Fire deals 2 damage divided as you choose among one or two targets.
Tap target permanent.
Draw a card.
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Destroy target permanent.
Activated abilities of creatures can't be activated.
"Sorry, Great One, but did I hear correctly? I'm to entrust this powerful artifact to our worst researchers?"
—Flesdrim, Cabal servant
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
As the invasion drew closer, Urza's means began to resemble Phyrexia's end.
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
"Another failure," grumbled the toymaker. She slammed the door with such gusto that she failed to notice the eyes watching her.
This artifact enters tapped.
, : Destroy all artifacts, creatures, and enchantments.
Nevinyrral's final act of spite was to make sure all of his magic was destroyed along with him.
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
One wizard's trash is another wizard's roving gang of abominations.
Sacrifice a land: You gain 2 life.
"Obsession is Zur's one flaw as a magic user. His total preoccupation with immortality has become an affliction for his otherwise brilliant mind."
—Jodah, Archmage Eternal