Modern Horizons 2

MH2 · 492 cards · Released

Vectis Gloves
Artifact — Equipment

Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.)

Equip

Thieves love technological innovations almost as much as artificers do.

Void Mirror
Artifact

Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.

"A mirror does more than reflect reality—it shapes it."

—Niko Aris

Zabaz, the Glimmerwasp
Legendary Artifact Creature — Insect

Modular 1

If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.

: Destroy target artifact you control.

: Zabaz gains flying until end of turn.

0/0
Arid Mesa
Land

, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Darkmoss Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to power is forged in ruthlessness.

Drossforge Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to ruin is forged in pain.

Goldmire Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to glory is forged in ambition.

Marsh Flats
Land

, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Mistvault Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to knowledge is forged in hunger.

Misty Rainforest
Land

, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Power Depot
Artifact Land

This land enters tapped.

: Add .

: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Modular 1

Razortide Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to unity is forged in understanding.

Rustvale Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to strength is forged in stability.

Scalding Tarn
Land

, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Silverbluff Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to genius is forged in creativity.

Slagwoods Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to action is forged in confidence.

Tanglepool Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to change is forged in insight.

Thornglint Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to growth is forged in balance.

Urza's Saga
Enchantment Land — Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — This Saga gains ": Add ."

II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"

III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.

Verdant Catacombs
Land

, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Yavimaya, Cradle of Growth
Legendary Land

Each land is a Forest in addition to its other land types.

"Multani's heart is a seed, and all of Yavimaya is its flower. There is as much life here as in the rest of Dominaria together."

—Karn

Angelic Curator
Creature — Angel Spirit

Flying, protection from artifacts

"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."

—Urza, to Radiant

1/1
Karmic Guide
Creature — Angel Spirit

Flying, protection from black

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, return target creature card from your graveyard to the battlefield.

2/2
Seal of Cleansing
Enchantment

Sacrifice this enchantment: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."

—Seal inscription

Solitary Confinement
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Soul Snare
Enchantment

, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.

"Shackle the body, and the anguish lasts only until death. Shackle the soul, and the wicked can be punished for eternity."

—Inquisitor Laerin

Counterspell
Instant

Counter target spell.

Sea Drake
Creature — Drake

Flying

When this creature enters, return two target lands you control to their owner's hand.

Highly territorial, they often attack boats whose colors too closely resemble those of other drakes.

4/3
Seal of Removal
Enchantment

Sacrifice this enchantment: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold."

—Seal inscription

Upheaval
Sorcery

Return all permanents to their owners' hands.

The calm comes after the storm.

Wonder
Creature — Incarnation

Flying

As long as this card is in your graveyard and you control an Island, creatures you control have flying.

"It fell silently from the sky and broke the surface without a ripple. Was it even here at all?"

—Fisherman's journal

2/2
Bone Shredder
Creature — Phyrexian Minion

Flying

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, destroy target nonartifact, nonblack creature.

1/1
Braids, Cabal Minion
Legendary Creature — Human Minion

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.

"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."

2/2
Greed
Enchantment

, Pay 2 life: Draw a card.

What is a sliver of one's soul compared to unimaginable wealth?

Patriarch's Bidding
Sorcery

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

"There's some new darkness in the air tonight. If I were you, I'd stay home and lock the doors."

—Ferrick, village warden

Skirge Familiar
Creature — Phyrexian Imp

Flying

Discard a card: Add .

"The skirges screech along with the bone saw. It makes a terrible racket, but they seem to enjoy it."

—Keskit, the Flesh Sculptor

3/2
Chance Encounter
Enchantment

Whenever you win a coin flip, put a luck counter on this enchantment.

At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.

"What are the odds, indeed?"

—Yusri, to Desera

Flame Rift
Sorcery

Flame Rift deals 4 damage to each player.

"You might want to step back."

—Jaya Ballard, task mage

Goblin Bombardment
Enchantment

Sacrifice a creature: This enchantment deals 1 damage to any target.

With one motion, a pest is removed and a scourge inflicted.

Gorilla Shaman
Creature — Ape Shaman

: Destroy target noncreature artifact with mana value X.

"Frankly, destruction is best left to professionals."

—Jaya Ballard, task mage

1/1
Imperial Recruiter
Creature — Human Advisor

When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

A passionate recruiter will win a war before the first arrow flies.

1/1
Mogg Salvage
Instant

If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.

Destroy target artifact.

Three moggs, one treasure, too bad.

Enchantress's Presence
Enchantment

Whenever you cast an enchantment spell, draw a card.

"The wise learn from successes as well as mistakes."

Hunting Pack
Instant

Create a 4/4 green Beast creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

There is no "I" in "team," but there is definitely "meat."

Quirion Ranger
Creature — Elf Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

"Respect the earth, for it will one day be your shield and another day your blanket."

—Liefellen, Quirion exarch

1/1
Squirrel Mob
Creature — Squirrel

This creature gets +1/+1 for each other Squirrel on the battlefield.

An army of squirrels is still an army.

2/2
Titania, Protector of Argoth
Legendary Creature — Elemental

When Titania enters, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3
Yavimaya Elder
Creature — Human Druid

When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

, Sacrifice this creature: Draw a card.

2/1
Chainer, Nightmare Adept
Legendary Creature — Human Minion

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.

3/2
Fire
Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ice
Instant

Tap target permanent.

Draw a card.

Mirari's Wake
Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.

Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.

Shardless Agent
Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

2/2
Sterling Grove
Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Vindicate
Sorcery

Destroy target permanent.

Cursed Totem
Artifact

Activated abilities of creatures can't be activated.

"Sorry, Great One, but did I hear correctly? I'm to entrust this powerful artifact to our worst researchers?"

—Flesdrim, Cabal servant

Extruder
Artifact Creature — Juggernaut

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice an artifact: Put a +1/+1 counter on target creature.

As the invasion drew closer, Urza's means began to resemble Phyrexia's end.

4/3
Millikin
Artifact Creature — Construct

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Another failure," grumbled the toymaker. She slammed the door with such gusto that she failed to notice the eyes watching her.

0/1
Nevinyrral's Disk
Artifact

This artifact enters tapped.

, : Destroy all artifacts, creatures, and enchantments.

Nevinyrral's final act of spite was to make sure all of his magic was destroyed along with him.

Patchwork Gnomes
Artifact Creature — Gnome

Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

One wizard's trash is another wizard's roving gang of abominations.

2/1
Zuran Orb
Artifact

Sacrifice a land: You gain 2 life.

"Obsession is Zur's one flaw as a magic user. His total preoccupation with immortality has become an affliction for his otherwise brilliant mind."

—Jodah, Archmage Eternal