Marvel Super Heroes Commander

MSC · 866 cards · Released

Colossal Collision
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

The Fabulous Frog-Man
Legendary Creature — Human Hero

Reach (This creature can block creatures with flying.)

"Shove off, Spider-Man! Step aside, Torch! There's a new Super Hero in town! I'm gonna make Dad so proud."

3/3
Feral Ferocity
Instant

Target creature gets +4/+4 until end of turn.

"The thoughts in my head, they go all animal. Eyesight turns blood red until nothing of me is left."

Flora Colossus
Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Flora Colossus's power and toughness are each equal to the number of lands you control.

"You mean there was a whole planet of Groots out there?"

—Rocket Raccoon

*/*
Gamma Grotesque
Creature — Gamma Horror Villain

Vigilance (Attacking doesn't cause this creature to tap.)

Power-up : Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)

3/3
Moon-Boy, Dino Rider
Legendary Creature — Ape Human

Dinosaur spells you cast cost less to cast.

Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn.

"To have such a brother is to be filled with pride!"

2/2
Thing Swing
Instant

This spell costs less to cast if it targets a Hero you control.

Target creature you control deals damage equal to twice its power to target creature an opponent controls.

"Nobody's catchin' me without a fight!"

Warriors of Wakanda
Creature — Human Warrior

Trample (This creature can deal excess combat damage to the player it's attacking.)

The Five Tribes are not without internal strife. But to outside invaders, they show only one face: Wakanda.

4/4
Atlas, Sizable Stooge
Legendary Creature — Human Villain

Reach (This creature can block creatures with flying.)

Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.

"I wish you guys would fire your weapons a little down and to the left. I've got an itch under my ribs like you wouldn't believe!"

5/4
Brawn, Amadeus Cho
Legendary Creature — Gamma Scientist Hero

When Brawn enters, draw a card.

Power-up : Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

"I'm totally awesome!"

1/1
Gert and Old Lace, Runaways
Legendary Creature — Human Dinosaur Hero

Trample (This creature can deal excess combat damage to the player they're attacking.)

When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

4/3
Iron Lad, Young Avenger
Legendary Artifact Creature — Human Hero

Flying (This creature can't be blocked except by creatures with flying or reach.)

Noncreature spells you cast cost less to cast.

"I'm from the Thirtieth Century. They call me Kang . . ."

2/2
Patriot, Young Avenger
Legendary Creature — Human Hero

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

As long as Patriot is equipped, other creatures you control get +1/+0.

"I wear this uniform out of respect for Captain America . . . Isaiah Bradley, my grandfather."

3/2
Stature, Young Avenger
Legendary Creature — Human Hero

Reach (This creature can block creatures with flying.)

Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.

"Sorry, Mom! We have insurance, right?"

2/2
War Machine, James Rhodes
Legendary Artifact Creature — Human Hero

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever War Machine attacks, tap up to one target creature.

"Stay down, there's a hundred more where that came from."

3/2
Team Transmitter
Artifact

Whenever a Hero you control enters, you gain 1 life.

: Add one mana of any color.

No matter where they are or what they're doing, when the signal activates, the Avengers assemble.

Victor Mancha, Runaway
Legendary Artifact Creature — Human Hero

When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha.

"Truly, you are my greatest creation."

—Ultron

4/4
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

"You wish to get up, brother? It is very simple! All you have to do is be worthy!"

—Thor

Doom Blade
Instant

Destroy target nonblack creature.

"Doom has found diversion in the thrust and parry of our storied struggle. But you have fallen behind, Richards. Now you shall fall asunder!"

Tombstone, Career Criminal
Legendary Creature — Human Villain

When Tombstone enters, return target Villain card from your graveyard to your hand.

Villain spells you cast cost less to cast.

"I told you years ago, stay out of my way and you'll live a long, long time. That was good advice then, and it's good advice now."

2/2
Thriving Bluff
Land

This land enters tapped. As it enters, choose a color other than red.

: Add or one mana of the chosen color.

Throughout the ages Mount Wundagore has yielded wonders, supernatural and scientific, sacred and profane.

Thriving Grove
Land

This land enters tapped. As it enters, choose a color other than green.

: Add or one mana of the chosen color.

A place of perfect calm in a raging world.

Thriving Heath
Land

This land enters tapped. As it enters, choose a color other than white.

: Add or one mana of the chosen color.

"Braddock Manor is fraught with memories, both joyous and heartbreaking."

—Captain Britain, Brian Braddock

Thriving Isle
Land

This land enters tapped. As it enters, choose a color other than blue.

: Add or one mana of the chosen color.

A strange mountain that rises from the surface of the sea like an unearthly, grotesque face.

Thriving Moor
Land

This land enters tapped. As it enters, choose a color other than black.

: Add or one mana of the chosen color.

As the Quinjet soars overhead, something stirs in the swamp below, roused by the strong wills of the heroes on board.

Amazing Spider-Girl
Legendary Creature — Spider Human Hero

Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)

Flying, vigilance

"I've got to do this Spider-thing no matter what pain or misery awaits me—this is a Spider-Girl World!"

—Spider-Girl, Mayday Parker

5/4
Black Panther, Most Dangerous
Legendary Creature — Human Warrior Hero

Whenever Black Panther is dealt damage, he deals that much damage to any other target.

Power-up : Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

3/3
Blur of Heroism
Enchantment

When this enchantment enters, draw a card.

You may cast Hero spells as though they had flash.

"I haven't always been the best hero. But I've always been the fastest!"

—Blur, Stanley Stewart

Bucky Barnes, Eager Ally
Legendary Creature — Human Soldier Hero

Vigilance

When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Yes sir, Cap! I won't let you down."

2/2
Captain America, Liberator
Legendary Creature — Human Soldier Hero

When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.

5/5
Captain America, Skybound
Legendary Creature — Human Soldier Hero

Flying, vigilance

Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

3/5
Captain Marvel, Shooting Star
Legendary Creature — Human Kree Hero

Flying

Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.

Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.

6/6
Doctor Spectrum
Legendary Creature — Human Hero

Flying

When Doctor Spectrum enters, choose one —

• Create a 0/4 colorless Wall creature token with defender.

• Put a +1/+1 counter on each other Hero you control.

• Destroy target enchantment.

3/3
Doctor Strange, Surgeon
Legendary Creature — Human Doctor Hero

Lifelink

If you would gain life, you gain twice that much life instead.

At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.

2/5
Donald Blake, Guise of Thor
Legendary Creature — Human Doctor

Lifelink

Power-up : Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

1/3
Falcon, Joaquin Torres
Legendary Creature — Bird Human Hero

Flying, lifelink

Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"Don't be jealous if he likes me better, Sam. Redwing is like, my brother now. Sort of."

2/2
Foggy Nelson, On Retainer
Legendary Creature — Human Advisor

Flash

When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Matt! I think I found our exculpatory . . . Matt? Where does he get off to?"

1/3
General Thunderbolt Ross
Legendary Creature — Human Soldier

First strike

Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.

"Those costumed clowns had their chance. Now it's our turn."

1/1
Hawkeye, Bowslinger
Legendary Creature — Human Archer Hero

Reach, vigilance

Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"Go out, fight hard, screw up. Save the world a few times . . . Just keep taking the shots, okay?"

3/3
Heroic Teamwork
Instant

Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)

One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.

The Howling Commandos
Legendary Creature — Human Soldier Hero

: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.

"We've been fightin' this or that war our whole lives. And yeah, war is hell, but spend enough time in hell and you can fight like the devil."

—Dum Dum Dugan

3/1
Hyperion, Supreme Hero
Legendary Creature — Eternal Hero

Flash

Flying

If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.

"Truth without compromise. Thought without error. All things for the betterment of the whole."

7/7
Hyperion's Atomic Vision
Instant

As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.)

Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Infinity Formula
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Matt Murdock, Justice Seeker
Legendary Creature — Human Advisor Hero

At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on target creature you control.

Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

2/2
Nick Fury, Spymaster
Legendary Creature — Human Spy Hero

First strike

Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.

4/4
Nighthawk, Dark Defender
Legendary Creature — Human Hero

Flying

Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.

2/1
Origin of Captain America
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.

II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip .

III — Tap up to one target creature and put a stun counter on it.

Photon, Lady of Light
Legendary Creature — Human Hero

Flying

Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.

In the darkest times, she shines brightest.

3/3
Quantum Entanglement
Enchantment

Flash

When this enchantment enters and at the beginning of your end step, you may pay . When you do, exile target creature you control, then return that card to the battlefield under its owner's control.

"Mar-Vell is part of me now. Like I am of him."

—Rick Jones

Secure Detention
Enchantment — Aura

Enchant artifact or creature

When this Aura enters, create a 1/1 white Soldier creature token.

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

"Enjoy your stay, Zemo. The quiet should help you ponder the consequences of your actions."

Strategic Intervention
Enchantment

Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.

"Tell Fury the intelligence checked out and we're taking out the trash now. This HYDRA cell didn't stand a chance."

—Phil Coulson, Agent of S.H.I.E.L.D.

Stunning Shot
Sorcery

Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Ultimate Alliance
Instant

Ultimate Alliance deals damage equal to the number of creatures you control to target creature.

"When you said 'no man can equal you'? You had to know that was just begging for Jen to hit you."

—Spider-Man, Peter Parker

Vault Guardsman
Artifact Creature — Human Advisor

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.

3/4
Wakandan Shield Guard
Creature — Human Soldier

When this creature enters, create a 1/1 white Soldier creature token.

"Hail Wakanda! Hail Damisa-Sarki!"

1/1
Wall Off
Instant

This spell costs less to cast for each creature your opponents control.

Create a 0/4 colorless Wall creature token with defender. You gain 4 life.

"It's the first ship back to Skrullos, gentlemen. There will be no invasion today."

Zarda, the Power Princess
Legendary Creature — Human Warrior Hero

Flying

Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

"We Utopians don't just dream of a better world, we make the world better."

2/4
Atlantean Skirmisher
Creature — Merfolk Rogue

Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

"Take away your air, and you're nothing but food for the crabs."

1/2
Collector's Case
Artifact

When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

, : Tap target creature.

"Hardly the jewel of my collection. Yet even the most absurd of specimens has its place."

—The Collector