Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
, : Target Merfolk can't be blocked this turn.
"Our kingdom stretches to every corner of the planet. We are her true rulers."
—Princess Fen
Counter target spell.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
"To quote the real Thor: 'I say thee nay.'"
This spell costs less to cast if it targets a tapped creature.
Return target nonland permanent to its owner's hand.
Draw a card.
"I don't know if I'd call that 'an equal and opposite reaction,' but it sure was fun to watch!"
—Invisible Woman, Sue Storm
Flying, vigilance
, : Draw a card, then discard a card. This ability costs less to activate if another creature with flying entered under your control this turn.
"It's no Redwing, but it'll do."
—Captain America, Sam Wilson
Vigilance
When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
"Move along folks. Move along."
: Add for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up — : Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Vigilance
Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
"The Supreme Intelligence guides our empire. It requires a constant infusion of knowledge."
Flying
: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
"Everyone knows we Poppupians can turn ourselves into anything, just by thinking of it!"
Flying
Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
"You haven't seen anything yet!"
This creature gets +1/+0 for each other Illusion you control.
When this creature dies, draw a card.
"Haha! My thickheaded brother, will you never learn?"
—Loki
, : Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.
"What a grim place Asgard would be without me. Absent chaos, there is but tedium."
Create a token that's a copy of target creature you control, except it isn't legendary.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"We are Kang. We shall conquer."
At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
"I do not need to control reality when I can manipulate your perception of it. You see what I want you to see."
Flying
Each other Merfolk you control with a +1/+1 counter on it has flying.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Flying
Power-up — : Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
II — Draw two cards.
III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
You may cast this spell as though it had flash if it's cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Reach
You have no maximum hand size.
The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
"I believe that if you look hard enough, everything has an answer."
Flying
, : Return another target permanent you control to its owner's hand. Activate only during your turn.
"For the Majestrix! For Chandilar!"
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
"The currents are treacherous here, and we know them all."
Flash
Flying
When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"My quest takes me through strange myriad dimensions. For a lesser being this would be a fatal endeavor, but Thanos endures."
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Draw three cards. Then discard a card unless this spell was cast using teamwork.
At the Time Variance Authority, Chronomonitors ceaselessly scan existence for temporal misconduct.
When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
"No time like the present. No present like the future."
Defender
Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.
"This new suit has some interesting possibilities, Mister Stark."
Flying
Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
"If I am to be called 'The Vision,' is it not logical for me to look the part? Spectral . . . unearthly . . ."
Flying
Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
"A simple plan. If you can fly."
Flying
Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
"I guess someone needs a little more negative reinforcement."
Deathtouch
As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)
"No matter where you flee, I shall find you and destroy you!"
—Melter, Bruno Horgan
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
"Does the spider offer mercy to the fly?"
Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.
"I mainly joined up for the benefits . . ."
Lifelink
Whenever you gain life, put a +1/+1 counter on each Villain you control.
"I have always been the savior of the human race. I'm simply wearing a more acceptable mask."
This spell costs less to cast if you've sacrificed a permanent this turn.
Flying
"If I already possess so much, what more could I want? Why, the rest of it, of course!"
When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
"My Masters of Evil is a for-profit organization, not a vendetta."
Lifelink
: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
"Those who dare stand against Doom do not stand for long!"
Flying
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
, Pay 2 life: Draw a card. Activate only if an artifact entered under your control this turn.
"You've got a problem? I'm The Fixer. I fix things. It's what I do."
Flying, menace
At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token.
, , Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
"This city is wide open, just itching for someone to come along and take it."
When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.)
Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Menace
Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Flying
When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
He's an ace pilot and fighter jet, all in one.
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
"You're fired!"
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature of their choice.
II — Creatures you control gain deathtouch until end of turn.
III — Each opponent loses 1 life for each creature card in their graveyard.
Deathtouch
Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
"Radiation is my plaything—but now it will become your doom!"
Target creature gets -5/-5 until end of turn.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn.)
"Let's see some of that famously radioactive blood, Spider-Man!"
Whenever Titanium Man attacks, choose one —
• Titanium Man gains flying until end of turn.
• Titanium Man deals 1 damage to any target.
"My armor was created with but one thought in mind . . . to smash Iron Man!"
Flying
Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
Menace
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.
Deathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Once the Hand has its hooks in you, there is no escape. Not even in death.
Other Villains you control are Heroes in addition to their other types.
: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
: Target creature that's attacking alone gets +1/+1 until end of turn.
: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
"Before unleashing my master plan, I will pay back those few animals who dared defy me in the past."
Void Helix deals 5 damage to any target and you gain 5 life.
"Something good always comes out of something evil in the long run. It's a messy thing."
—The Void
Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"There will be no justice for Tony Stark. Only vengeance, dispensed with his own tools of destruction."
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
"Assassinations only happen to important people. It's a compliment!"
Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)