Marvel Super Heroes Commander

MSC · 866 cards · Released

Daughter of the Deep
Creature — Merfolk Noble

Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.

, : Target Merfolk can't be blocked this turn.

"Our kingdom stretches to every corner of the planet. We are her true rulers."

—Princess Fen

2/1
Dismissive Denial
Instant

Counter target spell.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

"To quote the real Thor: 'I say thee nay.'"

Fantastic Bounce
Sorcery

This spell costs less to cast if it targets a tapped creature.

Return target nonland permanent to its owner's hand.

Draw a card.

"I don't know if I'd call that 'an equal and opposite reaction,' but it sure was fun to watch!"

—Invisible Woman, Sue Storm

Flying Drone
Artifact Creature — Robot Scout

Flying, vigilance

, : Draw a card, then discard a card. This ability costs less to activate if another creature with flying entered under your control this turn.

"It's no Redwing, but it'll do."

—Captain America, Sam Wilson

1/2
Happy Hogan, Bodyguard
Legendary Creature — Human Advisor

Vigilance

When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.

"Move along folks. Move along."

3/3
Immortus, Master of Eternity
Legendary Creature — Human Hero Villain

: Add for each card you've drawn this turn. Spend this mana only to cast noncreature spells.

Power-up : Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

2/2
Imperial Cosmographer
Creature — Kree Scientist

Vigilance

Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.

"The Supreme Intelligence guides our empire. It requires a constant infusion of knowledge."

2/3
Impossible Man
Legendary Creature — Alien Shapeshifter

Flying

: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.

"Everyone knows we Poppupians can turn ourselves into anything, just by thinking of it!"

1/4
Iron Man, Bleeding Edge
Legendary Artifact Creature — Human Hero

Flying

Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)

"You haven't seen anything yet!"

3/5
Living Lies of Loki
Creature — Illusion Villain

This creature gets +1/+0 for each other Illusion you control.

When this creature dies, draw a card.

"Haha! My thickheaded brother, will you never learn?"

—Loki

1/3
Loki, Lord of Misrule
Legendary Creature — God Sorcerer Villain

, : Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.

"What a grim place Asgard would be without me. Absent chaos, there is but tedium."

3/4
Multiversal Recruitment
Sorcery

Create a token that's a copy of target creature you control, except it isn't legendary.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"We are Kang. We shall conquer."

Mysterio's Mirage
Enchantment

At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.

"I do not need to control reality when I can manipulate your perception of it. You see what I want you to see."

Namor, Scourge of the Seas
Legendary Creature — Mutant Merfolk Villain

Flying

Each other Merfolk you control with a +1/+1 counter on it has flying.

At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

4/4
Namora, the Sea Queen
Legendary Creature — Mutant Merfolk Hero

Flying

Power-up : Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

2/3
Origin of Iron Man
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.

II — Draw two cards.

III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.

Pharaoh Rama-Tut
Legendary Creature — Human Noble Villain

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

4/4
Quantum Reduction
Enchantment — Aura

Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)

You may cast this spell as though it had flash if it's cast using teamwork.

Enchant creature

Enchanted creature gets -5/-0 and loses all abilities.

Reed Richards, Smartest Man
Legendary Creature — Human Scientist Hero

Reach

You have no maximum hand size.

The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.

"I believe that if you look hard enough, everything has an answer."

2/4
Shi'ar Soldier
Creature — Shi'ar Soldier

Flying

, : Return another target permanent you control to its owner's hand. Activate only during your turn.

"For the Majestrix! For Chandilar!"

1/3
Shipwreck Patrol
Creature — Merfolk Warrior

When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"The currents are treacherous here, and we know them all."

3/3
Silver Surfer, Cosmic Voyager
Legendary Creature — Alien Hero

Flash

Flying

When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.

5/5
Spaceshift
Instant

Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.

"My quest takes me through strange myriad dimensions. For a lesser being this would be a fatal endeavor, but Thanos endures."

Timeline Inquiry
Instant

Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)

Draw three cards. Then discard a card unless this spell was cast using teamwork.

At the Time Variance Authority, Chronomonitors ceaselessly scan existence for temporal misconduct.

Victor Timely, Wily Tycoon
Legendary Creature — Human Artificer Villain

When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

"No time like the present. No present like the future."

3/4
Virtual Assistant
Artifact Creature — Illusion Advisor

Defender

Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.

"This new suit has some interesting possibilities, Mister Stark."

3/3
Vision, Spectral Synthezoid
Legendary Artifact Creature — Robot Hero

Flying

Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.

"If I am to be called 'The Vision,' is it not logical for me to look the part? Spectral . . . unearthly . . ."

2/5
Vulture, Feathered Fiend
Legendary Creature — Human Artificer Villain

Flying

Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.

"A simple plan. If you can fly."

2/4
Wasp, Shrinking Savior
Legendary Creature — Human Hero

Flying

Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.

"I guess someone needs a little more negative reinforcement."

1/3
Armed Assailant
Creature — Human Villain

Deathtouch

As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)

"No matter where you flee, I shall find you and destroy you!"

—Melter, Bruno Horgan

1/3
Black Widow, Deadly Hunter
Legendary Creature — Human Assassin Hero

Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.

"Does the spider offer mercy to the fly?"

3/3
Bob, Reluctant HYDRA Agent
Legendary Creature — Human Coward Villain

Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.

"I mainly joined up for the benefits . . ."

2/2
Citizen V, Helmut Zemo
Legendary Creature — Human Noble Villain

Lifelink

Whenever you gain life, put a +1/+1 counter on each Villain you control.

"I have always been the savior of the human race. I'm simply wearing a more acceptable mask."

2/2
Count Nefaria
Legendary Creature — Human Villain

This spell costs less to cast if you've sacrificed a permanent this turn.

Flying

"If I already possess so much, what more could I want? Why, the rest of it, of course!"

6/6
Criminal Enterprise
Enchantment

When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.

Crimson Cowl, Master of Evil
Legendary Creature — Human Villain

Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

"My Masters of Evil is a for-profit organization, not a vendetta."

1/3
Doctor Doom, Unrivaled
Legendary Creature — Human Sorcerer Villain

Lifelink

: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)

"Those who dare stand against Doom do not stand for long!"

4/4
Doombot Harbinger
Artifact Creature — Robot Villain

Flying

When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.

2/1
Fixer, Techno Terror
Legendary Creature — Human Artificer Villain

, Pay 2 life: Draw a card. Activate only if an artifact entered under your control this turn.

"You've got a problem? I'm The Fixer. I fix things. It's what I do."

2/1
Green Goblin, Back for More
Legendary Creature — Goblin Human Villain

Flying, menace

At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.

Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)

4/4
Grim Reaper's Scythe
Legendary Artifact

Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token.

, , Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

Hammerhead, Maggia Boss
Legendary Creature — Human Rogue Villain

Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.

"This city is wide open, just itching for someone to come along and take it."

2/1
HYDRA Disintegrator
Artifact — Equipment

When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.)

Equipped creature gets +3/+3.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Kingpin, Wilson Fisk
Legendary Creature — Human Villain

Menace

Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

3/6
MACH-1, Swooping Scoundrel
Legendary Artifact Creature — Human Villain

Flying

When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)

He's an ace pilot and fighter jet, all in one.

1/3
Minion Missile
Sorcery

As an additional cost to cast this spell, sacrifice a creature or discard a card.

Destroy target creature. Minion Missile deals 2 damage to that creature's controller.

"You're fired!"

Origin of Black Widow
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature of their choice.

II — Creatures you control gain deathtouch until end of turn.

III — Each opponent loses 1 life for each creature card in their graveyard.

Radioactive Man
Legendary Creature — Human Scientist Villain

Deathtouch

Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.

"Radiation is my plaything—but now it will become your doom!"

3/5
Sadistic Slash
Instant

Target creature gets -5/-5 until end of turn.

Mayhem (You may cast this card from your graveyard for if you discarded it this turn.)

"Let's see some of that famously radioactive blood, Spider-Man!"

Titanium Man
Legendary Artifact Creature — Human Villain

Whenever Titanium Man attacks, choose one —

• Titanium Man gains flying until end of turn.

• Titanium Man deals 1 damage to any target.

"My armor was created with but one thought in mind . . . to smash Iron Man!"

3/4
Ultron the Annihilator
Legendary Artifact Creature — Robot Villain

Flying

Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.

Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.

3/4
Ultron's Auxiliary
Artifact Creature — Robot Villain

Menace

Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.

1/1
Undead Hand Ninja
Creature — Zombie Ninja Villain

Deathtouch

Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Once the Hand has its hooks in you, there is no escape. Not even in death.

2/1
Valentina Allegra de Fontaine
Legendary Creature — Human Spy Villain

Other Villains you control are Heroes in addition to their other types.

: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

2/3
Villainous Syndication
Enchantment — Plan

Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)

When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.

Viper, Cruel Conspirator
Legendary Creature — Human Assassin Villain

: Target creature that's attacking alone gets +1/+1 until end of turn.

: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.

"Before unleashing my master plan, I will pay back those few animals who dared defy me in the past."

2/2
Void Helix
Instant

Void Helix deals 5 damage to any target and you gain 5 life.

"Something good always comes out of something evil in the long run. It's a messy thing."

—The Void

Voltaic Whip
Artifact — Equipment

Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There will be no justice for Tony Stark. Only vengeance, dispensed with his own tools of destruction."

White Widow, Yelena Belova
Legendary Creature — Human Assassin Villain

Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.

"Assassinations only happen to important people. It's a compliment!"

1/2
Alex Wilder, Runaway
Legendary Creature — Human Hero Villain

Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.

Escape, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

1/3