Marvel Super Heroes

MSH · 453 cards · Released

Worlds Within Worlds
Sorcery

Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.

"Uh, I think I might have overdone it a smidge."

—Ant-Man, Scott Lang

A.I.M. Synthoids
Artifact Creature — Robot Villain

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"M.O.D.O.K.—commands—that—you—be—neutralized! Nothing—must—interfere—with—our—programmed—mission!"

1/3
Arc Reactor
Artifact

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

This artifact enters tapped.

: Add .

A true marvel of engineering.

Captain America's Shield
Legendary Artifact — Equipment

Indestructible

Equipped creature gets +0/+8 and has vigilance.

Whenever equipped creature attacks, tap target creature defending player controls.

Equip

It defends what is and stands for what could be.

Cosmic Cube
Artifact

Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.

Dependable Quinjet
Artifact — Vehicle

Flying

: Add one mana of any color.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

"Eh, I've flown enough Quinjets to know not to get too attached."

—She-Hulk, Jennifer Walters

3/3
H.E.R.B.I.E. Scout Unit
Artifact Creature — Robot Scout

Flying

When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.

One can never have too many Highly Engineered Robots Built for Interdimensional Exploration around.

2/1
Iron Man Armor
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +2/+1 and has flying.

: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.

Equip

S.H.I.E.L.D. Helicarrier
Artifact — Vehicle

Flying

When this Vehicle enters, create two 1/1 white Soldier creature tokens.

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

4/5
Super-Adaptoid
Legendary Artifact Creature — Robot Villain

Super-Adaptoid's power is equal to the number of legendary creatures you control.

Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.

*/2
The Ten Rings
Legendary Artifact

Your maximum hand size is ten.

At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.

"The rings act as if they have a will of their own."

—Shang-Chi

Ultron, Artificial Malevolence
Legendary Artifact Creature — Robot Villain

Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.

"Father, humans served their purpose. My imperative now is to terminate them . . . and you."

—Ultron, to Hank Pym

2/4
Ultron Drone
Artifact Creature — Robot Villain

Power-up : Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)

Many eyes. Many hands. One mind.

2/3
Vibranium Energy Daggers
Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this Equipment.)

Equipped creature gets +2/+2.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"These daggers can penetrate adamantium and disrupt nervous systems. What chance have you?"

—T'Challa, the Black Panther

The Vision
Legendary Artifact Creature — Robot Hero

Flying, vigilance

Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —

• Solar Beam — The Vision gains double strike until end of turn.

• Density Control — The Vision gains indestructible until end of turn.

• Technopathy — Draw a card.

2/5
Viv Vision, Teen Synthezoid
Legendary Artifact Creature — Robot Hero

Flying

Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.

Power-up : Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

2/2
A.I.M. Labs
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"Once I was a mere human guinea pig for A.I.M. scientists. But they did their job too well, and now I am their master!"

—M.O.D.O.K.

Asgardian Citadel
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"Asgard remains Asgard, be it in space, a mystic realm, or floating above Broxton, Oklahoma."

—Thor

Avengers Hangar
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"I made some modifications I think you'll like. You were a test pilot, weren't you, Carol? Want to take the new Quinjet for a spin?"

—Tony Stark

Avengers Tower
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.

, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Baxter Building
Land

: Add .

, : Add four mana in any combination of colors.

, : Draw a card. Activate only if you control a creature with toughness 4 or greater.

"Home sweet home, until it gets teleported to the Negative Zone again or somethin'."

—The Thing, Ben Grimm

Birnin Zana Plaza
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

At the heart of Birnin Zana lies a monument to Bast and her chosen, the Black Panther.

Castle Doom
Land

: Add .

: Add one mana of any color. Spend this mana only to cast an artifact spell.

, , Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.

Those in Doom's shadow know his protection. And his wrath.

Dark Fortress
Land

: Add .

: Add or . Activate only if this land entered this turn or if you control a basic land.

"You talk of freedoms. Liberty. Whose hands do you think built these battlements? In their hearts, peasants want to be ruled."

—Baron Zemo

Fisk Tower
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"Fisk Tower is a symbol of my support and patronage of the city. You can rest assured I am always there, looking down."

—Kingpin, Wilson Fisk

Gathering Place
Land

: Add .

: Add or . Activate only if this land entered this turn or if you control a basic land.

"Will your friends be staying the night, Master Stark?"

—Edwin Jarvis, Avengers Mansion butler

Gleaming Bastion
Land

: Add .

: Add or . Activate only if this land entered this turn or if you control a basic land.

"Welcome to S.H.I.E.L.D. Impressive, huh? Fury needed someplace to park his car."

—Agent Maria Hill

Hell's Kitchen
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"Where else would the devil live?"

—Daredevil, Matt Murdock

Hidden Lair
Land

: Add .

: Add or . Activate only if this land entered this turn or if you control a basic land.

While the Avengers worried over the threat of Ultron-19, in a remote bunker, the construction of Ultron-2458 neared completion.

Los Diablos Missile Base
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"My men have been stationed here for weeks because of your infernal delays, Banner! Are you going to test that gamma bomb or not?"

—General "Thunderbolt" Ross

Pym Technologies
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"These ants are the best lab assistants I've ever had. No offense, Bill."

—Hank Pym

Stark Industries
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"Good to see the new industrial-scale reactor is almost online. Too bad I'm already designing the next one."

—Tony Stark

Subterranean Cavern
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"Down here, I am no longer alone. I needed a kingdom, and they needed a king."

—Mole Man, Harvey Elder

Surveillance Room
Land

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

: Add .

, : Add one mana of any color.

S.H.I.E.L.D. always keeps a watchful eye on the world from the shadows.

Training Compound
Land

: Add .

: Add or . Activate only if this land entered this turn or if you control a basic land.

"I've been authorized to set up a California expansion team. Who's with me?"

—Hawkeye, Clint Barton

Villainous Hideout
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.

, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Avengers Assemble!
Enchantment

Flash

Heroes you control get +2/+2.

At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.

Origin of the Avengers
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.

III — Put a +1/+1 counter on each creature you control.

Super-Soldier Serum
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.

Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.

Multiversal Incursion
Sorcery

For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.

"There are paths between worlds. Rarely, some of them become open."

—Doctor Strange