Marvel Super Heroes

MSH · 453 cards · Released

Secret Invasion
Enchantment — Aura

Enchant creature you control

When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.

Enchanted creature has ward .

Avengers Disassembled
Sorcery

Choose one or both —

• Avengers Disassembled deals 3 damage to each creature.

• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Mjölnir, Hammer of Thor
Legendary Artifact — Equipment

When Mjölnir enters, it deals 4 damage to up to one target creature.

Double all damage equipped creature would deal.

Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)

, Discard this card: It deals 2 damage to each creature.

World War Hulk
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.

II — Put three +1/+1 counters on target creature you control.

III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.

Armor Wars
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may draw a card for each artifact you control. If you do, each opponent draws a card.

II — Artifact spells you cast this turn cost less to cast.

III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.

Avengers: Under Siege
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create two 2/1 black Villain creature tokens with menace.

II — This Saga deals 2 damage to each non-Villain creature and each opponent.

III — Create a Treasure token for each Villain you control.

The Coming of Galactus
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Destroy up to one target nonland permanent.

II, III — Each opponent loses 2 life.

IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."

The Super Hero Civil War
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.

II — Creatures you control get +1/+1 and gain vigilance until end of turn.

III — Target creature you control fights up to one other target creature.

Vision Quest
Sorcery

Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.

Arc Reactor
Artifact

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

This artifact enters tapped.

: Add .

"I should have died all those years ago, and a dozen times since. I've kept myself alive with my inventions. And I must make good use of this borrowed time."

Captain America's Shield
Legendary Artifact — Equipment

Indestructible

Equipped creature gets +0/+8 and has vigilance.

Whenever equipped creature attacks, tap target creature defending player controls.

Equip

Cosmic Cube
Artifact

Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.

The Ten Rings
Legendary Artifact

Your maximum hand size is ten.

At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.

"Every time I wear them, I worry they'll corrupt me. That they'll turn me into my father."

Nick Fury, Agent of S.H.I.E.L.D.
Legendary Creature — Human Spy Hero

Power-up : Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

2/1
Baron Strucker, HYDRA Overlord
Legendary Creature — Human Villain

Villain spells you cast cost less to cast.

Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

2/2
Captain America, Super-Soldier
Legendary Creature — Human Soldier Hero

First strike

Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)

As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.

3/2
Captain America's Shield
Legendary Artifact — Equipment

Indestructible

Equipped creature gets +0/+8 and has vigilance.

Whenever equipped creature attacks, tap target creature defending player controls.

Equip

Madame Hydra
Legendary Creature — Human Villain

Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

2/3
Arnim Zola, Bio-Fanatic
Legendary Artifact Creature — Scientist Villain

, : Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

2/3
Mister Fantastic, Reed Richards
Legendary Creature — Human Scientist Hero

Reach

Whenever one or more tokens you control enter, you may draw a card.

2/4
Human Torch, Johnny Storm
Legendary Creature — Human Hero

Flying

Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.

Power-up : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

2/2
The Thing, Ben Grimm
Legendary Creature — Human Hero

Trample

Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.

7/7
Invisible Woman, Sue Storm
Legendary Creature — Human Hero

Lifelink

Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.

2/5
Daredevil, Man Without Fear
Legendary Creature — Human Hero

Vigilance, haste

Radar Sense — You may look at the top card of your library any time.

Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.

3/4
Bullseye, Death Dealer
Legendary Creature — Human Assassin Villain

When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.

, , Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.

2/3
Elektra, Daughter of the Hand
Legendary Creature — Human Ninja Villain

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)

When Elektra enters, destroy target creature an opponent controls with power 3 or less.

3/3
The Kingpin of Crime
Legendary Creature — Human Villain

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.

1/5
Jennifer Walters
Legendary Creature — Human Advisor Hero

Your opponents can't cast spells during your turn.

: Transform Jennifer Walters. Activate only as a sorcery.

2/3
The Sensational She-Hulk
Legendary Creature — Gamma Hero

Reach, trample

Your opponents can't cast spells during your turn.

Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.

6/6
Red Hulk
Legendary Creature — Gamma Berserker Villain

Reach, trample

Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.

6/7
Leader, Super-Genius
Legendary Creature — Gamma Scientist Villain

If a creature you control would connive, instead you draw a card, then that creature connives.

At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

1/3
Bruce Banner
Legendary Creature — Human Scientist Hero

, : Draw X cards. Activate only as a sorcery.

: Transform Bruce Banner. Activate only as a sorcery.

1/1
The Incredible Hulk
Legendary Creature — Gamma Berserker Hero

Reach, trample

Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.

8/8
HULK SMASH!
Instant

Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)

Choose one. If this spell was cast using teamwork, choose both instead.

• Destroy target noncreature artifact.

• Target creature you control deals damage equal to its power to target creature an opponent controls.

Abomination, Terrifying Titan
Legendary Creature — Gamma Villain

Trample

Power-up : Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

4/4
Avengers Tower
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.

, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Spider-Man, To the Rescue
Legendary Creature — Spider Human Hero

Flash

Vigilance, reach

No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

3/2
Doctor Doom
Legendary Creature — Human Scientist Villain

When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.

As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.

At the beginning of your end step, you draw a card and lose 1 life.

3/3
Cosmic Cube
Artifact

Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.

Thor, God of Thunder
Legendary Creature — God Warrior Hero

Flying

When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.

Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.

5/5
Mjölnir, Hammer of Thor
Legendary Artifact — Equipment

When Mjölnir enters, it deals 4 damage to up to one target creature.

Double all damage equipped creature would deal.

Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)

, Discard this card: It deals 2 damage to each creature.

Blazing Crescendo
Instant

Target creature gets +3/+1 until end of turn.

Exile the top card of your library. Until the end of your next turn, you may play that card.

Avengers Assemble!
Enchantment

Flash

Heroes you control get +2/+2.

At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.

Captain Marvel, Earth's Protector
Legendary Creature — Human Kree Hero

Flash

Flying, lifelink

Power-up : Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

5/4
Loki, God of Mischief
Legendary Creature — God Sorcerer Villain

Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.

2/1
Ultron, Artificial Malevolence
Legendary Artifact Creature — Robot Villain

Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.

2/4
Monica Rambeau
Legendary Creature — Human Hero

Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

: Transform Monica Rambeau. Activate only as a sorcery.

3/3
Photon, Living Light
Legendary Creature — Elemental Hero

Flying, hexproof, prowess

Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control.

4/4
King T'Challa
Legendary Creature — Human Noble Hero

Flash

Whenever a player draws their second card each turn, you draw a card.

: Transform King T'Challa. Activate only as a sorcery.

3/2
Black Panther, Hope Enduring
Legendary Creature — Human Warrior Hero

Flash

Double strike

Prevent all damage that would be dealt to Black Panther.

Whenever Black Panther deals combat damage to a player, draw a card.

3/3
Black Widow, Super Spy
Legendary Creature — Human Spy Hero

Menace

Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.

2/1
Take Up the Shield
Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Earth's Mightiest Heroes
Sorcery

Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.

Tony Stark
Legendary Creature — Human Artificer Hero

, : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

: Transform Tony Stark. Activate only as a sorcery.

1/3
The Invincible Iron Man
Legendary Artifact Creature — Human Hero

Flying, haste

At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man.

5/5
Epic Fight
Sorcery

Choose one or both —

• Double target creature's power and toughness until end of turn.

• Target creature you control fights target creature an opponent controls.

Captain America, Super-Soldier
Legendary Creature — Human Soldier Hero

First strike

Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)

As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.

3/2
Captain America, Wings of Freedom
Legendary Creature — Human Soldier Hero

Flying, first strike, ward

Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.

3/1
Captain Marvel, Earth's Protector
Legendary Creature — Human Kree Hero

Flash

Flying, lifelink

Power-up : Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

5/4
Jennifer Walters
Legendary Creature — Human Advisor Hero

Your opponents can't cast spells during your turn.

: Transform Jennifer Walters. Activate only as a sorcery.

2/3
The Sensational She-Hulk
Legendary Creature — Gamma Hero

Reach, trample

Your opponents can't cast spells during your turn.

Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.

6/6
Monica Rambeau
Legendary Creature — Human Hero

Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

: Transform Monica Rambeau. Activate only as a sorcery.

3/3
Photon, Living Light
Legendary Creature — Elemental Hero

Flying, hexproof, prowess

Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control.

4/4
Nick Fury, Agent of S.H.I.E.L.D.
Legendary Creature — Human Spy Hero

Power-up : Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

2/1
The Sentry, Golden Guardian
Legendary Creature — Human Hero

Flying, vigilance, indestructible

When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."

5/5
Bruce Banner
Legendary Creature — Human Scientist Hero

, : Draw X cards. Activate only as a sorcery.

: Transform Bruce Banner. Activate only as a sorcery.

1/1
The Incredible Hulk
Legendary Creature — Gamma Berserker Hero

Reach, trample

Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.

8/8
Ironheart, Clever Champion
Legendary Artifact Creature — Human Hero

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Flying

Noncreature spells you cast have improvise.

3/4