Marvel Super Heroes

MSH · 453 cards · Released

Ms. Marvel, Kamala Khan
Legendary Creature — Mutant Inhuman Hero

Vigilance, reach

You have no maximum hand size.

Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."

1/4
Namor the Sub-Mariner
Legendary Creature — Mutant Merfolk Villain

Flying

Namor's power is equal to the number of Merfolk you control.

Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.

*/4
Tony Stark
Legendary Creature — Human Artificer Hero

, : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

: Transform Tony Stark. Activate only as a sorcery.

1/3
The Invincible Iron Man
Legendary Artifact Creature — Human Hero

Flying, haste

At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man.

5/5
Black Widow, Super Spy
Legendary Creature — Human Spy Hero

Menace

Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.

2/1
Doctor Doom
Legendary Creature — Human Scientist Villain

When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.

As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.

At the beginning of your end step, you draw a card and lose 1 life.

3/3
Elektra, Daughter of the Hand
Legendary Creature — Human Ninja Villain

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)

When Elektra enters, destroy target creature an opponent controls with power 3 or less.

3/3
Hawkeye, Master Marksman
Legendary Creature — Human Archer Hero

First strike, reach

Trick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many.

• Net — Target creature can't block this turn.

• Explosive — Hawkeye deals 2 damage to target player.

• Boomerang — Discard a card, then draw a card.

2/2
The Scarlet Witch
Legendary Creature — Mutant Warlock Hero

Instant and sorcery spells you cast with mana value 4 or greater cost less to cast, where X is The Scarlet Witch's power.

2/3
Thor, God of Thunder
Legendary Creature — God Warrior Hero

Flying

When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.

Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.

5/5
Shang-Chi, Master of Kung Fu
Legendary Creature — Human Warrior Hero

You may activate abilities of creatures you control as though those creatures had haste.

: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.

2/2
The Unbeatable Squirrel Girl
Legendary Creature — Squirrel Human Hero

Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.

I LOVE Squirrels! : Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.

4/4
Daredevil, Man Without Fear
Legendary Creature — Human Hero

Vigilance, haste

Radar Sense — You may look at the top card of your library any time.

Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.

3/4
King T'Challa
Legendary Creature — Human Noble Hero

Flash

Whenever a player draws their second card each turn, you draw a card.

: Transform King T'Challa. Activate only as a sorcery.

3/2
Black Panther, Hope Enduring
Legendary Creature — Human Warrior Hero

Flash

Double strike

Prevent all damage that would be dealt to Black Panther.

Whenever Black Panther deals combat damage to a player, draw a card.

3/3
The Kingpin of Crime
Legendary Creature — Human Villain

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.

1/5
Storm, Windrider
Legendary Creature — Mutant Hero

Flying

Creatures with flying can't attack you or block creatures you control.

Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.

4/4
Thanos, the Mad Titan
Legendary Creature — Eternal Villain

Deathtouch, lifelink

Power-up : Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)

4/4
Winter Soldier, Icy Assassin
Legendary Creature — Human Assassin Villain

Vigilance, menace

Winter Soldier gets +2/+0 for each Equipment attached to him.

: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)

2/2
Wolverine, Fierce Fighter
Legendary Creature — Mutant Berserker Hero

Haste

When Wolverine enters, he fights up to one other target creature.

If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.

3/5
The Vision
Legendary Artifact Creature — Robot Hero

Flying, vigilance

Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —

• Solar Beam — The Vision gains double strike until end of turn.

• Density Control — The Vision gains indestructible until end of turn.

• Technopathy — Draw a card.

2/5
Dark Fortress
Land

: Add .

: Add or . Activate only if this land entered this turn or if you control a basic land.

Gathering Place
Land

: Add .

: Add or . Activate only if this land entered this turn or if you control a basic land.

Gleaming Bastion
Land

: Add .

: Add or . Activate only if this land entered this turn or if you control a basic land.

Hidden Lair
Land

: Add .

: Add or . Activate only if this land entered this turn or if you control a basic land.

Training Compound
Land

: Add .

: Add or . Activate only if this land entered this turn or if you control a basic land.

The Mind Stone
Legendary Artifact — Infinity Stone

Indestructible

: Add .

, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)

— At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.

The Mind Stone
Legendary Artifact — Infinity Stone

Indestructible

: Add .

, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)

— At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.

Captain America, Super-Soldier
Legendary Creature — Human Soldier Hero

First strike

Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)

As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.

3/2
Jennifer Walters
Legendary Creature — Human Advisor Hero

Your opponents can't cast spells during your turn.

: Transform Jennifer Walters. Activate only as a sorcery.

2/3
The Sensational She-Hulk
Legendary Creature — Gamma Hero

Reach, trample

Your opponents can't cast spells during your turn.

Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.

6/6
Nick Fury, Agent of S.H.I.E.L.D.
Legendary Creature — Human Spy Hero

Power-up : Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

2/1
Bruce Banner
Legendary Creature — Human Scientist Hero

, : Draw X cards. Activate only as a sorcery.

: Transform Bruce Banner. Activate only as a sorcery.

1/1
The Incredible Hulk
Legendary Creature — Gamma Berserker Hero

Reach, trample

Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.

8/8
Namor the Sub-Mariner
Legendary Creature — Mutant Merfolk Villain

Flying

Namor's power is equal to the number of Merfolk you control.

Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.

*/4
Tony Stark
Legendary Creature — Human Artificer Hero

, : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

: Transform Tony Stark. Activate only as a sorcery.

1/3
The Invincible Iron Man
Legendary Artifact Creature — Human Hero

Flying, haste

At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man.

5/5
Black Widow, Super Spy
Legendary Creature — Human Spy Hero

Menace

Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.

2/1
Doctor Doom
Legendary Creature — Human Scientist Villain

When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.

As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.

At the beginning of your end step, you draw a card and lose 1 life.

3/3
Elektra, Daughter of the Hand
Legendary Creature — Human Ninja Villain

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)

When Elektra enters, destroy target creature an opponent controls with power 3 or less.

3/3
Shang-Chi, Master of Kung Fu
Legendary Creature — Human Warrior Hero

You may activate abilities of creatures you control as though those creatures had haste.

: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.

2/2
The Astonishing Ant-Man
Legendary Creature — Human Scientist Hero

Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.

, , Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.

1/1
Daredevil, Man Without Fear
Legendary Creature — Human Hero

Vigilance, haste

Radar Sense — You may look at the top card of your library any time.

Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.

3/4
King T'Challa
Legendary Creature — Human Noble Hero

Flash

Whenever a player draws their second card each turn, you draw a card.

: Transform King T'Challa. Activate only as a sorcery.

3/2
Black Panther, Hope Enduring
Legendary Creature — Human Warrior Hero

Flash

Double strike

Prevent all damage that would be dealt to Black Panther.

Whenever Black Panther deals combat damage to a player, draw a card.

3/3
Thanos, the Mad Titan
Legendary Creature — Eternal Villain

Deathtouch, lifelink

Power-up : Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)

4/4
Ultron, Artificial Malevolence
Legendary Artifact Creature — Robot Villain

Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.

2/4
Agent Phil Coulson
Legendary Creature — Human Spy Hero

Vigilance

: Put a +1/+1 counter on each other Hero you control.

"The big guns are in flight. Agent 13, what's your status?"

2/2
Kang the Conqueror
Legendary Creature — Human Villain

Flying

Power-up : Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

"My time . . . is all times."

4/5
S.H.I.E.L.D. Flying Car
Artifact — Vehicle

Flash

Flying

When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Crew 1

3/3
Baron Helmut Zemo
Legendary Creature — Human Noble Villain

Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.

Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)

3/3
Construct a Cosmic Cube
Enchantment — Plan

Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.

When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)

Doom Reigns Supreme
Enchantment — Plan

Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.

When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.

M.O.D.O.K.
Legendary Artifact Creature — Villain

Flying, lifelink

Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Designed Only for Killing — Creatures your opponents control get -1/-1.

2/2
Super-Skrull
Legendary Creature — Skrull Shapeshifter Villain

Flying

: Create a 0/4 colorless Wall creature token with defender.

: Super-Skrull gets +4/+4 until end of turn.

: Super-Skrull deals 4 damage to target creature.

: Target player draws four cards.

4/5
Thunderbolts Conspiracy
Enchantment

Flash

Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

Justice, like lightning.

Fin Fang Foom
Legendary Creature — Alien Dragon Villain

Flying

Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.

His limbs shatter mountains. His back scrapes the sun.

3/5
Quicksilver, Brash Blur
Legendary Creature — Mutant Hero

If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.

Haste

Power-up : Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

1/1
Earth's Mightiest Heroes
Sorcery

Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.

Heroic Feast
Enchantment

When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.

The Thing belched. "I told youse guys. Yancy Street has the best sandwiches."

Mole Man, Moloid Master
Legendary Creature — Human Villain

You may play lands from your graveyard.

Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."

"Forward, my mindless minions! To the surface, to take what's ours!"

1/1
Absorbing Man
Legendary Creature — Human Villain

Vigilance

At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.

4/4
Alien Invasion
Enchantment

At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.

"New York? Again? Too afraid of Asgard, I see."

—Thor

Ares, God of War
Legendary Creature — God Warrior Villain

Ares attacks each combat if able.

Whenever an attacking creature you control dies, return that card to its owner's hand.

"Let the slaughter begin!"

4/3
Cloak and Dagger, Entwined
Legendary Creature — Human Hero

Deathtouch, lifelink

When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.

2/2
The Mighty Thor, Jane Foster
Legendary Creature — Human God Hero

Flying

Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.

Whenever an Equipment you control enters, draw a card.

3/3