Vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
"Send them a message they can't ignore."
—Satoru Umezawa
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world.
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Automated units are deployed to stabilize merge sites deemed too dangerous even for trained intercessors.
When this creature enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
"Who cares if the story's true as long as people are entertained?"
—Shin, Towashi street performer
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Flash
Flying
When this Vehicle enters, tap up to one target creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This creature enters with a +1/+1 counter on it.
When this creature dies, if it had counters on it, put those counters on target creature you control.
"I needed an extra set of hands, so I built one."
—Kenji, Sokenzan artisan
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
: Add one mana of any color.
, , Tap another untapped artifact you control: Draw a card, then discard a card.
Public access terminals around Towashi provide residents with up-to-date information on everything from traffic delays to hostile kami sightings.
Equipped creature has ", , Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
A point to pierce flesh and spirit alike.
When this creature leaves the battlefield, you may pay . If you do, draw a card.
"And what, precisely, was so important that you left the entrance unguarded?"
—Fumika, Imperial enforcer
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
It dwells happily near the ever-burning forges of Sokenzan City, crafting small things of beauty from discarded scraps.
This Vehicle enters with three charge counters on it.
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Defender
When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
: Put target card from a graveyard on the bottom of its owner's library.
Trample
This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard.
One day it might roll over your foot, the next day your entire house.
Flying
When this creature enters, create a 1/1 colorless Spirit creature token.
The merging of the spirit and material realms has resulted in some unusual friendships.
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
From broken swords, the first Imperials forged a peaceful servant to tend the shrines of Eiganjo.
Menace
When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
Trample, haste
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
"This is what I needed all that alloy for."
—Arima, to Emire
When this creature enters, put a +1/+1 counter on target creature you control.
, : Draw a card. This ability costs less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
This spell costs less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Trample
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
: Add .
Channel — , Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
: Add .
: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
, : Target Vehicle becomes an artifact creature until end of turn.
: Add .
Channel — , Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.
: Add .
, , Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Travelers who leave an offering may pass freely through the forest kami's domain.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
: Add .
Channel — , Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
: Add .
Channel — , Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Untouched by mortal or kami, unspoiled by their wars.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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