Odyssey

ODY · 353 cards · Released

Druid's Call
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Suffer the little creatures, for they may yet rise up and beat you senseless.

Elephant Ambush
Instant

Create a 3/3 green Elephant creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Gorilla Titan
Creature — Ape

Trample

This creature gets +4/+4 as long as there are no cards in your graveyard.

"I want a banana this big!"

4/4
Ground Seal
Enchantment

When this enchantment enters, draw a card.

Cards in graveyards can't be the targets of spells or abilities.

"Let all we have buried be buried forever."

—Seton, centaur druid

Holistic Wisdom
Enchantment

, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)

Howling Gale
Instant

Howling Gale deals 1 damage to each creature with flying and each player.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ivy Elemental
Creature — Elemental

This creature enters with X +1/+1 counters on it.

In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.

0/0
Krosan Archer
Creature — Centaur Archer

Reach (This creature can block creatures with flying.)

, Discard a card: This creature gets +0/+2 until end of turn.

2/3
Krosan Avenger
Creature — Human Druid

Trample

Threshold : Regenerate this creature. Activate only if there are seven or more cards in your graveyard.

She'd have a fearsome reputation if she left any survivors.

3/1
Krosan Beast
Creature — Squirrel Beast

Threshold — This creature gets +7/+7 as long as there are seven or more cards in your graveyard.

Those who see the squirrels go underground in the winter aren't ready for what emerges in the spring.

1/1
Leaf Dancer
Creature — Centaur

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

A leaf dancer sweeps through the forest like a spring breeze, evading even the sharpest eyes and ears.

2/2
Metamorphic Wurm
Creature — Elephant Wurm

Threshold — This creature gets +4/+4 as long as there are seven or more cards in your graveyard.

Only a handful have seen it transform. Or, from the wurm's perspective, only a mouthful.

3/3
Moment's Peace
Instant

Prevent all combat damage that would be dealt this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Muscle Burst
Instant

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

As strong as a centaur's will.

Nantuko Disciple
Creature — Insect Druid

, : Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers.

—Nantuko teaching

2/2
Nantuko Elder
Creature — Insect Druid

: Add .

Plant a field with wishes, and you will grow more wishes.

—Nantuko teaching

1/2
Nantuko Mentor
Creature — Insect Druid

, : Target creature gets +X/+X until end of turn, where X is that creature's power.

That which grows without roots cannot be uprooted.

—Nantuko teaching

1/1
Nantuko Shrine
Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

New Frontiers
Sorcery

Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.

Spreading a blanket of growth to warm a weary world.

Nimble Mongoose
Creature — Mongoose

Shroud (This creature can't be the target of spells or abilities.)

Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.

Faster than a cobra's bite.

1/1
Nut Collector
Creature — Human Druid

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.

Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.

1/1
Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

The dance of angry feet

—Nantuko expression meaning "stampede"

Piper's Melody
Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

Those who follow nature's path eventually walk in a circle.

Primal Frenzy
Enchantment — Aura

Enchant creature

Enchanted creature has trample.

"Don't dismiss its anger as mindless fury. I assure you, it has purpose."

—Seton, centaur druid

Rabid Elephant
Creature — Elephant

Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

When in doubt, stomp.

3/4
Refresh
Instant

Regenerate target creature.

Draw a card.

Death is a moth that dances toward our inner flame. The brightest fire can singe its wings.

—Nantuko teaching

Rites of Spring
Sorcery

Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.

Roar of the Wurm
Sorcery

Create a 6/6 green Wurm creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Seton, Krosan Protector
Legendary Creature — Centaur Druid

Tap an untapped Druid you control: Add .

"Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight."

2/2
Seton's Desire
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block enchanted creature do so.

Simplify
Sorcery

Each player sacrifices an enchantment of their choice.

A blossom's petals close inward to shut out the frost.

—Nantuko teaching

Skyshooter
Creature — Centaur Archer

Reach (This creature can block creatures with flying.)

, Sacrifice this creature: Destroy target attacking or blocking creature with flying.

1/2
Spellbane Centaur
Creature — Centaur

Creatures you control can't be the targets of blue spells or abilities from blue sources.

"No mage's deception can harm those who keep nature balanced."

3/2
Springing Tiger
Creature — Cat

Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.

The ground trembled in a violent purr.

3/3
Squirrel Mob
Creature — Squirrel

This creature gets +1/+1 for each other Squirrel on the battlefield.

An army of squirrels is still an army.

2/2
Squirrel Nest
Enchantment — Aura

Enchant land

Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the Krosan Forest, you've got to keep an eye out for the squirrels.

Still Life
Enchantment

: This enchantment becomes a 4/3 Centaur creature in addition to its other types until end of turn.

The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.

Stone-Tongue Basilisk
Creature — Basilisk

Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.

Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block this creature do so.

4/5
Sylvan Might
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Terravore
Creature — Lhurgoyf

Trample

Terravore's power and toughness are each equal to the number of land cards in all graveyards.

*/*
Twigwalker
Creature — Insect

, Sacrifice this creature: Two target creatures each get +2/+2 until end of turn.

"Break one in half and you'll get a decent—if gooey—pair of weapons."

—Centaur warrior

2/2
Verdant Succession
Enchantment

Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

Vivify
Instant

Target land becomes a 3/3 creature until end of turn. It's still a land.

Draw a card.

Near the Krosan border, farmers keep watch over their fields lest the sod get up and wander away.

Werebear
Creature — Human Bear Druid

: Add .

Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.

He exercises his right to bear arms.

1/1
Wild Mongrel
Creature — Dog

Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

2/2
Woodland Druid
Creature — Human Druid

What is a tree? Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both.

1/2
Zoologist
Creature — Human Druid

, : Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

"With friends like these, who needs people?"

1/2
Atogatog
Legendary Creature — Atog

Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.

It relishes old-fashioned family meals.

5/5
Decimate
Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

"Anyone can admire creation. Only a barbarian sees the beauty in demolition."

—Kamahl, pit fighter

Iridescent Angel
Creature — Angel

Flying, protection from each color

She enraptures all, encompasses all, endures all.

4/4
Lithatog
Creature — Atog

Sacrifice an artifact: This creature gets +1/+1 until end of turn.

Sacrifice a land: This creature gets +1/+1 until end of turn.

1/2
Mystic Enforcer
Creature — Human Nomad Mystic

Protection from black

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.

3/3
Phantatog
Creature — Atog

Sacrifice an enchantment: This creature gets +1/+1 until end of turn.

Discard a card: This creature gets +1/+1 until end of turn.

1/2
Psychatog
Creature — Atog

Discard a card: This creature gets +1/+1 until end of turn.

Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.

1/2
Sarcatog
Creature — Atog

Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.

Sacrifice an artifact: This creature gets +1/+1 until end of turn.

1/2
Shadowmage Infiltrator
Creature — Human Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever this creature deals combat damage to a player, you may draw a card.

1/3
Thaumatog
Creature — Atog

Sacrifice a land: This creature gets +1/+1 until end of turn.

Sacrifice an enchantment: This creature gets +1/+1 until end of turn.

1/2
Vampiric Dragon
Creature — Vampire Dragon

Flying

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

: This creature deals 1 damage to target creature.

5/5
Catalyst Stone
Artifact

Flashback costs you pay cost less.

Flashback costs your opponents pay cost more.

The gems' incandescence invades the dreams of all who see them.

Charmed Pendant
Artifact

, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is , you add .)