Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Suffer the little creatures, for they may yet rise up and beat you senseless.
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample
This creature gets +4/+4 as long as there are no cards in your graveyard.
"I want a banana this big!"
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
"Let all we have buried be buried forever."
—Seton, centaur druid
, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This creature enters with X +1/+1 counters on it.
In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.
Reach (This creature can block creatures with flying.)
, Discard a card: This creature gets +0/+2 until end of turn.
Trample
Threshold — : Regenerate this creature. Activate only if there are seven or more cards in your graveyard.
She'd have a fearsome reputation if she left any survivors.
Threshold — This creature gets +7/+7 as long as there are seven or more cards in your graveyard.
Those who see the squirrels go underground in the winter aren't ready for what emerges in the spring.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
A leaf dancer sweeps through the forest like a spring breeze, evading even the sharpest eyes and ears.
Threshold — This creature gets +4/+4 as long as there are seven or more cards in your graveyard.
Only a handful have seen it transform. Or, from the wurm's perspective, only a mouthful.
Prevent all combat damage that would be dealt this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
As strong as a centaur's will.
, : Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
: Add .
Plant a field with wishes, and you will grow more wishes.
—Nantuko teaching
, : Target creature gets +X/+X until end of turn, where X is that creature's power.
That which grows without roots cannot be uprooted.
—Nantuko teaching
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Spreading a blanket of growth to warm a weary world.
Shroud (This creature can't be the target of spells or abilities.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
Faster than a cobra's bite.
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
The dance of angry feet
—Nantuko expression meaning "stampede"
Shuffle any number of target creature cards from your graveyard into your library.
Those who follow nature's path eventually walk in a circle.
Enchant creature
Enchanted creature has trample.
"Don't dismiss its anger as mindless fury. I assure you, it has purpose."
—Seton, centaur druid
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
When in doubt, stomp.
Regenerate target creature.
Draw a card.
Death is a moth that dances toward our inner flame. The brightest fire can singe its wings.
—Nantuko teaching
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
Create a 6/6 green Wurm creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tap an untapped Druid you control: Add .
"Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight."
Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block enchanted creature do so.
Each player sacrifices an enchantment of their choice.
A blossom's petals close inward to shut out the frost.
—Nantuko teaching
Reach (This creature can block creatures with flying.)
, Sacrifice this creature: Destroy target attacking or blocking creature with flying.
Creatures you control can't be the targets of blue spells or abilities from blue sources.
"No mage's deception can harm those who keep nature balanced."
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
The ground trembled in a violent purr.
This creature gets +1/+1 for each other Squirrel on the battlefield.
An army of squirrels is still an army.
Enchant land
Enchanted land has ": Create a 1/1 green Squirrel creature token."
In the Krosan Forest, you've got to keep an eye out for the squirrels.
: This enchantment becomes a 4/3 Centaur creature in addition to its other types until end of turn.
The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block this creature do so.
Target creature gets +2/+2 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
, Sacrifice this creature: Two target creatures each get +2/+2 until end of turn.
"Break one in half and you'll get a decent—if gooey—pair of weapons."
—Centaur warrior
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.
Near the Krosan border, farmers keep watch over their fields lest the sod get up and wander away.
: Add .
Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
He exercises his right to bear arms.
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
What is a tree? Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both.
, : Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
"With friends like these, who needs people?"
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
It relishes old-fashioned family meals.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
"Anyone can admire creation. Only a barbarian sees the beauty in demolition."
—Kamahl, pit fighter
Flying, protection from each color
She enraptures all, encompasses all, endures all.
Sacrifice an artifact: This creature gets +1/+1 until end of turn.
Sacrifice a land: This creature gets +1/+1 until end of turn.
Protection from black
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.
Sacrifice an enchantment: This creature gets +1/+1 until end of turn.
Discard a card: This creature gets +1/+1 until end of turn.
Discard a card: This creature gets +1/+1 until end of turn.
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
Sacrifice an artifact: This creature gets +1/+1 until end of turn.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
Sacrifice a land: This creature gets +1/+1 until end of turn.
Sacrifice an enchantment: This creature gets +1/+1 until end of turn.
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
: This creature deals 1 damage to target creature.
Flashback costs you pay cost less.
Flashback costs your opponents pay cost more.
The gems' incandescence invades the dreams of all who see them.
, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is , you add .)