Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of this creature.
Efforts to use them as spies failed when they kept reporting to the enemy.
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
Goblins' motivational techniques are crude, but effective.
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
X target creatures can't block this turn.
"Darius?"
"Yeah?"
"There's a goblin sneaking up on you."
"So?"
"Just sayin'."
: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.
"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
—Volume IV, The Book of Fire
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Cycling (, Discard this card: Draw a card.)
Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.
Each player's life total becomes the number of creatures they control.
"I have seen life's purpose, and now it is my own."
—Kamahl, druid acolyte
Tap two untapped Elves you control: Add one mana of any color.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Every creature of the forest has a name, and she knows them all.
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
: Create a 3/3 green Centaur creature token.
The Mirari called to the centaurs, and all who heard it were forever changed.
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
"Life, be my shield."
This creature can't be blocked except by Walls and/or creatures with flying.
"Wirewood cannot hide great size. Only with speed and skill can we survive here."
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.
"Old home never forgotten, new home ours forever."
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
In harsh times, the strongest currency is cooperation.
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
"Destruction is the work of an afternoon. Creation is the work of a lifetime."
—Kamahl, druid acolyte
, , Sacrifice this creature: Destroy target artifact.
"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."
Whenever another Elf enters, put a +1/+1 counter on this creature.
"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
Whenever you cast an enchantment spell, draw a card.
"The wise learn from successes as well as mistakes."
You may choose not to untap this creature during your untap step.
, : Target Elf creature gets +2/+2 and has trample for as long as this creature remains tapped.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Torching Krosa would be pointless. It grows faster than it burns.
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if this card is in your graveyard, you may discard a card. If you do, return this card to your hand.
Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
"Channel your vitality through me."
Trample
Whenever this creature deals combat damage to a player, you may draw a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest.
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
"My mind has changed. My strength has not."
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When it walked, it altered geography. When it bellowed, it changed the weather.
: Target Beast creature gains trample until end of turn.
You know it's coming when you hear the distant thunder. You know where it's been when you see the path of broken trees.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Whenever this creature becomes blocked, prevent all combat damage that would be dealt this turn.
It emerges from the mists only to feed.
Enchant creature
Enchanted creature gets +8/+8 and has trample.
The blood of Krosa turns rational beings into primal forces.
Destroy target artifact or enchantment.
"From here, let the world be reborn."
Whenever you attack with three or more creatures, draw a card.
The biggest difference between a victory and a massacre is which side you're on.
Target creature gets +4/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have target creature get +1/+1 until end of turn.
Sacrifice a Beast: You gain 4 life.
"All we know about the Krosan Forest we have learned from those few who made it out alive."
—Elvish refugee
Until end of turn, target creature gains trample and ": Regenerate this creature."
Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot.
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Reach
: This creature deals X damage to each creature with flying.
The only thing that flies over the Krosan Forest is the wind.
Trample
: Regenerate Silvos.
He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.
: Target Beast creature gets +1/+1 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it.
Reach (This creature can block creatures with flying.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
Its voice crackles with the hum of a thousand wings beating at once.
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
No one in Wirewood understands what is happening. They just know it's unnatural—and coming from Krosa.
When this creature dies, create four 1/1 green Insect creature tokens.
The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle.
When this creature dies, create two 1/1 green Insect creature tokens.
The elves arriving in Wirewood had no homes, let alone weapons, but they knew that the forest would always provide.
When this creature dies, create seven 1/1 green Insect creature tokens.
The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.
All creatures able to block this creature do so.
The safety of the village depends on the beast thinking with its stomach.
When this creature enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The Mirari twisted all that lived in the Krosan Forest into gross mockeries of their former selves.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster.
Creatures of the creature type of your choice get +X/+X until end of turn.
Kamahl left the violence of his former life behind him, but he still believes in the power of muscle.
, : This creature deals 5 damage to target attacking or blocking creature with flying.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Choose one —
• Create a 1/1 green Insect creature token.
• Target creature gets +1/+1 and gains trample until end of turn.
• Regenerate target Beast.
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
The ritual of making draws upon the elves' memories and pasts. And elves have long memories and ancient pasts.
Defender (This creature can't attack.)
, Sacrifice a Wall: Draw a card.
Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.