Enchant creature
Whenever a player cycles a card, put a plague counter on this Aura.
Enchanted creature gets -1/-1 for each plague counter on this Aura.
: The next time you would draw a card this turn, each opponent discards a card instead.
"Terror corrupts order and paralyzes instinct."
—Volume III, The Book of Decay
Whenever another creature enters, you lose 1 life.
The only prince inside this frog is the one it ate.
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
"Is it just me, or does that meteor have teeth?"
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Flying
, Sacrifice a Goblin creature: This creature deals damage equal to the sacrificed creature's power to any target.
It has two kinds of droppings, neither of which is particularly pleasant.
Haste
When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
: This creature gets +1/+0 until end of turn.
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Their skeletons can be found all over Skirk Ridge, tangled in each other's horns.
Trample, haste
At the beginning of the end step, sacrifice this creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Turn target face-down creature an opponent controls face up.
There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force.
Add for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.
You may assign this creature's combat damage divided as you choose among defending player and/or any number of creatures they control.
It can kill you with three arms tied behind its back.
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
This creature can't block.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Goblins prize its hide for building rock sled runners.
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
"Passion, fire my heart."
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Goblins resolve disputes by splitting everything straight down the middle.
: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
A powerful mage created the roost to guard a portal between the planes. The mage is long gone, but dragons still keep watch at the gate.
, : Destroy target nonbasic land.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"Life is too short for something like a hunk of rock to get in my way."
When this creature enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.
: This creature deals 1 damage to any target.
When this creature enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.
: This creature deals 1 damage to any target.
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
You may choose not to untap this creature during your untap step.
, : Target Goblin creature gets +2/+2 and has haste for as long as this creature remains tapped.
: Reveal cards from the top of your library until you reveal a nonland card. This creature gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.
When this creature enters, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
"The good news is, we figured out how the wand works. The bad news is, we figured out how the wand works."
This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
: This creature deals 1 damage to any target.
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
"Let's play 'sled.' Here's how it works: you're the sled."
: Target Goblin creature gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
For some reason, goblin fighting school isn't as crowded on day two.
All creatures attack each combat if able.
All creatures block each combat if able.
Hot blood washes away cold reason.
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Only the Cabal could make a fight to the death more deadly.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
"Maybe they wanted to be on the winning side for once."
—Matoc, lavamancer
Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target creature."
As long as enchanted creature is a Wizard, it has ": This creature deals 2 damage to target creature."
Destroy target land.
Cycling (, Discard this card: Draw a card.)
Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then the goblins moved in.
Whenever a player cycles a card, you may pay . If you do, this enchantment deals 2 damage to any target.
Options will cost you, but a lack of them will cost you even more.
Whenever a creature enters, you may add an amount of equal to the number of creatures you control that share a creature type with it.
When the ground is saturated with mana, even the lightest footstep can bring it to the surface.
Trample, haste
When this creature enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on this creature.
, Sacrifice this creature: Destroy target face-down creature.
To his surprise, Furt discovered that the strange creatures were not at all like bugs.
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
"Some solve problems by thinking and talking. Others use rocks."
—Toggo, goblin weaponsmith
Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
"Release chaos with me!"
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Flying, haste
In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.
Searing Flesh deals 7 damage to target opponent or planeswalker.
Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing.
Trample
Whenever this creature attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Its only predators are the elements.
Shock deals 2 damage to any target.
"I love lightning! It's my best invention since the rock."
—Toggo, goblin weaponsmith
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Protection from red
Tap five untapped Goblins you control: This creature deals 10 damage to each creature and each player.
He's boss because he's smart enough to get out of the way.
Sacrifice a Goblin: Add .
"I like goblins. They make funny little popping sounds when they die."
—Braids, dementia summoner
At the beginning of your upkeep, flip a coin. If you lose the flip, turn this creature face down.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Slice and Dice deals 4 damage to each creature.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to each creature.
Whenever this creature deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Solar Blast deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to any target.
: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
"If it didn't hurt, how would I know it worked?"
This creature can't block creatures with power greater than this creature's power.
: This creature gets +1/+0 until end of turn.
"Wait 'til Toggo sees this!"
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
After a few painful experiences, goblins learned not to pick their noses around the beasts.
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Pardic barbarians didn't complain when the Order started blaming every crisis on the Cabal.
Whenever a creature deals damage to this creature, this creature deals that much damage to that creature.
Whenever a spell deals damage to this creature, this creature deals that much damage to that spell's controller.