Outlaws of Thunder Junction Commander

OTC · 342 cards · Released

Silent-Blade Oni
Creature — Demon Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.

6/5
Siphon Insight
Instant

Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Flashback

Thief of Sanity
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/2
Third Path Iconoclast
Creature — Human Monk

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

"When all you have is a hammer, everything looks like a nail. I merely propose expanding our toolbox."

2/1
Thrilling Discovery
Sorcery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

"This must be the lost city of Zantafar, where my people lived before becoming nomads. Think of the history we'll learn here!"

—Quintorius, Lorehold mage-student

Trygon Predator
Creature — Beast

Flying

Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

2/3
Ukkima, Stalking Shadow
Legendary Creature — Whale Wolf

Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.)

Ukkima can't be blocked.

When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.

2/2
Veyran, Voice of Duality
Legendary Creature — Efreet Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.

If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

2/2
Villainous Wealth
Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

Wreck and Rebuild
Sorcery

Choose one —

• Destroy target artifact or enchantment.

• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.

Flashback

Academy Manufactor
Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3
Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

Bladegriff Prototype
Artifact Creature — Griffin

Flying

Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.

The new model has improved aerodynamics but introduced a few glitches in the targeting system.

3/2
Chaos Wand
Artifact

, : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.

Darksteel Ingot
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Add one mana of any color.

"It reflects the purity of Mirrodin-that-was."

—Koth of the Hammer

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Idol of Oblivion
Artifact

: Draw a card. Activate only if you created a token this turn.

, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

"Arise, great one, and cleanse the world of our enemies!"

Izzet Signet
Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Orzhov Signet
Artifact

, : Add .

The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.

Perennial Behemoth
Artifact Creature — Beast

You may play lands from your graveyard.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/7
Perpetual Timepiece
Artifact

: Mill two cards. (Put the top two cards of your library into your graveyard.)

, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.

Do not be so caught up in keeping track of time that you forget to make use of it.

Prismatic Lens
Artifact

: Add .

, : Add one mana of any color.

It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.

Rakdos Signet
Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Scaretiller
Artifact Creature — Scarecrow

Whenever this creature becomes tapped, choose one —

• You may put a land card from your hand onto the battlefield tapped.

• Return target land card from your graveyard to the battlefield tapped.

Fields of battle turn to fields of grain.

1/4
Sol Ring
Artifact

: Add .

When the great vault fell, it scattered its wonders across Thunder Junction.

Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There is great wisdom in rushing headlong into combat . . . if you're prepared."

—Kenjek, captain of the Thousand Swords

Trailblazer's Boots
Artifact — Equipment

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip

It's much easier to list the places they haven't been.

Access Tunnel
Land

: Add .

, : Target creature with power 3 or less can't be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

Battlefield Forge
Land

: Add .

: Add or . This land deals 1 damage to you.

"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."

The Antiquities War

Blackcleave Cliffs
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Where ambition meets industry, passion is poisoned by greed.

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

Bonders' Enclave
Land

: Add .

, : Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.

Canyon Slough
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Cascade Bluffs
Land

: Add .

, : Add , , or .

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

Clifftop Retreat
Land

This land enters tapped unless you control a Mountain or a Plains.

: Add or .

The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.

Command Beacon
Land

: Add .

, Sacrifice this land: Put your commander into your hand from the command zone.

"I gazed once into that light. Now it burns in my mind, forever denying me rest."

—Riku of Two Reflections

Command Tower
Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Darkslick Shores
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Where curiosity meets cruelty, hideous innovations arise.

Darkwater Catacombs
Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Demolition Field
Land

: Add .

, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Desert of the Fervent
Land — Desert

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Desert of the Indomitable
Land — Desert

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Desert of the True
Land — Desert

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Desolate Mire
Land

, : Add .

Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.

Dimir Aqueduct
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Dragonskull Summit
Land

This land enters tapped unless you control a Swamp or a Mountain.

: Add or .

Drowned Catacomb
Land

This land enters tapped unless you control an Island or a Swamp.

: Add or .

None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.

Dunes of the Dead
Land — Desert

: Add .

When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

The Curse of Wandering permeated Amonkhet long before Nicol Bolas. He simply harnessed it.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is you."

—Sturwynn, Boundary Lands ranger

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Ferrous Lake
Land

, : Add .

Stability and volatility churn together, creating beauty and danger both.

Fetid Heath
Land

: Add .

, : Add , , or .

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."

—Talara, elvish safewright

Fetid Pools
Land — Island Swamp

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Flooded Grove
Land

: Add .

, : Add , , or .

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Frostboil Snarl
Land

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.

: Add or .

A smoldering storm of chilling fire.

Hashep Oasis
Land — Desert

: Add .

, Pay 1 life: Add .

, , Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

Hinterland Harbor
Land

This land enters tapped unless you control a Forest or an Island.

: Add or .

In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.