Outlaws of Thunder Junction Commander

OTC · 342 cards · Released

Storm-Kiln Artist
Creature — Dwarf Shaman

This creature gets +1/+0 for each artifact you control.

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

A captured elemental makes for a potent, albeit unstable, power source.

2/2
Unholy Heat
Instant

Unholy Heat deals 2 damage to target creature or planeswalker.

Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

"The devils use fire. Why shouldn't we?"

Vandalblast
Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Beauty is in the eye of the exploder.

Volcanic Torrent
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.

Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1
Ancient Greenwarden
Creature — Elemental

Reach (This creature can block creatures with flying.)

You may play lands from your graveyard.

If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

When the ruins awakened, so did their defenses.

5/7
Avenger of Zendikar
Creature — Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

5/5
Cazur, Ruthless Stalker
Legendary Creature — Human Warrior

Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.)

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

3/3
Crawling Sensation
Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

Eccentric Farmer
Creature — Human Peasant

When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

"Careful now. Don't want to get the seeds stuck to your feelers like last time."

2/3
Elvish Rejuvenator
Creature — Elf Druid

When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

1/1
Explore
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Genesis Hydra
Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

This creature enters with X +1/+1 counters on it.

0/0
Harrow
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

Hour of Promise
Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

With the Hekma breached and its protection removed, the deserts swept in.

Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it."

—Dosan the Falling Leaf

The Mending of Dominaria
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Nantuko Cultivator
Creature — Insect Druid

When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.

"Every seed holds strength and teaches patience."

2/2
Ohran Frostfang
Snow Creature — Snake

Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.

Silent as a snowdrift. Inexorable as an avalanche.

2/6
Oracle of Mul Daya
Creature — Elf Shaman

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.

2/2
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

Ramunap Excavator
Creature — Snake Cleric

You may play lands from your graveyard.

"This world was once so much more than the confines of Naktamun."

2/3
Return of the Wildspeaker
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

"The curse is broken."

Satyr Wayfinder
Creature — Satyr

When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

1/1
Scute Swarm
Creature — Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

"Survival rule 782: There are always more scute bugs."

—Zurdi, goblin shortcutter

1/1
Silhana Ledgewalker
Creature — Elf Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

This creature can't be blocked except by creatures with flying.

Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.

1/1
Skullwinder
Creature — Snake

Deathtouch

When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

1/3
Springbloom Druid
Creature — Elf Druid

When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"New growth applies a healing poultice to wounds long scabbed over."

1/1
Three Visits
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Those who love the woods only wish to spread its majesty.

Titania, Protector of Argoth
Legendary Creature — Elemental

When Titania enters, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3
Turntimber Sower
Creature — Elf Druid

Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.

, Sacrifice three creatures: Return target land card from your graveyard to your hand.

"Zendikar's wounds can be healed."

3/3
Void Attendant
Creature — Eldrazi Processor

Devoid (This card has no color.)

, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."

The Eldrazi don't merely extinguish life—they supplant it.

2/3
Winding Way
Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Every path leads to discovery.

World Shaper
Creature — Merfolk Shaman

Whenever this creature attacks, you may mill three cards.

When this creature dies, return all land cards from your graveyard to the battlefield tapped.

"The Great River will not be tamed."

3/3
Baleful Strix
Artifact Creature — Bird

Flying, deathtouch

When this creature enters, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

1/1
Boros Charm
Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

Breena, the Demagogue
Legendary Creature — Bird Warlock

Flying

Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.

1/3
Cold-Eyed Selkie
Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever this creature deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1
Culling Ritual
Sorcery

Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

"Your own frailty is your undoing. I am merely the one to expose it."

Decimate
Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Anarchy comes in many forms: social, individual, Gruul . . .

Edric, Spymaster of Trest
Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."

2/2
Epic Experiment
Sorcery

Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

Escape to the Wilds
Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.

Expressive Iteration
Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Prismari students dance in the tension between passion and perfection.

Extract Brain
Sorcery

Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.

No thought is as succulent as a secret.

Fallen Shinobi
Creature — Zombie Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

5/4
Galvanic Iteration
Instant

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Better potent than predictable.

Goblin Electromancer
Creature — Goblin Wizard

Instant and sorcery spells you cast cost less to cast.

When asked how much power is required, Izzet mages always answer "more."

2/2
Hazezon, Shaper of Sand
Legendary Creature — Human Warrior

Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.

3/3
Heaven
Instant

Heaven deals X damage to each creature with flying.

Earth
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

Hostage Taker
Creature — Human Pirate

When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3
Kaza, Roil Chaser
Legendary Creature — Human Wizard

Flying, haste

: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

"What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action."

1/2
Life Insurance
Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

All the money in the world won't buy back a pulse.

The Mimeoplasm
Legendary Creature — Ooze

As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

0/0
Niv-Mizzet, Parun
Legendary Creature — Dragon Wizard

This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.

5/5
Omnath, Locus of Rage
Legendary Creature — Elemental

Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.

Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

5/5
Plasm Capture
Instant

Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.

"Everything serves a purpose. Even you."

—Vorel of the Hull Clade

Putrefy
Instant

Destroy target artifact or creature. It can't be regenerated.

"All matter, animate or not, rots when exposed to time. We merely speed up the process."

—Ezoc, Golgari rot farmer

Queen Marchesa
Legendary Creature — Human Assassin

Deathtouch, haste

When Queen Marchesa enters, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

3/3
Shadowmage Infiltrator
Creature — Human Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever this creature deals combat damage to a player, you may draw a card.

1/3