Outlaws of Thunder Junction

OTJ · 374 cards · Released

Discerning Peddler
Creature — Human Rogue

When this creature enters, you may discard a card. If you do, draw a card.

"Can I interest you in some herbs from Naktamun? Fresh from the Omenpath! Or a set of Fioran cookware? Finest in the Multiverse!"

2/2
Explosive Derailment
Instant

Spree (Choose one or more additional costs.)

+ — Explosive Derailment deals 4 damage to target creature.

+ — Destroy target artifact.

"BOMBS AND TRAINS AND SABOTAGE!"

—Breeches

Ferocification
Enchantment

At the beginning of combat on your turn, choose one —

• Target creature you control gets +2/+0 until end of turn.

• Target creature you control gains menace and haste until end of turn.

Gila Courser
Creature — Lizard Mount

Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

4/2
Great Train Heist
Instant

Spree (Choose one or more additional costs.)

+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ — Creatures you control get +1/+0 and gain first strike until end of turn.

+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Hell to Pay
Sorcery

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.

Hellspur Brute
Creature — Minotaur Mercenary

Affinity for outlaws (This spell costs less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)

Trample

The last fool who called him "cowboy" earned a free ride to the bottom of Blacksnag Bog.

5/4
Hellspur Posse Boss
Creature — Lizard Rogue

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

When this creature enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

2/4
Highway Robbery
Sorcery

You may discard a card or sacrifice a land. If you do, draw two cards.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

The fires weren't even out before the backstabbing began.

Irascible Wolverine
Creature — Wolverine

When this creature enters, exile the top card of your library. Until end of turn, you may play that card.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/2
Iron-Fist Pulverizer
Creature — Giant Warrior

Reach

Whenever you cast your second spell each turn, this creature deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"The 3:10 to Omenport will be delayed."

—Prosperity Station announcement

4/5
Longhorn Sharpshooter
Creature — Minotaur Rogue

Reach

When this card becomes plotted, it deals 2 damage to any target.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/3
Magda, the Hoardmaster
Legendary Creature — Dwarf Berserker

Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

2/2
Magebane Lizard
Creature — Lizard

Whenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn.

"I didn't miss. Blasted thing snatched my bolt out of the air and ate it!"

—Lilah, Slickshot boss

1/4
Mine Raider
Creature — Human Rogue

Trample

When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")

3/2
Outlaws' Fury
Instant

Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

The only witness to their rampage was the stoic visage of the moon.

Prickly Pair
Creature — Plant Mercenary

When this creature enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

They grew together, awoke together, and took up arms together. If they were going to fall, they'd do that together too.

2/2
Quick Draw
Instant

Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.

The opening of the Omenpaths awoke the wild magic of Thunder Junction. Settlers dubbed it "thunder" and put it to use in everything from farming tools to deadly weapons.

Quilled Charger
Creature — Porcupine Mount

Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

4/3
Reckless Lackey
Creature — Goblin Pirate

First strike, haste

, Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"First to the fray, first to the pay!"

1/2
Resilient Roadrunner
Creature — Bird

Haste, protection from Coyotes

: This creature can't be blocked this turn except by creatures with haste.

"Chasing the roadrunner"

—Omenport slang for wasting energy on impossible pursuits

2/2
Return the Favor
Instant

Spree (Choose one or more additional costs.)

+ — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.

+ — Change the target of target spell or ability with a single target.

"Don't you know it's rude not to share?"

Rodeo Pyromancers
Creature — Human Mercenary

Whenever you cast your first spell each turn, add .

"My citizens throw good money at them, and for what? Cheap tricks and collateral damage. Damnable Slickshot charlatans."

—Baron Bertram Graywater

3/4
Scalestorm Summoner
Creature — Human Warlock

Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.

The herd followed him through an Omenpath and found their curiosity rewarded with an untamed world rich with unsuspecting prey.

3/3
Scorching Shot
Sorcery

Scorching Shot deals 5 damage to target creature.

Most outlaws prefer to strike when there are no witnesses. Slickshots prefer as many as possible.

Slickshot Show-Off
Creature — Bird Wizard

Flying, haste

Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1/2
Stingerback Terror
Creature — Scorpion Dragon

Flying, trample

This creature gets -1/-1 for each card in your hand.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

7/7
Take for a Ride
Sorcery

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

"Your horse deserves a braver rider!"

Terror of the Peaks
Creature — Dragon

Flying

Spells your opponents cast that target this creature cost an additional 3 life to cast.

Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

5/4
Thunder Salvo
Instant

Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.

"You said one weapon in the duel. Ain't my fault you forgot to specify size."

Trick Shot
Instant

Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.

"Cowerin' behind your buddy ain't gonna help, ya yellow-bellied lowlife."

—Tyron, Slickshot duelist

Aloe Alchemist
Creature — Plant Warlock

Trample

When this card becomes plotted, target creature gets +3/+2 and gains trample until end of turn.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/2
Ankle Biter
Creature — Snake

Deathtouch

"Little tip, newcomer. Give your boots a shake in the morning before you put them on."

—Annie Flash, to Kellan

1/1
Beastbond Outcaster
Creature — Human Druid

When this creature enters, if you control a creature with power 4 or greater, draw a card.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/3
Betrayal at the Vault
Instant

Target creature you control deals damage equal to its power to each of two other target creatures.

The vault cracked open, and the unlikely alliance met the likeliest of ends, as greed, rage, and self-interest won out over any shred of loyalty.

Bristlepack Sentry
Creature — Plant Wolf

Defender

As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.

As she defends them in their youth, they shall someday defend her in her old age.

3/3
Bristly Bill, Spine Sower
Legendary Creature — Plant Druid

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.

: Double the number of +1/+1 counters on each creature you control.

"Wake up, little ones. There's a new day ahead."

2/2
Cactarantula
Creature — Plant Spider

This spell costs less to cast if you control a Desert.

Reach

Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.

6/5
Colossal Rattlewurm
Creature — Wurm

Colossal Rattlewurm has flash as long as you control a Desert.

Trample

, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

6/5
Dance of the Tumbleweeds
Sorcery

Spree (Choose one or more additional costs.)

+ — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.

+ — Create an X/X green Elemental creature token, where X is the number of lands you control.

Drover Grizzly
Creature — Bear Mount

Whenever this creature attacks while saddled, creatures you control gain trample until end of turn.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

4/2
Freestrider Commando
Creature — Centaur Mercenary

This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/3
Freestrider Lookout
Creature — Human Rogue

Reach

Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

3/3
Full Steam Ahead
Sorcery

Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."

The runaway train tore through the manicured streets of Prosperity, its new conductors reveling in the sheer destruction.

Giant Beaver
Creature — Beaver Mount

Vigilance

Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

4/4
Gold Rush
Instant

Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.

"Don't believe anyone who tells you to bite it. If it's the real thing, you'll know."

Goldvein Hydra
Creature — Hydra

Vigilance, trample, haste

This creature enters with X +1/+1 counters on it.

When this creature dies, create a number of tapped Treasure tokens equal to its power.

The key is to slay it before it sprouts so many heads that your fear outpaces your greed.

0/0
Hardbristle Bandit
Creature — Plant Rogue

: Add one mana of any color.

Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Visitors to the town of Hardbristle found the locals to be quite prickly.

1/1
Intrepid Stablemaster
Creature — Human Scout

Reach

: Add .

: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.

"Never get too cocky. Remember you stay upright only by your mount's good graces."

2/2
Map the Frontier
Sorcery

Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Pioneers with a distaste for crowds and cities are welcomed by the Outcasters, who celebrate solitude and find endless wonder in the natural world.

Ornery Tumblewagg
Creature — Brushwagg Mount

At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2/2
Outcaster Greenblade
Creature — Human Mercenary

When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.

This creature gets +1/+1 for each Desert you control.

In the shade of his sword, the desert blooms.

1/2
Outcaster Trailblazer
Creature — Human Druid

When this creature enters, add one mana of any color.

Whenever another creature you control with power 4 or greater enters, draw a card.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4/2
Patient Naturalist
Creature — Human Scout

When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)

The Atiin delight in delving into the unique wonders of each world they visit.

2/3
Railway Brawler
Creature — Rhino Warrior

Reach, trample

Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5/5
Rambling Possum
Creature — Possum Mount

Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

3/3
Raucous Entertainer
Creature — Plant Bard

, : Put a +1/+1 counter on each creature you control that entered this turn.

It's not hard to know the right song for the occasion when most occasions are saloon brawls.

2/2
Reach for the Sky
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +3/+2 and has reach.

When this Aura is put into a graveyard from the battlefield, draw a card.

Rise of the Varmints
Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Smuggler's Surprise
Instant

Spree (Choose one or more additional costs.)

+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.

+ — You may put up to two creature cards from your hand onto the battlefield.

+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.