Outlaws of Thunder Junction

OTJ · 374 cards · Released

Botanical Sanctum
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Concealed Courtyard
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Inspiring Vantage
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Spirebluff Canal
Land

This land enters tapped unless you control two or fewer other lands.

: Add or .

Oko, the Ringleader
Legendary Planeswalker — Oko

At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.

[+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.

[−1]: Create a 3/3 green Elk creature token.

[−5]: For each other nonland permanent you control, create a token that's a copy of that permanent.

Loyalty: 3
Jace Reawakened
Legendary Planeswalker — Jace

You can't cast Jace Reawakened during your first, second, or third turns of the game.

[+1]: Draw a card, then discard a card.

[+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.

[−6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.

Loyalty: 3
Another Round
Sorcery

Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.

Archangel of Tithes
Creature — Angel

Flying

As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.

3/5
Aven Interrupter
Creature — Bird Rogue

Flash

Flying

When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)

Spells your opponents cast from graveyards or from exile cost more to cast.

2/2
Claim Jumper
Creature — Rabbit Mercenary

Vigilance

When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

3/3
Dust Animus
Creature — Spirit

Flying

If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2/3
Final Showdown
Instant

Spree (Choose one or more additional costs.)

+ — All creatures lose all abilities until end of turn.

+ — Choose a creature you control. It gains indestructible until end of turn.

+ — Destroy all creatures.

Fortune, Loyal Steed
Legendary Creature — Beast Mount

When Fortune enters, scry 2.

Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.

Saddle 1

2/4
High Noon
Enchantment

Each player can't cast more than one spell each turn.

, Sacrifice this enchantment: It deals 5 damage to any target.

They both knew only one of them would walk away.

One Last Job
Sorcery

Spree (Choose one or more additional costs.)

+ — Return target creature card from your graveyard to the battlefield.

+ — Return target Mount or Vehicle card from your graveyard to the battlefield.

+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

Archmage's Newt
Creature — Salamander Mount

Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Saddle 3

2/2
Double Down
Enchantment

Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)

The best alibi is being in multiple places at the same time.

Duelist of the Mind
Creature — Human Advisor

Flying, vigilance

Duelist of the Mind's power is equal to the number of cards you've drawn this turn.

Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Nathan Steuer, World Champion XXVIII

*/3
Fblthp, Lost on the Range
Legendary Creature — Homunculus

Ward

You may look at the top card of your library any time.

The top card of your library has plot. The plot cost is equal to its mana cost.

You may plot nonland cards from the top of your library.

1/1
The Key to the Vault
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Equip

Step Between Worlds
Sorcery

Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Stoic Sphinx
Creature — Sphinx

Flash

Flying

This creature has hexproof as long as you haven't cast a spell this turn.

Lucky travelers reported a mighty winged creature among the geysers. Unlucky ones didn't make it back.

5/3
Three Steps Ahead
Instant

Spree (Choose one or more additional costs.)

+ — Counter target spell.

+ — Create a token that's a copy of target artifact or creature you control.

+ — Draw two cards, then discard a card.

She'd planned for every eventuality, with the obvious exception of failure.

Caustic Bronco
Creature — Snake Horse Mount

Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2/2
Insatiable Avarice
Sorcery

Spree (Choose one or more additional costs.)

+ — Search your library for a card, then shuffle and put that card on top.

+ — Target player draws three cards and loses 3 life.

Akul didn't know what lay inside Tarnation's great vault, but the mystery fueled his obsession.

Pitiless Carnage
Sorcery

Sacrifice any number of permanents you control, then draw that many cards.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Akul saw his Hellspur followers as little more than ammunition to be expended.

Rush of Dread
Sorcery

Spree (Choose one or more additional costs.)

+ — Target opponent sacrifices half the creatures they control of their choice, rounded up.

+ — Target opponent discards half the cards in their hand, rounded up.

+ — Target opponent loses half their life, rounded up.

Tinybones Joins Up
Legendary Enchantment

When Tinybones Joins Up enters, any number of target players each discard a card.

Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.

It was going to be the greatest heist of his unlife.

Vadmir, New Blood
Legendary Creature — Vampire Rogue

Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

2/2
Calamity, Galloping Inferno
Legendary Creature — Horse Mount

Haste

Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.

Saddle 1

4/6
Great Train Heist
Instant

Spree (Choose one or more additional costs.)

+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ — Creatures you control get +1/+0 and gain first strike until end of turn.

+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Hell to Pay
Sorcery

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.

Hellspur Posse Boss
Creature — Lizard Rogue

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

When this creature enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

2/4
Magda, the Hoardmaster
Legendary Creature — Dwarf Berserker

Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

2/2
Slickshot Show-Off
Creature — Bird Wizard

Flying, haste

Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1/2
Stingerback Terror
Creature — Scorpion Dragon

Flying, trample

This creature gets -1/-1 for each card in your hand.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

7/7
Terror of the Peaks
Creature — Dragon

Flying

Spells your opponents cast that target this creature cost an additional 3 life to cast.

Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

5/4
Bristly Bill, Spine Sower
Legendary Creature — Plant Druid

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.

: Double the number of +1/+1 counters on each creature you control.

"Wake up, little ones. There's a new day ahead."

2/2
Colossal Rattlewurm
Creature — Wurm

Colossal Rattlewurm has flash as long as you control a Desert.

Trample

, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

6/5
Freestrider Lookout
Creature — Human Rogue

Reach

Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

3/3
Goldvein Hydra
Creature — Hydra

Vigilance, trample, haste

This creature enters with X +1/+1 counters on it.

When this creature dies, create a number of tapped Treasure tokens equal to its power.

The key is to slay it before it sprouts so many heads that your fear outpaces your greed.

0/0
Ornery Tumblewagg
Creature — Brushwagg Mount

At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2/2
Outcaster Trailblazer
Creature — Human Druid

When this creature enters, add one mana of any color.

Whenever another creature you control with power 4 or greater enters, draw a card.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4/2
Railway Brawler
Creature — Rhino Warrior

Reach, trample

Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5/5
Smuggler's Surprise
Instant

Spree (Choose one or more additional costs.)

+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.

+ — You may put up to two creature cards from your hand onto the battlefield.

+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Akul the Unrepentant
Legendary Creature — Scorpion Dragon Rogue

Flying, trample

Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Crackling with rage and stolen thunder, he drives the Hellspurs to ever-greater heights of violence.

5/5
Annie Joins Up
Legendary Enchantment

When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.

If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

One last job, then she could retire in peace.

Assimilation Aegis
Artifact — Equipment

When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield.

Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment.

Equip

Bonny Pall, Clearcutter
Legendary Creature — Giant Scout

Reach

When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."

Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

6/5
Bruse Tarl, Roving Rancher
Legendary Creature — Human Warrior

Oxen you control have double strike.

Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.

"I find a world where the herds finally listen to me, but now the plants have an attitude?"

4/3
Ghired, Mirror of the Wilds
Legendary Creature — Human Shaman

Haste

Nontoken creatures you control have ": Create a token that's a copy of target token you control that entered this turn."

"The Conclave was soft. The Clans were trapped beasts. Here in this untamed wilderness, nature can truly roam free."

3/3
The Gitrog, Ravenous Ride
Legendary Creature — Frog Horror Mount

Trample, haste

Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

6/5
Kambal, Profiteering Mayor
Legendary Creature — Human Advisor

Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.

Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.

2/4
Kellan Joins Up
Legendary Enchantment

When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.

Laughing Jasper Flint
Legendary Creature — Lizard Rogue

Creatures you control but don't own are Mercenaries in addition to their other types.

At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

4/3
Lilah, Undefeated Slickshot
Legendary Creature — Human Rogue

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

3/3
Marchesa, Dealer of Death
Legendary Creature — Human Rogue

Whenever you commit a crime, you may pay . If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

"You should have folded when you had the chance."

3/4
Obeka, Splitter of Seconds
Legendary Creature — Ogre Warlock

Menace

Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.

"You're living on borrowed time."

2/5
Pillage the Bog
Sorcery

Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Rakdos Joins Up
Legendary Enchantment

When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.

Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.