Outlaws of Thunder Junction

OTJ · 374 cards · Released

Snakeskin Veil
Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Most travelers panic when they stumble upon the skin of a giant rattlewurm. Landry saw it as a gift.

Spinewoods Armadillo
Creature — Armadillo

Reach

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

7/7
Spinewoods Paladin
Creature — Human Knight

Trample

When this creature enters, you gain 3 life.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5/4
Stubborn Burrowfiend
Creature — Badger Beast Mount

Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2/2
Throw from the Saddle
Sorcery

Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.

"A little kindness would've carried you a lot farther than those spurs."

—Miriam, herd whisperer

Trash the Town
Instant

Spree (Choose one or more additional costs.)

+ — Put two +1/+1 counters on target creature.

+ — Target creature gains trample until end of turn.

+ — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Tumbleweed Rising
Sorcery

Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

When weeds tumble against the wind, run.

Voracious Varmint
Creature — Varmint

Vigilance

, Sacrifice this creature: Destroy target artifact or enchantment.

"A varmint's diet consists of anything it can fit into its mouth and a surprising number of things it can't."

—Doc Aurlock

2/2
Akul the Unrepentant
Legendary Creature — Scorpion Dragon Rogue

Flying, trample

Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Crackling with rage and stolen thunder, he drives the Hellspurs to ever-greater heights of violence.

5/5
Annie Flash, the Veteran
Legendary Creature — Human Rogue

Flash

When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

4/5
Annie Joins Up
Legendary Enchantment

When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.

If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

One last job, then she could retire in peace.

Assimilation Aegis
Artifact — Equipment

When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield.

Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment.

Equip

At Knifepoint
Enchantment

During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

Badlands Revival
Sorcery

Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.

The cactusfolk were a young culture, but they already knew the pains of death and joys of birth.

Baron Bertram Graywater
Legendary Creature — Vampire Noble

Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.

, Sacrifice another creature or artifact: Draw a card.

"Of course the law's on my side. I wrote it."

3/4
Bonny Pall, Clearcutter
Legendary Creature — Giant Scout

Reach

When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."

Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

6/5
Breeches, the Blastmaker
Legendary Creature — Goblin Pirate

Menace

Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.

3/3
Bruse Tarl, Roving Rancher
Legendary Creature — Human Warrior

Oxen you control have double strike.

Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.

"I find a world where the herds finally listen to me, but now the plants have an attitude?"

4/3
Cactusfolk Sureshot
Creature — Plant Mercenary

Reach

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

4/4
Congregation Gryff
Creature — Hippogriff Mount

Flying, lifelink

Whenever this creature attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

1/4
Doc Aurlock, Grizzled Genius
Legendary Creature — Bear Druid

Spells you cast from your graveyard or from exile cost less to cast.

Plotting cards from your hand costs less.

"Learning stops only when you close your mind off to wonder."

2/3
Eriette, the Beguiler
Legendary Creature — Human Warlock

Lifelink

Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.

"Your dreams and mine will soon align."

4/4
Ertha Jo, Frontier Mentor
Legendary Creature — Kor Advisor

When Ertha Jo enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

2/4
Form a Posse
Sorcery

Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

The terms were simple: half in advance, half when the entire town belonged to their employer.

Ghired, Mirror of the Wilds
Legendary Creature — Human Shaman

Haste

Nontoken creatures you control have ": Create a token that's a copy of target token you control that entered this turn."

"The Conclave was soft. The Clans were trapped beasts. Here in this untamed wilderness, nature can truly roam free."

3/3
The Gitrog, Ravenous Ride
Legendary Creature — Frog Horror Mount

Trample, haste

Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

6/5
Honest Rutstein
Legendary Creature — Human Warlock

When Honest Rutstein enters, return target creature card from your graveyard to your hand.

Creature spells you cast cost less to cast.

"No questions. No refunds."

3/2
Intimidation Campaign
Enchantment

When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card.

Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Jem Lightfoote, Sky Explorer
Legendary Creature — Human Scout

Flying, vigilance

At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.

The nomadic Atiin rarely settle anywhere for more than a few seasons, but Jem never lets that stop her from seeing every last corner.

3/3
Jolene, Plundering Pugilist
Legendary Creature — Human Mercenary

Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.

, Sacrifice a Treasure: Jolene deals 1 damage to any target.

"So, are we doing this the easy way or the fun way?"

4/2
Kambal, Profiteering Mayor
Legendary Creature — Human Advisor

Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.

Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.

2/4
Kellan Joins Up
Legendary Enchantment

When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.

Kellan, the Kid
Legendary Creature — Human Faerie Rogue

Flying, lifelink

Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.

"I found out who I was. Now it's time to discover who I am."

3/3
Kraum, Violent Cacophony
Legendary Creature — Zombie Horror

Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.

Concerned for his apprentice's welfare, Ludevic sent his greatest creation to make sure Geralf got into the right kind of trouble.

2/3
Laughing Jasper Flint
Legendary Creature — Lizard Rogue

Creatures you control but don't own are Mercenaries in addition to their other types.

At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

4/3
Lazav, Familiar Stranger
Legendary Creature — Shapeshifter

Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

1/4
Lilah, Undefeated Slickshot
Legendary Creature — Human Rogue

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

3/3
Make Your Own Luck
Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

"Aim alone won't win you a duel if you can't keep your nerve."

—Annie Flash

Malcolm, the Eyes
Legendary Creature — Siren Pirate

Flying, haste

Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"It's funny how rarely folks here think to look up."

2/2
Marchesa, Dealer of Death
Legendary Creature — Human Rogue

Whenever you commit a crime, you may pay . If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

"You should have folded when you had the chance."

3/4
Miriam, Herd Whisperer
Legendary Creature — Human Druid

During your turn, Mounts and Vehicles you control have hexproof.

Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.

"Anything willing to bear your weight and save your feet a trip across the hot sands deserves respect. Show some."

3/2
Obeka, Splitter of Seconds
Legendary Creature — Ogre Warlock

Menace

Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.

"You're living on borrowed time."

2/5
Oko, the Ringleader
Legendary Planeswalker — Oko

At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.

[+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.

[−1]: Create a 3/3 green Elk creature token.

[−5]: For each other nonland permanent you control, create a token that's a copy of that permanent.

Loyalty: 3
Pillage the Bog
Sorcery

Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Rakdos Joins Up
Legendary Enchantment

When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.

Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

Rakdos, the Muscle
Legendary Creature — Demon Mercenary

Flying, trample

Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.

Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.

6/5
Riku of Many Paths
Legendary Creature — Human Wizard

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —

• Exile the top card of your library. Until the end of your next turn, you may play it.

• Put a +1/+1 counter on Riku. It gains trample until end of turn.

• Create a 1/1 blue Bird creature token with flying.

3/3
Roxanne, Starfall Savant
Legendary Creature — Cat Druid

Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and ": Add one mana of any color."

Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.

4/3
Ruthless Lawbringer
Creature — Vampire Assassin

When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.

There's only one law that truly matters to the Sterling Company: never stand in the way of profit.

3/2
Satoru, the Infiltrator
Legendary Creature — Human Ninja Rogue

Menace

Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.

"This backwater doesn't have a single wall, ward, or guard that could keep me out."

2/3
Selvala, Eager Trailblazer
Legendary Creature — Elf Scout

Vigilance

Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

: Choose a color. Add one mana of that color for each different power among creatures you control.

4/5
Seraphic Steed
Creature — Unicorn Mount

First strike, lifelink

Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying.

Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2/2
Slick Sequence
Instant

Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.

"Shooting first don't mean much if you ain't got proper follow-through."

Taii Wakeen, Perfect Shot
Legendary Creature — Human Mercenary

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.

, : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

"You'd best keep yourself out of my sights."

2/3
Vial Smasher, Gleeful Grenadier
Legendary Creature — Goblin Mercenary

Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

It wasn't quite home, but the fire still burned bright and the bombs still went boom.

3/2
Vraska Joins Up
Legendary Enchantment

When Vraska Joins Up enters, put a deathtouch counter on each creature you control.

Whenever a legendary creature you control deals combat damage to a player, draw a card.

Letting Oko believe he held all the cards provided the perfect cover for her own scheme to unfold.

Vraska, the Silencer
Legendary Creature — Gorgon Assassin

Deathtouch

Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other card types.

3/3
Wrangler of the Damned
Creature — Human Soldier

Flash

At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.

"Unfinished business goes both ways, pal."

1/4
Wylie Duke, Atiin Hero
Legendary Creature — Human Ranger

Vigilance

Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.

"I've seen a fair few worlds in my travels, and there's always some lowlife looking to prey on the innocent. That's where I come in."

4/2
Bandit's Haul
Artifact

Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

: Add one mana of any color.

, , Remove two loot counters from this artifact: Draw a card.