, , Sacrifice this artifact: Destroy up to one target artifact, up to one target creature, and up to one target land.
The cruel irony of explosives is they're most interesting exactly when you should be running away as fast as you can.
When this Equipment enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip
These boots were made for far more than walking.
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
When this creature enters, you gain 2 life.
: Add one mana of any color.
"I think the blasted thing's actually attracting more birds, but all the same, the garden's never looked better."
—Jay Marigold, homesteader
Defender
, , Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
The miners thought it would be genius to increase their productivity with explosives. The land thought otherwise.
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
It couldn't comprehend the spirit of the law, so the Sterling Company settled for the letter.
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
"Beware of Cog"
—Prosperity courthouse sign
: Put target card from your graveyard on the bottom of your library.
"Dying is common on Thunder Junction. Resting in peace is a much rarer commodity."
—Baron Bertram Graywater
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"The wind passing through the grooves makes a strange sort of music here."
—Pioneer journal of Big Ralph
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"The cacti have it right. Always carry water."
—Pioneer journal of Big Ralph
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .
, : Add one mana of any color.
The newly constructed relays harness the desert sun, bringing power to settlers across the plane.
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"The sunsets in Spinegully sure make the soul question why we bother with cities."
—Pioneer journal of Big Ralph
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"The water looks like liquid gold. Wonder how many died trying to bottle it."
—Pioneer journal of Big Ralph
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"Lost a boot in the muck. Get the feeling I'm lucky I got to keep the leg."
—Pioneer journal of Big Ralph
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"Should have known that shine on the horizon wasn't water."
—Pioneer journal of Big Ralph
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"Tense day of travel. Couldn't shake the feeling those peaks were about to topple."
—Pioneer journal of Big Ralph
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"Barely dodged a stampede yesterday. Took all night for the dust to settle."
—Pioneer journal of Big Ralph
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"Finally, a stroke of luck! Had to taste the water myself to believe it wasn't a mirage."
—Pioneer journal of Big Ralph
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
"Out there, death and salvation may lie on either side of the same ridge of sand."
—Ertha Jo, frontier mentor
: Add .
, : Target creature can't block this turn. Activate only as a sorcery.
"Ever been caught out in a storm like that? Think of it like drowning, but all the water is knives."
—Annie Flash
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"Groundwater's tainted here. Best push on before our canteens run out."
—Pioneer journal of Big Ralph
: Add .
: Add one mana of any color. Spend this mana only to cast a Mount spell.
, : Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
This land enters tapped unless you control two or fewer other lands.
: Add or .
This land enters tapped unless you control two or fewer other lands.
: Add or .
This land enters tapped unless you control two or fewer other lands.
: Add or .
This land enters tapped unless you control two or fewer other lands.
: Add or .
This land enters tapped unless you control two or fewer other lands.
: Add or .
You can't cast Jace Reawakened during your first, second, or third turns of the game.
[+1]: Draw a card, then discard a card.
[+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
[−6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
(: Add .)
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Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Ward—, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Flash
When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.
Lifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
[+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
[−1]: Create a 3/3 green Elk creature token.
[−5]: For each other nonland permanent you control, create a token that's a copy of that permanent.
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
This land enters tapped unless you control two or fewer other lands.
: Add or .