Fallout

PIP · 1068 cards · Released

Megaton's Fate
Sorcery

Choose one —

• Disarm — Destroy target artifact. Create four Treasure tokens.

• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Do the right thing—or the wrong thing.

The Motherlode, Excavator
Legendary Artifact Creature — Robot

When The Motherlode enters, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

5/5
Mysterious Stranger
Creature — Human Rogue

Flash

When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.

3/2
Plasma Caster
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you get (two energy counters).

Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.

Equip

Powder Ganger
Creature — Human Rogue

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)

When this creature enters, destroy up to one target artifact.

2/2
Rose, Cutthroat Raider
Legendary Artifact Creature — Robot

First strike

Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Whenever you sacrifice a Junk, add .

3/2
Synth Eradicator
Artifact Creature — Synth Soldier

Haste

Whenever this creature attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn.

, Pay : This creature deals 3 damage to any target.

3/3
Thrill-Kill Disciple
Creature — Human Mercenary

Squad, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)

When this creature dies, create a Junk token.

3/2
Vault 21: House Gambit
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Discard a card, then draw a card.

III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

Veronica, Dissident Scribe
Legendary Creature — Human Artificer Rogue

Menace

Whenever Veronica attacks, you may discard a card. If you do, draw a card.

Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3
Wild Wasteland
Enchantment

Skip your draw step.

At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Some things in the wasteland are best left unexplained.

Animal Friend
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."

"I scratch their back, they scratch you."

Bighorner Rancher
Creature — Human Ranger

Vigilance

: Add an amount of equal to the greatest power among creatures you control.

Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.

2/5
Break Down
Instant

Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

"Old human junk. Worst kind of human junk."

Cathedral Acolyte
Creature — Human Cleric

Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

: Put a +1/+1 counter on target creature that entered this turn.

"Master, evolve me to perfection!"

1/2
Glowing One
Creature — Zombie Mutant

Deathtouch

Whenever this creature deals combat damage to a player, they get four rad counters.

Whenever a player mills a nonland card, you gain 1 life.

The glowing one mumbles something and then falls silent. He drools uncontrollably.

2/2
Gunner Conscript
Creature — Human Mercenary

Trample

This creature gets +1/+1 for each Aura and Equipment attached to it.

When this creature dies, if it was enchanted, create a Junk token.

When this creature dies, if it was equipped, create a Junk token.

2/2
Harold and Bob, First Numens
Legendary Creature — Treefolk Mutant

Vigilance, reach

When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

3/3
Lily Bowen, Raging Grandma
Legendary Creature — Mutant Warrior

Vigilance

Lily Bowen enters with two +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.

0/0
Lumbering Megasloth
Creature — Sloth Mutant

This spell costs less to cast for each counter among players and permanents.

Trample

This creature enters tapped.

When threatened, it slowly shakes its body to produce spores from the mushrooms growing on its back.

8/8
Power Fist
Artifact — Equipment

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."

Equip

A fist fight will leave a bruise. A power fist fight will leave a crater.

Rampaging Yao Guai
Creature — Bear Mutant

Vigilance, trample

This creature enters with X +1/+1 counters on it.

When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.

2/2
Strong Back
Enchantment — Aura

Enchant creature

Equip abilities you activate that target enchanted creature cost less to activate.

Aura spells you cast that target enchanted creature cost less to cast.

Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

Strong, the Brutish Thespian
Legendary Creature — Mutant Berserker

Ward

Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.

You gain life rather than lose life from radiation.

"Strong learn secret to human power from Mack Beth."

7/7
Super Mutant Scavenger
Creature — Mutant Warrior

Trample

When this creature enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.

Out in the wastelands, everything's a steal.

5/5
Tato Farmer
Creature — Zombie Mutant Peasant

Landfall — Whenever a land you control enters, you may get two rad counters.

: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

"Try one! They're disgusting!"

1/4
Watchful Radstag
Creature — Elk Mutant

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever this creature evolves, create a token that's a copy of it.

Don't mistake timidness for defenselessness.

2/2
Well Rested
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

When you're a deep sleeper, any bed will do.

Agent Frank Horrigan
Legendary Creature — Mutant Warrior

Trample

Agent Frank Horrigan has indestructible as long as it attacked this turn.

Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6
Almost Perfect
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 9/10 and has indestructible.

An incomplete suit of power armor is still a suit of power armor.

Alpha Deathclaw
Creature — Lizard Mutant

Menace, trample

When this creature enters or becomes monstrous, destroy target permanent.

: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

6/6
Arcade Gannon
Legendary Creature — Human Doctor

: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.

For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.

2/3
Armory Paladin
Creature — Human Knight

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

"Ad victoriam!"

3/3
Atomize
Instant

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Plasma rifles—separating soft tissues from hard ones since 2077.

Boomer Scrapper
Creature — Human Soldier

Whenever this creature enters or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Whenever a token you control leaves the battlefield, put a +1/+1 counter on this creature.

1/1
Cait, Cage Brawler
Legendary Creature — Human Warrior

During your turn, Cait has indestructible.

Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.

1/1
Cass, Hand of Vengeance
Legendary Creature — Human Ranger

Vigilance

Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

4/3
Colonel Autumn
Legendary Creature — Human Soldier

Lifelink

Exploit (When this creature enters, you may sacrifice a creature.)

Other legendary creatures you control have exploit.

Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

2/3
Contaminated Drink
Instant

Draw X cards, then you get half X rad counters, rounded up.

A little Rad-X helps, but nothing quite blocks out the taste.

Craig Boone, Novac Guard
Legendary Creature — Human Soldier

Reach, lifelink

One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.

3/3
Desdemona, Freedom's Edge
Legendary Creature — Human Rogue

Vigilance

Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

3/4
Elder Arthur Maxson
Legendary Creature — Human Knight

Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)

Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.

4/2
Elder Owyn Lyons
Legendary Creature — Human Knight

Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.

3/3
Electrosiphon
Instant

Counter target spell. You get an amount of (energy counters) equal to its mana value.

"I calculate your chance of success to be . . . well, I don't want to be morbid . . ."

Inventory Management
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.

Constant danger requires constant preparedness.

Kellogg, Dangerous Mind
Legendary Creature — Human Mercenary

First strike, haste

Whenever Kellogg attacks, create a Treasure token.

Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

"We both know how this will end. So... you ready?"

3/2
Legate Lanius, Caesar's Ace
Legendary Creature — Human Soldier

Decimate — When Legate Lanius enters, each opponent sacrifices a tenth of the creatures they control of their choice, rounded up.

Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.

"Victory shall be ours, it shall be swift, and it will be honest, purchased with blood."

2/2
MacCready, Lamplight Mayor
Legendary Creature — Human Advisor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)

Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

1/3
Marcus, Mutant Mayor
Legendary Creature — Mutant Advisor

Vigilance, trample

Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

"Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin."

4/4
Moira Brown, Guide Author
Legendary Creature — Human Citizen

When Moira Brown enters, create a colorless Book Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip .

Whenever you attack, put a quest counter on target nonland permanent you control.

2/3
Mutational Advantage
Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Ow, my pipe!"

Nightkin Ambusher
Creature — Mutant Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

When this creature enters, target player gets four rad counters.

This creature can't be blocked as long as defending player has a rad counter.

4/4
The Nipton Lottery
Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

Oliver Swanick won the only lottery that matters: a chance to live another day.

Paladin Elizabeth Taggerdy
Legendary Creature — Human Knight

Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.

"Into the killing ground!"

3/2
Raul, Trouble Shooter
Legendary Creature — Zombie Mutant Rogue

Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.

: Each player mills a card. (They each put the top card of their library into their graveyard.)

"Raul Alfonso Tejada, former gunslinger and sole survivor of Hidalgo Ranch, at your service."

1/4
Red Death, Shipwrecker
Legendary Creature — Crab Mutant

Alluring Eyes : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

"That little fella is deadly in his own fashion."

—The Mariner

1/3
Rex, Cyber-Hound
Legendary Artifact Creature — Robot Dog

Whenever Rex deals combat damage to a player, they mill two cards and you get (two energy counters).

Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.

Rex has all activated abilities of all cards in exile with brain counters on them.

2/2
Sentinel Sarah Lyons
Legendary Creature — Human Knight

Haste

As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.

Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

4/4
Shaun, Father of Synths
Legendary Creature — Human Scientist

Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.

When Shaun leaves the battlefield, exile all Synth tokens you control.

3/4
Three Dog, Galaxy News DJ
Legendary Creature — Human Bard

Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

"You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts."

1/5