Fallout

PIP · 1068 cards · Released

Vault 11: Voter's Dilemma
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, you create a 1/1 white Human Soldier creature token.

II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

Vault 87: Forced Evolution
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control this Saga.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

Vault 112: Sadistic Simulation
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters).

III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

White Glove Gourmand
Creature — Human Noble

When this creature enters, create two 1/1 white Human Soldier creature tokens.

At the beginning of your end step, if another Human died under your control this turn, create a Food token.

"Here's to us! It's time we move beyond beef!"

2/2
Young Deathclaws
Creature — Lizard Mutant

Menace (This creature can't be blocked except by two or more creatures.)

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

4/2
Agility Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.

Behemoth of Vault 0
Artifact Creature — Robot

Trample

When this creature enters, you get (four energy counters).

When this creature dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent.

6/6
Brotherhood Vertibird
Artifact — Vehicle

Flying

Brotherhood Vertibird's power is equal to the number of artifacts you control.

Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)

As tough as the armored troops it carries.

*/4
C.A.M.P.
Artifact — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Fortify (: Attach to target land you control. Fortify only as a sorcery.)

Charisma Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

ED-E, Lonesome Eyebot
Legendary Artifact Creature — Robot

Flying

ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it.

, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

2/1
Endurance Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.

Expert-Level Safe
Artifact

When this artifact enters, exile the top two cards of your library face down.

, : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice this artifact and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.

Intelligence Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Draw X cards, where X is the number of Bobbleheads you control.

Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers.

Luck Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Mister Gutsy
Artifact Creature — Robot Soldier

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature.

When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

1/1
Nuka-Cola Vending Machine
Artifact

, : Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Nuka-Nuke Launcher
Artifact — Equipment

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.

Equip

Perception Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Pip-Boy 3000
Artifact — Equipment

Whenever equipped creature attacks, choose one —

• Sort Inventory — Draw a card, then discard a card.

• Pick a Perk — Put a +1/+1 counter on that creature.

• Check Map — Untap up to two target lands.

Equip

Recon Craft Theta
Artifact — Vehicle

Flying

When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.

Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Crew 2

4/4
Silver Shroud Costume
Artifact — Equipment

Flash

When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Equipped creature can't be blocked.

Equip

Strength Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.

Survivor's Med Kit
Artifact

, : Choose one that hasn't been chosen —

• Stimpak — Draw a card.

• Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

• RadAway — Target player loses all rad counters. Sacrifice this artifact.

T-45 Power Armor
Artifact — Equipment

When this Equipment enters, you get (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip

Desolate Mire
Land

, : Add .

The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.

Diamond City
Land

This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

: Add .

: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Ferrous Lake
Land

, : Add .

Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments.

HELIOS One
Land

: Add .

, : You get (an energy counter).

, , Pay X , Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

The plant is still capable of activating the devastating ARCHIMEDES satellite weapon.

Junktown
Land

: Add .

, , Sacrifice this land: Create three Junk tokens. (They're artifacts with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

It's not much, but it's home.

Mariposa Military Base
Land

You may have this land enter tapped. If you do, you get two rad counters.

: Add .

, : Draw a card. This ability costs less to activate for each rad counter you have.

Overflowing Basin
Land

, : Add .

Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors.

Sunscorched Divide
Land

, : Add .

"To the Divide they came. In the Divide, they rest."

—Ulysses

Viridescent Bog
Land

, : Add .

The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats.

All That Glitters
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Sooner or later, the House always wins.

Austere Command
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Captain of the Watch
Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When this creature enters, create three 1/1 white Soldier creature tokens.

3/3
Crush Contraband
Instant

Choose one or both —

• Exile target artifact.

• Exile target enchantment.

"This tech is unworthy of preservation."

Dispatch
Instant

Tap target creature.

Metalcraft — If you control three or more artifacts, exile that creature.

"Structural weakness detected. Exploiting."

Entrapment Maneuver
Instant

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Every squad of deathclaw hunters had a role for the newbies: bait.

Hour of Reckoning
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy all nontoken creatures.

"Synths are crawling all over the place! Thin them out before we drop!"

—Proctor Ingram

Impassioned Orator
Creature — Human Cleric

Whenever another creature you control enters, you gain 1 life.

"Come forth and drink the waters of the Glow, for this ancient weapon of war is our salvation. It is the very symbol of Atom's glory!"

2/2
Intangible Virtue
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

"A real soldier's bravery comes from within ... from his heart and his soul."

—Elder Arthur Maxson

Keeper of the Accord
Creature — Human Soldier

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

3/4
Mantle of the Ancients
Enchantment — Aura

Enchant creature you control

When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.

Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Marshal's Anthem
Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.

Martial Coup
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup.

Open the Vaults
Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

"It may be time to leave, but I'll never forget the day you all entered Vault 76."

—Overseer

Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

In the end, he marched into the desert sands, leaving the Vault behind him.

Puresteel Paladin
Creature — Human Knight

Whenever an Equipment you control enters, you may draw a card.

Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

"I wear the armor. I am the weapon."

2/2
Secure the Wastes
Instant

Create X 1/1 white Warrior creature tokens.

"Patrolling the Mojave almost makes you wish for a nuclear winter."

Single Combat
Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Some fight to destroy their enemies. Some fight to destroy themselves.

Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

At the Vault-Tec Agricultural Research Center, Mr. Handy robots were repurposed for farming—and turning intruders into fertilizer.

Valorous Stance
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

"I had to put on a brave face as long as there were still people counting on me."

Fraying Sanity
Enchantment — Aura Curse

Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

"The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... we do?"

Glimmer of Genius
Instant

Scry 2, then draw two cards. You get (two energy counters).

Dr. Madison Li's genius was an asset for both Project Purity and, later, the Institute.

Inexorable Tide
Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably.

Mechanized Production
Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development.

One with the Machine
Sorcery

Draw cards equal to the greatest mana value among artifacts you control.

"Synth-kind welcomes you, as long as you welcome us."

Thirst for Knowledge
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

A blend of seventeen fruit flavors, cola, and a weaponized-isotope byproduct that barely passed safety approval.