The List

PLST · 4985 cards · Released

Game Plan
Sorcery

Assist (Another player can pay up to of this spell's cost.)

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Plan for victory, or prepare for defeat.

Azra Bladeseeker
Creature — Azra Warrior

When this creature enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.

"Never get too attached to a weapon. You must allow a better one to find its way to you."

3/2
Bonus Round
Sorcery

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.

Cheering Fanatic
Creature — Goblin

Whenever this creature attacks, choose a card name. Spells with the chosen name cost less to cast this turn.

"Punch 'em, kick 'em, bite 'em, beat 'em! Burn 'em all and we'll defeat 'em!"

2/2
Combo Attack
Sorcery

Two target creatures your team controls each deal damage equal to their power to target creature.

Success at Valor's Reach requires not only individual skill but also the ability to merge that skill with a partner's.

The Crowd Goes Wild
Sorcery

Assist (Another player can pay up to of this spell's cost. You choose the value of X.)

Support X. (Put a +1/+1 counter on each of up to X target creatures.)

Each creature with a +1/+1 counter on it gains trample until end of turn.

Virtus the Veiled
Legendary Creature — Azra Assassin

Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)

Deathtouch

Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.

1/1
Grothama, All-Devouring
Legendary Creature — Wurm

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."

When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

10/8
Jungle Wayfinder
Creature — Elf Warrior

When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

She is adept at navigating the stadium's ever-changing landscape.

3/3
Pir's Whim
Sorcery

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.

Azra Oddsmaker
Creature — Azra Warrior

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

"I never give odds on my own fights. Unless, of course, you want to bet against me . . ."

3/3
Gorm the Great
Legendary Creature — Giant Warrior

Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)

Vigilance

Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.

2/7
Bountiful Promenade
Land

This land enters tapped unless you have two or more opponents.

: Add or .

No pilgrimage to Valor's Reach is complete without a stroll through its celebrated shopping district.

Sea of Clouds
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Skybridges from across Kylem converge at the grand stadium of Valor's Reach.

Angelic Gift
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has flying.

Battle Mastery
Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"There is elegance in all the Ojutai do—even their killing."

—Kirada, Silumgar enforcer

Expedition Raptor
Creature — Bird

Flying

When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

2/2
Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Lightwalker
Creature — Human Warrior

This creature has flying as long as it has a +1/+1 counter on it.

"The greatest gift Dromoka gives is the ability to fly without wings."

—Urdnan, Dromoka warrior

2/1
Midnight Guard
Creature — Human Soldier

Whenever another creature enters, untap this creature.

"When you're on watch, no noise is harmless and no shadow can be ignored."

—Olgard of the Skiltfolk

2/3
Demon's Grasp
Sorcery

Target creature gets -5/-5 until end of turn.

"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."

—Ob Nixilis

Kalastria Nightwatch
Creature — Vampire Warrior Ally

Whenever you gain life, this creature gains flying until end of turn.

"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."

—Drana, Kalastria bloodchief

4/5
Mire's Malice
Sorcery

Target opponent discards two cards.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Nirkana Assassin
Creature — Vampire Assassin Ally

Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.

2/3
Voracious Null
Creature — Zombie

, Sacrifice another creature: Put two +1/+1 counters on this creature. Activate only as a sorcery.

"These days, there's no shortage of food for the nulls of Guul Draz."

—Drana, Kalastria bloodchief

2/2
Boiling Earth
Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Goblin War Paint
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."

—Jalun, Affa sentry

Makindi Sliderunner
Creature — Beast

Trample

Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

After a battle, it breaks the hillsides into manageable pieces to prepare for next time.

2/1
Ondu Champion
Creature — Minotaur Warrior Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.

"Put a minotaur at the head of an army and suddenly all the soldiers act like they have horns."

—Gideon Jura

4/3
Outnumber
Instant

Outnumber deals damage to target creature equal to the number of creatures you control.

Everyone who could still lift a weapon had a part in retaking Sea Gate.

Rolling Thunder
Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

"Zendikar is always angry, though I've never seen that anger so precisely directed."

—Nablus, North Hada trapper

Valakut Invoker
Creature — Human Shaman

: This creature deals 3 damage to any target.

"As long as we have walked this world, we have known it as a harsh and unforgiving place."

The Invokers' Tales

2/3
Valakut Predator
Creature — Elemental

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

"Whatever volcanoes dream of, it seems like they always wake up grumpy."

—Raff Slugeater, goblin shortcutter

2/2
Brood Monitor
Creature — Eldrazi Drone

Devoid (This card has no color.)

When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."

The tenderness of a mother. The pity of a mantis.

3/3
Call the Scions
Sorcery

Devoid (This card has no color.)

Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."

Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.

Broodhunter Wurm
Creature — Wurm

The native creatures of Zendikar have adapted to live under rocks and crawl through underbrush in order to avoid the most voracious predators. The Eldrazi have yet to make such adjustments.

4/3
Earthen Arms
Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Lifespring Druid
Creature — Elf Druid

: Add one mana of any color.

"The land is not dead, merely sick. I will nurse it back to health."

2/1
Murasa Ranger
Creature — Human Warrior Ranger

Landfall — Whenever a land you control enters, you may pay . If you do, put two +1/+1 counters on this creature.

"If you're not prepared to fight, you'd best be prepared to die."

3/3
Angel of Renewal
Creature — Angel Ally

Flying

When this creature enters, you gain 1 life for each creature you control.

"No more fear. No more failure. No more death. No more!"

4/4
Plated Crusher
Creature — Beast

Trample

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"It might fight the Eldrazi, but don't mistake it for a companion, Gideon. It's not interested in your concept of strength through unity."

—Najiya, leader of the Tajuru

7/6
Reclaiming Vines
Sorcery

Destroy target artifact, enchantment, or land.

"This world tires of its long occupation."

—Nissa Revane

Seek the Wilds
Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."

Snapping Gnarlid
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

All of Zendikar's beings sense the upheaval that accompanies the Eldrazi.

2/2
Sylvan Scrying
Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

"As long as there is a single shred of life, there is hope."

—Nissa Revane

Tajuru Warcaller
Creature — Elf Warrior Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.

Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.

2/1
Cliffside Lookout
Creature — Kor Scout Ally

: Creatures you control get +1/+1 until end of turn.

Though losses run high among the scouts of the Stone Havens, they never flinch from their duty.

1/1
Drana's Emissary
Creature — Vampire Cleric Ally

Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

"The taste of freedom is sweeter than blood."

2/2
Omnath, Locus of Rage
Legendary Creature — Elemental

Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.

Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

5/5
Emeria Shepherd
Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

4/4
Encircling Fissure
Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Blighted Fen
Land

: Add .

, , Sacrifice this land: Target opponent sacrifices a creature of their choice.

"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."

—Greenweaver Mina

Canopy Vista
Land — Forest Plains

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Cinder Glade
Land — Mountain Forest

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Felidar Sovereign
Creature — Cat Beast

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

At the beginning of your upkeep, if you have 40 or more life, you win the game.

It surveys the withering landscape, waiting for a victory only it can see.

4/6
Gideon, Ally of Zendikar
Legendary Planeswalker — Gideon

[+1]: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

[0]: Create a 2/2 white Knight Ally creature token.

[−4]: You get an emblem with "Creatures you control get +1/+1."

Loyalty: 4
Breaker of Armies
Creature — Eldrazi

All creatures able to block this creature do so.

"There are some who have lost everyone and everything. They actively seek out the Eldrazi, eager for the smallest measure of vengeance."

—Munda, ambush leader

10/8
Kor Bladewhirl
Creature — Kor Soldier Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.

The high-pitched whirl of a hook is the only battle cry she needs.

2/2
Ondu Greathorn
Creature — Beast

First strike

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

"May your horns get lodged in an Eldrazi's bony face, ornery brute!"

—Bruse Tarl, Goma Fada nomad

2/3
Retreat to Emeria
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.