The List

PLST · 5588 cards · Released

Earth Elemental
Creature — Elemental

Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

4/5
Enthralling Victor
Creature — Human Warrior

When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

If you stare at the sun for too long, you'll lose your ability to see clearly.

3/2
Expedite
Instant

Target creature gains haste until end of turn.

Draw a card.

"I run, and thunder follows."

Flamewave Invoker
Creature — Goblin Mutant

: This creature deals 5 damage to target player or planeswalker.

Inside even the humblest goblin lurks the potential for far greater things—and far worse.

2/2
Lightning Talons
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"The victim was either clawed to death or struck by lightning. Possibly both."

—Pel Javya, Wojek investigator

Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them."

―Euphemia, Nexus watcher

Canopy Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3
Charging Rhino
Creature — Rhino

This creature can't be blocked by more than one creature.

The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.

4/4
Elvish Visionary
Creature — Elf Shaman

When this creature enters, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1
Feral Hydra
Creature — Hydra Beast

This creature enters with X +1/+1 counters on it.

: Put a +1/+1 counter on this creature. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

0/0
Rowan Kenrith
Legendary Planeswalker — Rowan

[+2]: During target player's next turn, each creature that player controls attacks if able.

[−2]: Rowan Kenrith deals 3 damage to each tapped creature target player controls.

[−8]: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."

Partner with Will Kenrith

Rowan Kenrith can be your commander.

Loyalty: 4
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants."

—Isperia's Edict, provision VII.789.2

Kraul Warrior
Creature — Insect Warrior

: This creature gets +3/+3 until end of turn.

The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.

2/2
Lead by Example
Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gideon and Nissa carved a path through the Eldrazi swarm, and their Zendikari allies charged into the fray behind them.

Ley Weaver
Creature — Human Druid

Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.)

: Untap two target lands.

2/2
Return to the Earth
Instant

Destroy target artifact, enchantment, or creature with flying.

"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast."

—Kassur, Sultai hunter

Vigor
Creature — Elemental Incarnation

Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6
Lore Weaver
Creature — Human Wizard

Partner with Ley Weaver (When this creature enters, target player may put Ley Weaver into their hand from their library, then shuffle.)

: Target player draws two cards.

2/2
Kiss of the Amesha
Sorcery

Target player gains 7 life and draws two cards.

Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.

Riptide Crab
Creature — Crab

Vigilance

When this creature dies, draw a card.

It sleeps with its claws open.

1/3
Hexplate Golem
Artifact Creature — Golem

"Use everything. Iron, rust, scrap . . . even the ground must join our cause."

—Ezuri, renegade leader

5/7
Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

5/3
Mycosynth Lattice
Artifact

All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.

Peace Strider
Artifact Creature — Construct

When this creature enters, you gain 3 life.

"The Vanished must have sent it from beyond to aid us in this struggle."

—Kessla, Sylvok shaman

3/3
Yotian Soldier
Artifact Creature — Soldier

Vigilance

Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.

1/4
Brightling
Creature — Shapeshifter

: This creature gains vigilance until end of turn.

: This creature gains lifelink until end of turn.

: Return this creature to its owner's hand.

: This creature gets +1/-1 or -1/+1 until end of turn.

3/3
Island
Basic Land — Island

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Jubilant Mascot
Creature — Homunculus

At the beginning of combat on your turn, you may pay . If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

The competition is but one aspect of the spectacle.

1/1
Fumble
Instant

Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.

A moment of distraction, a lifetime of regret.

Game Plan
Sorcery

Assist (Another player can pay up to of this spell's cost.)

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Plan for victory, or prepare for defeat.

Out of Bounds
Instant

Assist (Another player can pay up to of this spell's cost.)

Counter target spell.

The wardens watch for illegal tactics and protect spectators from the occasional rogue fireball.

Inner Demon
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.

When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.

Azra Bladeseeker
Creature — Azra Warrior

When this creature enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.

"Never get too attached to a weapon. You must allow a better one to find its way to you."

3/2
Bonus Round
Sorcery

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.

Cheering Fanatic
Creature — Goblin

Whenever this creature attacks, choose a card name. Spells with the chosen name cost less to cast this turn.

"Punch 'em, kick 'em, bite 'em, beat 'em! Burn 'em all and we'll defeat 'em!"

2/2
Bramble Sovereign
Creature — Dryad

Whenever another nontoken creature enters, you may pay . If you do, that creature's controller creates a token that's a copy of that creature.

"Within this grove, you belong to me."

4/4
Combo Attack
Sorcery

Two target creatures your team controls each deal damage equal to their power to target creature.

Success at Valor's Reach requires not only individual skill but also the ability to merge that skill with a partner's.

The Crowd Goes Wild
Sorcery

Assist (Another player can pay up to of this spell's cost. You choose the value of X.)

Support X. (Put a +1/+1 counter on each of up to X target creatures.)

Each creature with a +1/+1 counter on it gains trample until end of turn.

Virtus the Veiled
Legendary Creature — Azra Assassin

Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)

Deathtouch

Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.

1/1
Grothama, All-Devouring
Legendary Creature — Wurm

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."

When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

10/8
Jungle Wayfinder
Creature — Elf Warrior

When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

She is adept at navigating the stadium's ever-changing landscape.

3/3
Pir's Whim
Sorcery

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.

Azra Oddsmaker
Creature — Azra Warrior

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

"I never give odds on my own fights. Unless, of course, you want to bet against me . . ."

3/3
Gorm the Great
Legendary Creature — Giant Warrior

Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)

Vigilance

Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.

2/7
Bountiful Promenade
Land

This land enters tapped unless you have two or more opponents.

: Add or .

No pilgrimage to Valor's Reach is complete without a stroll through its celebrated shopping district.

Sea of Clouds
Land

This land enters tapped unless you have two or more opponents.

: Add or .

Skybridges from across Kylem converge at the grand stadium of Valor's Reach.

Angelic Chorus
Enchantment

Whenever a creature you control enters, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.

Angelic Gift
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has flying.

Battle Mastery
Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"There is elegance in all the Ojutai do—even their killing."

—Kirada, Silumgar enforcer

Expedition Raptor
Creature — Bird

Flying

When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

2/2
Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Lightwalker
Creature — Human Warrior

This creature has flying as long as it has a +1/+1 counter on it.

"The greatest gift Dromoka gives is the ability to fly without wings."

—Urdnan, Dromoka warrior

2/1
Midnight Guard
Creature — Human Soldier

Whenever another creature enters, untap this creature.

"When you're on watch, no noise is harmless and no shadow can be ignored."

—Olgard of the Skiltfolk

2/3
Demon's Grasp
Sorcery

Target creature gets -5/-5 until end of turn.

"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."

—Ob Nixilis

Kalastria Nightwatch
Creature — Vampire Warrior Ally

Whenever you gain life, this creature gains flying until end of turn.

"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."

—Drana, Kalastria bloodchief

4/5
Mire's Malice
Sorcery

Target opponent discards two cards.

Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Nirkana Assassin
Creature — Vampire Assassin Ally

Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.

2/3
Voracious Null
Creature — Zombie

, Sacrifice another creature: Put two +1/+1 counters on this creature. Activate only as a sorcery.

"These days, there's no shortage of food for the nulls of Guul Draz."

—Drana, Kalastria bloodchief

2/2
Boiling Earth
Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)