Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
If you stare at the sun for too long, you'll lose your ability to see clearly.
Target creature gains haste until end of turn.
Draw a card.
"I run, and thunder follows."
: This creature deals 5 damage to target player or planeswalker.
Inside even the humblest goblin lurks the potential for far greater things—and far worse.
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
"The victim was either clawed to death or struck by lightning. Possibly both."
—Pel Javya, Wojek investigator
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them."
―Euphemia, Nexus watcher
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
This creature can't be blocked by more than one creature.
The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.
When this creature enters, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
[+2]: During target player's next turn, each creature that player controls attacks if able.
[−2]: Rowan Kenrith deals 3 damage to each tapped creature target player controls.
[−8]: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."
Partner with Will Kenrith
Rowan Kenrith can be your commander.
Target creature gets +3/+3 until end of turn.
"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants."
—Isperia's Edict, provision VII.789.2
: This creature gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gideon and Nissa carved a path through the Eldrazi swarm, and their Zendikari allies charged into the fray behind them.
Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.)
: Untap two target lands.
Destroy target artifact, enchantment, or creature with flying.
"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast."
—Kassur, Sultai hunter
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Partner with Ley Weaver (When this creature enters, target player may put Ley Weaver into their hand from their library, then shuffle.)
: Target player draws two cards.
Target player gains 7 life and draws two cards.
Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.
Vigilance
When this creature dies, draw a card.
It sleeps with its claws open.
"Use everything. Iron, rust, scrap . . . even the ground must join our cause."
—Ezuri, renegade leader
This creature attacks each combat if able.
This creature can't be blocked by Walls.
Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
When this creature enters, you gain 3 life.
"The Vanished must have sent it from beyond to aid us in this struggle."
—Kessla, Sylvok shaman
Vigilance
Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.
: This creature gains vigilance until end of turn.
: This creature gains lifelink until end of turn.
: Return this creature to its owner's hand.
: This creature gets +1/-1 or -1/+1 until end of turn.
(: Add .)
(: Add .)
At the beginning of combat on your turn, you may pay . If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
The competition is but one aspect of the spectacle.
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
A moment of distraction, a lifetime of regret.
Assist (Another player can pay up to of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Plan for victory, or prepare for defeat.
Assist (Another player can pay up to of this spell's cost.)
Counter target spell.
The wardens watch for illegal tactics and protect spectators from the occasional rogue fireball.
Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.
When this creature enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.
"Never get too attached to a weapon. You must allow a better one to find its way to you."
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.
Whenever this creature attacks, choose a card name. Spells with the chosen name cost less to cast this turn.
"Punch 'em, kick 'em, bite 'em, beat 'em! Burn 'em all and we'll defeat 'em!"
Whenever another nontoken creature enters, you may pay . If you do, that creature's controller creates a token that's a copy of that creature.
"Within this grove, you belong to me."
Two target creatures your team controls each deal damage equal to their power to target creature.
Success at Valor's Reach requires not only individual skill but also the ability to merge that skill with a partner's.
Assist (Another player can pay up to of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
She is adept at navigating the stadium's ever-changing landscape.
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
"I never give odds on my own fights. Unless, of course, you want to bet against me . . ."
Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.
This land enters tapped unless you have two or more opponents.
: Add or .
No pilgrimage to Valor's Reach is complete without a stroll through its celebrated shopping district.
This land enters tapped unless you have two or more opponents.
: Add or .
Skybridges from across Kylem converge at the grand stadium of Valor's Reach.
Whenever a creature you control enters, you gain life equal to its toughness.
The harmony of the glorious is a dirge to the wicked.
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
"There is elegance in all the Ojutai do—even their killing."
—Kirada, Silumgar enforcer
Flying
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
This creature has flying as long as it has a +1/+1 counter on it.
"The greatest gift Dromoka gives is the ability to fly without wings."
—Urdnan, Dromoka warrior
Whenever another creature enters, untap this creature.
"When you're on watch, no noise is harmless and no shadow can be ignored."
—Olgard of the Skiltfolk
Target creature gets -5/-5 until end of turn.
"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."
—Ob Nixilis
Whenever you gain life, this creature gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
Target opponent discards two cards.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.
, Sacrifice another creature: Put two +1/+1 counters on this creature. Activate only as a sorcery.
"These days, there's no shortage of food for the nulls of Guul Draz."
—Drana, Kalastria bloodchief
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)