(: Add .)
This land enters tapped.
, : You gain 1 life. Activate only if you control two or more green permanents.
: Add .
: Add or . This land deals 1 damage to you.
: Add . Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
: Add .
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Menace
When this creature dies, each player may discard their hand and draw seven cards.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
As subtle as a bogbeast
—Witherbloom expression meaning
"crude and clumsy"
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
A thousand years of history undone by one juvenile prank.
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Destroyed in one of the first battles of the Kami War, the town of Reito still grieved.
At the beginning of your upkeep, you may sacrifice this creature. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.
Whenever a Demon you control enters, return this card from your graveyard to your hand.
All Rats have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
: Put target creature card from a graveyard onto the battlefield under your control.
, : Target opponent discards a card. Then if that player has no cards in hand, flip this creature.
At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand.
Destroy target non-Spirit creature.
"The Reito Massacre was a testament to the kami's unstoppable power. The human defenders might as well have been moths battling a forest fire."
—Great Battles of Kamigawa
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
: This creature deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip this creature.
: Goka deals 4 damage to target creature that was dealt damage this turn.
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the men. The kami are coming."
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.
, : Create an X/X green Elemental creature token, where X is the number of lands you control.
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
, : Create a 1/1 green Snake creature token. If you control ten or more creatures, flip this creature.
, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
, Sacrifice this creature: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
His family was the first to reach out to the human monks. He soon knew as many koans as he did blade strikes.
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
First strike
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut.
: Add .
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot.
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
: Add .
, : Untap target legendary permanent.
Its students graduate the school and enter history.
: Add .
, : Target legendary creature gets +1/+1 until end of turn.
If a land can be said to have a heart, Okina is the heart of Kamigawa.
: Add .
, : Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
: Add .
, : Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
Vigilance, indestructible
Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
Flash
Tapped creatures you control can block as though they were untapped.
Konda's servants dared not neglect their duties for a moment under Masako's icy gaze, knowing that what she saw, Lord Konda would hear.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
At the beginning of your upkeep, draw a card for each Shrine you control.
To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.
, : Draw a card. If you have nine or more cards in hand, flip this creature.
, : Target player draws X cards, where X is the number of cards in your hand.
Prevent all damage that would be dealt by creatures this turn.
"Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove?"
—Teachings of Eight-and-a-Half-Tails
Flying
, Return a land you control to its owner's hand: Counter target spell unless its controller pays .
"To prevent, one must first predict."
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Oku-Doku had gone through all the motions: the same akki cursewords, the same ingredients with their horrid stink, the same rude gestures. Yet not a person died.
When Volo enters, create Volo's Journal, a legendary colorless Book artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal."
, : Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
As the acrid fumes drifted through the Lower City, even the vermin ceased to stir.
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.
Equip
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
Flying, vigilance
"Wait, it was just guarding a bunch of eggs! Where is the treasure?"
—Xalcorin the bard
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
"Wait, it was just guarding a bunch of eggs! Where is the treasure?"
—Xalcorin the bard
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
The air itself shuddered at the wizard's words, and from the dark beyond, her call was answered.
Scorching Ray — : This creature deals 4 damage to each opponent.
"The Lord of Murder has freed me from the shackles of mortal laws and gifted me with fire to carry out his will."
Breath Weapon deals 2 damage to each non-Dragon creature.
"In the name of Tempus, Lord of Battles, you will die honorably in righteous fire."
Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
When Sarevok's deception was unmasked, the cheering crowd erupted into an outraged mob.
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
You have traveled to many places, over mountains and across seas, but a new journey always calls.
Flying
Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Choose a Background (You can have a Background as a second commander.)