The List

PLST · 4985 cards · Released

Flamekin Village
Land

As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.

: Add .

, : Target creature gains haste until end of turn.

Ghost Quarter
Land

: Add .

, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Deserted, but not uninhabited.

Sandsteppe Citadel
Land

This land enters tapped.

: Add , , or .

That which endures, survives.

Elite Scaleguard
Creature — Human Soldier

When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3
Deepglow Skate
Creature — Fish

When this creature enters, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.

3/3
Daretti, Scrap Savant
Legendary Planeswalker — Daretti

[+2]: Discard up to two cards, then draw that many cards.

[−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

[−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."

Daretti, Scrap Savant can be your commander.

Loyalty: 3
Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

Memory Erosion
Enchantment

Whenever an opponent casts a spell, that player mills two cards.

"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."

—Lodus of the Ethersworn

Mulldrifter
Creature — Elemental

Flying

When this creature enters, draw two cards.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

2/2
Slipstream Eel
Creature — Fish Beast

This creature can't attack unless defending player controls an Island.

Cycling (, Discard this card: Draw a card.)

"It's a fine way to travel, if you don't mind the smell."

6/6
Thrummingbird
Creature — Phyrexian Bird Horror

Flying

Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1
Festercreep
Creature — Elemental

This creature enters with a +1/+1 counter on it.

, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.

A single festercreep isn't alone. It's already an infestation.

0/0
Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

Only a thin layer of dirt separates civilization from an undead apocalypse.

2/2
Sewer Nemesis
Creature — Horror

As this creature enters, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player mills a card.

*/*
Vow of Malice
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Curse of the Nightly Hunt
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls attack each combat if able.

When the moon rises and the bloodlust takes hold, nothing matters but the kill.

Faithless Looting
Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"

Fall of the Hammer
Instant

Target creature you control deals damage equal to its power to another target creature.

It is unwise to insult the god of the forge. It is also unwise to stand near anyone else who has insulted him.

Fiend Hunter
Creature — Human Cleric

When this creature enters, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3
Desert Twister
Sorcery

Destroy target permanent.

Massive, mindless, and imbued with one terrible purpose.

Essence Warden
Creature — Elf Shaman

Whenever another creature enters, you gain 1 life.

"The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall."

—Eladamri, Lord of Leaves

1/1
Imperious Perfect
Creature — Elf Warrior

Other Elves you control get +1/+1.

, : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2
Mulch
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.

Mycoloth
Creature — Fungus

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

4/4
Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Nature doesn't walk.

Spider Spawning
Sorcery

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Thornweald Archer
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.

2/1
Mirror Entity
Creature — Shapeshifter

Changeling (This card is every creature type.)

: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1
Wellwisher
Creature — Elf

: You gain 1 life for each Elf on the battlefield.

"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."

1/1
Roon of the Hidden Realm
Legendary Creature — Rhino Soldier

Vigilance, trample

, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"Time and space are just new battlefields to be mastered."

4/4
Skyward Eye Prophets
Creature — Human Wizard

Vigilance

: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.

3/3
Terminate
Instant

Destroy target creature. It can't be regenerated.

"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that."

—Taani, berserker of Etlan

Gwyllion Hedge-Mage
Creature — Hag Wizard

When this creature enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.

When this creature enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

2/2
Mistmeadow Witch
Creature — Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

1/1
Righteous Cause
Enchantment

Whenever a creature attacks, you gain 1 life.

"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand."

—Akroma, angelic avenger

Bonehoard
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip

Eldrazi Monument
Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.

"Gods don't die. They merely slumber."

—Ayli, Kamsa cleric

Akoum Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Faerie Conclave
Land

This land enters tapped.

: Add .

: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Arcane Denial
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Hada Spy Patrol
Creature — Human Rogue

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

This creature can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

This creature can't be blocked.

1/1
Thornwind Faeries
Creature — Faerie

Flying

: This creature deals 1 damage to any target.

Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.

1/1
Evincar's Justice
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.

Phyrexian Plaguelord
Creature — Phyrexian Carrier

, Sacrifice this creature: Target creature gets -4/-4 until end of turn.

Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"The final stage of the illness: delirium, convulsions, and death."

—Phyrexian progress notes

4/4
Phyrexian Rager
Creature — Phyrexian Horror

When this creature enters, you draw a card and you lose 1 life.

"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."

—Sheoldred, Whispering One

2/2
Shriekmaw
Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When this creature enters, destroy target nonartifact, nonblack creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

3/2
Victimize
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me."

—Zul Ashur, lich lord

Death by Dragons
Sorcery

Each player other than target player creates a 5/5 red Dragon creature token with flying.

Suddenly, Eldo felt very alone.

Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3
Sulfurous Blast
Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

Darksteel Mutation
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Infinitely powerless.

Beastmaster Ascension
Enchantment

Whenever a creature you control attacks, you may put a quest counter on this enchantment.

As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Crescendo of War
Enchantment

At the beginning of each upkeep, put a strife counter on this enchantment.

Attacking creatures get +1/+0 for each strife counter on this enchantment.

Blocking creatures you control get +1/+0 for each strife counter on this enchantment.

Magmatic Force
Creature — Elemental

At the beginning of each upkeep, this creature deals 3 damage to any target.

"Granted, it's the pinnacle of utter destructiveness. So what would you call two of them?"

—Riku of Two Reflections

7/7
Collective Voyage
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Scavenging Ooze
Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2
Spawnwrithe
Creature — Elemental

Trample

Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.

2/2
Aura Shards
Enchantment

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Gaea forged her soldiers into self-wielding weapons that struck down all impurities.

Martyr's Bond
Enchantment

Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.

"Our lives are connected by divine law. The truth of this will be made evident in time."

—Zedruu the Greathearted