The List

PLST · 5588 cards · Released

Mystery Key
Artifact — Equipment

When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mindcrank
Artifact

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

"Let go of your memories and be reborn."

—Argent Etchings, plate 106, passage 27

Battle Angels of Tyr
Creature — Angel Knight

Flying, myriad

Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

4/4
Mutavault
Land

: Add .

: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Some worlds possess a hidden core where life's essence constantly surges.

Run Away Together
Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

True love means always knowing what's on the other's mind.

Sapphire Dragon
Creature — Dragon

Flying

Whenever this creature attacks or blocks, scry 2.

5/6
Psionic Pulse
Instant — Adventure

Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)

Sword Coast Serpent
Creature — Serpent Dragon

This creature can't be blocked as long as you've cast a noncreature spell this turn.

6/6
Capsizing Wave
Instant — Adventure

Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Parasitic Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.

Afterlife Insurance
Instant

Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

As far as the Orzhov Syndicate is concerned, it is the height of irresponsibility not to have a plan for your own ghost.

Conclave Evangelist
Creature — Elephant Cleric

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

4/4
Portal Manipulator
Creature — Human Wizard

Flash

When this creature enters during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.

"The next punch you throw hits the back of your own head."

3/2
Sumala Rumblers
Creature — Wurm

Sumala Rumblers's power is equal to the number of creatures you control.

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

*/4
Slip Out the Back
Instant

Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

"I was never here."

Ikra Shidiqi, the Usurper
Legendary Creature — Snake Wizard

Menace

Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.

Partner (You can have two commanders if both have partner.)

"Now the scaled ones rule Tarkir."

3/7
Ingot Chewer
Creature — Elemental

When this creature enters, destroy target artifact.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Elementals are ideas given form. This one is the idea of "smashitude."

3/3
Rite of the Raging Storm
Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."

Taurean Mauler
Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2
Tuktuk the Explorer
Legendary Creature — Goblin

Haste

When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.

1/1
Warchief Giant
Creature — Giant Warrior

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/3
Artisan of Kozilek
Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

10/9
Relic Crush
Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.

Migratory Route
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Bottle Gnomes
Artifact Creature — Gnome

Sacrifice this creature: You gain 3 life.

Reinforcements . . . or refreshments?

1/3
Caged Sun
Artifact

As this artifact enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.

Cathodion
Artifact Creature — Construct

When this creature dies, add .

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.

3/3
Cauldron of Souls
Artifact

: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Coldsteel Heart
Snow Artifact

This artifact enters tapped.

As this artifact enters, choose a color.

: Add one mana of the chosen color.

The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.

Crystalline Crawler
Artifact Creature — Construct

Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

Remove a +1/+1 counter from this creature: Add one mana of any color.

: Put a +1/+1 counter on this creature.

1/1
Brave the Sands
Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

Myr Retriever
Artifact Creature — Myr

When this creature dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.

1/1
Myr Sire
Artifact Creature — Phyrexian Myr

When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

For the Phyrexians, death is not an end, nor a one-time occurrence.

1/1
Palladium Myr
Artifact Creature — Myr

: Add .

The myr are like the Glimmervoid: blank canvases on which to build grand creations.

2/2
Sandstone Oracle
Artifact Creature — Sphinx

Flying

When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4
Thought Vessel
Artifact

You have no maximum hand size.

: Add .

Infinite possibilities contained in a finite space.

Trading Post
Artifact

, , Discard a card: You gain 4 life.

, , Pay 1 life: Create a 0/1 white Goat creature token.

, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.

, , Sacrifice an artifact: Draw a card.

Ash Barrens
Land

: Add .

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Blasted Landscape
Land

: Add .

Cycling (, Discard this card: Draw a card.)

Dreadship Reef
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of and/or .

Flamekin Village
Land

As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.

: Add .

, : Target creature gains haste until end of turn.

Ghost Quarter
Land

: Add .

, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Deserted, but not uninhabited.

Sandsteppe Citadel
Land

This land enters tapped.

: Add , , or .

That which endures, survives.

Elite Scaleguard
Creature — Human Soldier

When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3
Herald of the Host
Creature — Angel

Flying, vigilance

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

4/4
Deepglow Skate
Creature — Fish

When this creature enters, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.

3/3
Daretti, Scrap Savant
Legendary Planeswalker — Daretti

[+2]: Discard up to two cards, then draw that many cards.

[−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

[−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."

Daretti, Scrap Savant can be your commander.

Loyalty: 3
Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

Memory Erosion
Enchantment

Whenever an opponent casts a spell, that player mills two cards.

"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."

—Lodus of the Ethersworn

Mulldrifter
Creature — Elemental

Flying

When this creature enters, draw two cards.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

2/2
Slipstream Eel
Creature — Fish Beast

This creature can't attack unless defending player controls an Island.

Cycling (, Discard this card: Draw a card.)

"It's a fine way to travel, if you don't mind the smell."

6/6
Thrummingbird
Creature — Phyrexian Bird Horror

Flying

Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1
Festercreep
Creature — Elemental

This creature enters with a +1/+1 counter on it.

, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.

A single festercreep isn't alone. It's already an infestation.

0/0
Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

Only a thin layer of dirt separates civilization from an undead apocalypse.

2/2
Sewer Nemesis
Creature — Horror

As this creature enters, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player mills a card.

*/*
Syphon Flesh
Sorcery

Each other player sacrifices a creature of their choice. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

Necromancers deal in commodities far more precious than gold and grain.

Vow of Malice
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Curse of the Nightly Hunt
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls attack each combat if able.

When the moon rises and the bloodlust takes hold, nothing matters but the kill.

Faithless Looting
Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"

Fall of the Hammer
Instant

Target creature you control deals damage equal to its power to another target creature.

It is unwise to insult the god of the forge. It is also unwise to stand near anyone else who has insulted him.

Fiend Hunter
Creature — Human Cleric

When this creature enters, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3
Desert Twister
Sorcery

Destroy target permanent.

Massive, mindless, and imbued with one terrible purpose.