Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Pierce the Sky deals 7 damage to target creature with flying.
Llanowar elves conceal their ballistae in the upper canopy of the forest, ready to clear the skies of any intruder.
Kicker (You may pay an additional as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Thallids herd saprolings from place to place in search of detritus to feed them.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.
Create three 1/1 green Saproling creature tokens.
As the irrepressible power of a dormant Multani courses through Yavimaya, the forest passes judgment on travelers and natives alike. Only the fungus prospers.
When this creature enters, create a 1/1 green Saproling creature token.
"When their community grows cluttered, thallids begin a traditional bobbing dance, then trek out in all directions."
—Sarpadian Empires, vol. III
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
"My child grew from rot and ruin, yet she bloomed."
—Multani
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
"Whatever faith you have in Serra, she has more in you."
—Lyra Dawnbringer
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
As Jhoira restored the Weatherlight, a mushroom growing in its hold unexpectedly became her first crew member.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands.
[−3]: Put target nonland permanent into its owner's library third from the top.
[−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach this Equipment to target creature you control.
Equip
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Forged out of flowstone for the queen of Vesuva.
, : Tap target artifact, creature, or land.
Ice may thaw, but malice never does.
Destroy target artifact or enchantment. You gain 4 life.
"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."
—Song of All, canto 1008
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)
It has witnessed history's most significant events, one incarnation after another.
: Add for each artifact you control named Powerstone Shard.
"Light passing through a powerstone is refracted by eternity and colored by planar energy. I wonder how the world appeared through Urza's eyes?"
—Teferi
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Sometimes the only difference between a martyr and a hero is a sword."
—Captain Sisay, Memoirs
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Like a cross between a spider and a spyglass, but friendlier.
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."
Equip
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
This land enters tapped unless you control a Mountain or a Plains.
: Add or .
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
This land enters tapped.
: Add .
, , Sacrifice this land: Draw two cards.
This land enters tapped unless you control an Island or a Mountain.
: Add or .
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add .
"The wind whispers, 'come home,' but I cannot."
—Teferi
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
"The spirit of Serra raised Brindri high and commanded her to keep the balance."
—Song of All, canto 524
Flying
"My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus."
Flying, first strike
Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Theologians now believe the Ancestor was another divine form of Serra.
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."
This spell costs less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
For cryomancers, studying the Ice Age isn't just an academic exercise.
Flash
When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Saved from destruction by one planeswalker's sacrifice, the Eliterate colony forswore the taking of life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse?
, Sacrifice an artifact: Draw a card.
Though it was laid to waste by the brothers, many schools of magic trace their origins to the College of Lat-Nam, including the first Tolarian Academy.
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The fire spell stuttered and broke. Its pieces reached Teferi out of rhythm, meaningless.
Flying
This creature gets +1/+0 for each basic Island you control.
The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.
Creatures you control with power or toughness 1 or less can't be blocked.
"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.
III — Return all tapped creatures to their owners' hands.
This spell costs less to cast if you control a Wizard.
Counter target spell.
"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."
—Naban, dean of iteration
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
"My heart is not mine, it is Belzenlok's. All hearts are his, and all blood."
—"Rite of Belzenlok"
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, each opponent discards two cards.
"Take their faces. The lips of these unbelievers may yet honor the Demonlord."
Destroy target nonlegendary creature.
"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."
—Chainer's Torment
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
In the Cabal, death is just another mark of devotion.
: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The Cabal assured the Seven Houses that hostages receive all the food and rest they require.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature or planeswalker of their choice.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"Urborg used to be lovely—scenic volcanoes, respectable lich lords. Since the Cabal came with their nightmares and thrulls, it's all gone to the worms."
—Mister Lostspoons, Skulltown gossip