The List

PLST · 5045 cards · Released

Elvish Archdruid
Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Add for each Elf you control.

"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."

2/2
Maverick Thopterist
Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

2/2
Reclusive Artificer
Creature — Human Artificer

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, you may have it deal damage to target creature equal to the number of artifacts you control.

It's not wise to disturb an artist at work.

2/3
Pyrite Spellbomb
Artifact

, Sacrifice this artifact: It deals 2 damage to any target.

, Sacrifice this artifact: Draw a card.

"Melt that which was never frozen."

—Spellbomb inscription

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2
Ezuri's Archers
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Whenever this creature blocks a creature with flying, this creature gets +3/+0 until end of turn.

Eyes and arrows trained ever skyward.

1/2
Howlsquad Heavy
Creature — Goblin Mercenary

Start your engines!

Other Goblins you control have haste.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.

Max speed : Add for each Goblin you control.

2/3
Beck
Sorcery

Whenever a creature enters this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Call
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Flesh
Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

Blood
Sorcery

Target creature you control deals damage equal to its power to any target.

Fuse (You may cast one or both halves of this card from your hand.)

Give
Sorcery

Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)

Take
Sorcery

Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)

Wear
Instant

Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

Tear
Instant

Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

Maze's End
Land

This land enters tapped.

: Add .

, , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Opal Lake Gatekeepers
Creature — Vedalken Soldier

When this creature enters, if you control two or more Gates, you may draw a card.

Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.

2/4
Gruul War Chant
Enchantment

Attacking creatures you control get +1/+0 and have menace.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."

—Kroshkar, Gruul shaman

Master of Cruelties
Creature — Demon

First strike, deathtouch

This creature can only attack alone.

Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.

1/4
Ral Zarek
Legendary Planeswalker — Ral

[+1]: Tap target permanent, then untap another target permanent.

[−2]: Ral Zarek deals 3 damage to any target.

[−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Loyalty: 4
Pain Magnification
Enchantment

Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.

The Rakdos make sure their victims remember their pain—or at least give up a little bit of their sanity in order to forget.

Sky Hussar
Creature — Human Knight

Flying

When this creature enters, untap all creatures you control.

Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)

4/3
Proclamation of Rebirth
Sorcery

Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.

Forecast , Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)

Odds
Instant

Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.

Ends
Instant

Target player sacrifices two attacking creatures of their choice.

Magewright's Stone
Artifact

, : Untap target creature that has an activated ability with in its cost.

The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.

Rakdos Riteknife
Artifact — Equipment

Equipped creature gets +1/+0 for each blood counter on this Equipment and has ", Sacrifice a creature: Put a blood counter on Rakdos Riteknife."

, Sacrifice this Equipment: Target player sacrifices a permanent of their choice for each blood counter on this Equipment.

Equip

Walking Archive
Artifact Creature — Golem

Defender (This creature can't attack.)

This creature enters with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature.

: Put a +1/+1 counter on this creature.

1/1
Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Ghost Quarter
Land

: Add .

, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Where wasted life cries out to be reborn.

Plaxmanta
Creature — Beast

Flash

When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

When this creature enters, sacrifice it unless was spent to cast it.

2/2
Spell Snare
Instant

Counter target spell with mana value 2.

Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.

Ogre Gatecrasher
Creature — Ogre Rogue

When this creature enters, destroy target creature with defender.

A popular game among ogres is to see how many revolutions a head can make before it pops off.

3/3
Celestial Ancient
Creature — Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."

—Josuri

3/3
Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"

—Alovnek, Boros guildmage

Indrik Stomphowler
Creature — Beast

When this creature enters, destroy target artifact or enchantment.

"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."

—Simic research notes

4/4
Patagia Viper
Creature — Snake

Flying

When this creature enters, create two 1/1 green and blue Snake creature tokens.

When this creature enters, sacrifice it unless was spent to cast it.

2/1
Utopia Sprawl
Enchantment — Aura

Enchant Forest

As this Aura enters, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Pyreheart Wolf
Creature — Wolf

Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1
Dawntreader Elk
Creature — Elk

, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Silent as winter snow, it seeks wild places unspoiled by the walking dead.

2/2
Hunger of the Howlpack
Instant

Put a +1/+1 counter on target creature.

Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

"Werewolves are an unholy mix of a predator's instinct and a human's hatred."

—Alena, trapper of Kessig

Strangleroot Geist
Creature — Spirit

Haste

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Geists of the hanged often haunt the tree on which they died.

2/1
Wild Hunger
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

Young Wolf
Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.

1/1
Diregraf Captain
Creature — Zombie Soldier

Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.

Though its mind has long since rotted away, it wields a sword with deadly skill.

2/2
Drogskol Captain
Creature — Spirit Soldier

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Dead or alive, true leaders can inspire an entire army.

2/2
Stromkirk Captain
Creature — Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."

—Runo Stromkirk

2/2
Elbrus, the Binding Blade
Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, then transform it.

Equip

Those who grasp its hilt soon hear the demon's call.

Withengar Unbound
Legendary Creature — Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

There are not enough lives on Innistrad to satisfy his thirst for retribution.

13/13
Helvault
Legendary Artifact

, : Exile target creature you control.

, : Exile target creature you don't control.

When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Counterlash
Instant

Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.

"Pathetic. Let me show you how it's done."

Curse of Echoes
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Burden of Guilt
Enchantment — Aura

Enchant creature

: Tap enchanted creature.

"Grab an axe and defend the gate! Your despair is an extravagance we can ill afford."

—Thalia, Knight-Cathar

Stormbound Geist
Creature — Spirit

Flying

This creature can block only creatures with flying.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/2
Geralf's Messenger
Creature — Zombie

This creature enters tapped.

When this creature enters, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

3/2
Jazal Goldmane
Legendary Creature — Cat Warrior

First strike (This creature deals combat damage before creatures without first strike.)

: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."

—Ajani Goldmane

4/4
Odric, Lunarch Marshal
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3
Urza's Ruinous Blast
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

Centuries ago, one man's vengeance plunged the world into ice and darkness.

Echoing Truth
Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

A single lie unleashes a tide of disbelief.

Atla Palani, Nest Tender
Legendary Creature — Human Shaman

, : Create a 0/1 green Egg creature token with defender.

Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

2/3
Murmuring Bosk
Land — Forest

(: Add .)

As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.

: Add or . This land deals 1 damage to you.

Nomad Outpost
Land

This land enters tapped.

: Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."

—Zurgo, khan of the Mardu

Greensleeves, Maro-Sorcerer
Legendary Creature — Elemental Sorcerer

Protection from planeswalkers and from Wizards

Greensleeves's power and toughness are each equal to the number of lands you control.

Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.

*/*
The Reaver Cleaver
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."

Equip

Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3
Gempalm Incinerator
Creature — Goblin

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

"I've got this under control! Probably!"

2/1