The List

PLST · 5588 cards · Released

Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Ghost Quarter
Land

: Add .

, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Where wasted life cries out to be reborn.

Plaxmanta
Creature — Beast

Flash

When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

When this creature enters, sacrifice it unless was spent to cast it.

2/2
Spell Snare
Instant

Counter target spell with mana value 2.

Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.

Ogre Gatecrasher
Creature — Ogre Rogue

When this creature enters, destroy target creature with defender.

A popular game among ogres is to see how many revolutions a head can make before it pops off.

3/3
Celestial Ancient
Creature — Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."

—Josuri

3/3
Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"

—Alovnek, Boros guildmage

Indrik Stomphowler
Creature — Beast

When this creature enters, destroy target artifact or enchantment.

"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."

—Simic research notes

4/4
Patagia Viper
Creature — Snake

Flying

When this creature enters, create two 1/1 green and blue Snake creature tokens.

When this creature enters, sacrifice it unless was spent to cast it.

2/1
Utopia Sprawl
Enchantment — Aura

Enchant Forest

As this Aura enters, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Pyreheart Wolf
Creature — Wolf

Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1
Dawntreader Elk
Creature — Elk

, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Silent as winter snow, it seeks wild places unspoiled by the walking dead.

2/2
Hunger of the Howlpack
Instant

Put a +1/+1 counter on target creature.

Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

"Werewolves are an unholy mix of a predator's instinct and a human's hatred."

—Alena, trapper of Kessig

Strangleroot Geist
Creature — Spirit

Haste

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Geists of the hanged often haunt the tree on which they died.

2/1
Wild Hunger
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

Young Wolf
Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.

1/1
Diregraf Captain
Creature — Zombie Soldier

Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.

Though its mind has long since rotted away, it wields a sword with deadly skill.

2/2
Drogskol Captain
Creature — Spirit Soldier

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Dead or alive, true leaders can inspire an entire army.

2/2
Stromkirk Captain
Creature — Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."

—Runo Stromkirk

2/2
Elbrus, the Binding Blade
Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, then transform it.

Equip

Those who grasp its hilt soon hear the demon's call.

Withengar Unbound
Legendary Creature — Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

There are not enough lives on Innistrad to satisfy his thirst for retribution.

13/13
Helvault
Legendary Artifact

, : Exile target creature you control.

, : Exile target creature you don't control.

When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Counterlash
Instant

Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.

"Pathetic. Let me show you how it's done."

Curse of Echoes
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Burden of Guilt
Enchantment — Aura

Enchant creature

: Tap enchanted creature.

"Grab an axe and defend the gate! Your despair is an extravagance we can ill afford."

—Thalia, Knight-Cathar

Stormbound Geist
Creature — Spirit

Flying

This creature can block only creatures with flying.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2/2
Geralf's Messenger
Creature — Zombie

This creature enters tapped.

When this creature enters, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

3/2
Mikaeus, the Unhallowed
Legendary Creature — Zombie Cleric

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a Human deals damage to you, destroy it.

Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5
Jazal Goldmane
Legendary Creature — Cat Warrior

First strike (This creature deals combat damage before creatures without first strike.)

: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."

—Ajani Goldmane

4/4
Odric, Lunarch Marshal
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3
Urza's Ruinous Blast
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

Centuries ago, one man's vengeance plunged the world into ice and darkness.

Echoing Truth
Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

A single lie unleashes a tide of disbelief.

Atla Palani, Nest Tender
Legendary Creature — Human Shaman

, : Create a 0/1 green Egg creature token with defender.

Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

2/3
Murmuring Bosk
Land — Forest

(: Add .)

As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.

: Add or . This land deals 1 damage to you.

Nomad Outpost
Land

This land enters tapped.

: Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."

—Zurgo, khan of the Mardu

Greensleeves, Maro-Sorcerer
Legendary Creature — Elemental Sorcerer

Protection from planeswalkers and from Wizards

Greensleeves's power and toughness are each equal to the number of lands you control.

Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.

*/*
General Marhault Elsdragon
Legendary Creature — Elf Warrior

Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.

Driven by rage, directed by his emperor's claw.

4/4
Shanid, Sleepers' Scourge
Legendary Creature — Human Knight

Menace

Other legendary creatures you control have menace.

Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.

2/4
Tor Wauki the Younger
Legendary Creature — Human Archer

Reach, lifelink

If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Whenever you cast an instant or sorcery spell, Tor Wauki deals 2 damage to any target.

3/3
The Reaver Cleaver
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."

Equip

Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3
Empty the Warrens
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Kicking the warren

—Argivian expression meaning "causing trouble"

Gempalm Incinerator
Creature — Goblin

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

"I've got this under control! Probably!"

2/1
Goblin Matron
Creature — Goblin

When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

A mother only a child could love.

1/1
Mogg War Marshal
Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters or dies, create a 1/1 red Goblin creature token.

1/1
Siege-Gang Commander
Creature — Goblin

When this creature enters, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: This creature deals 2 damage to any target.

"Ready . . . uh . . . fire!"

2/2
Call of the Herd
Sorcery

Create a 3/3 green Elephant creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fa'adiyah Seer
Creature — Human Shaman

: Draw a card and reveal it. If it isn't a land card, discard it.

She nurtures each flower from seed to blossom, and in return, they whisper secrets only she can hear.

1/1
Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future.

Spiritmonger
Creature — Beast

Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.

: Regenerate this creature.

: This creature becomes the color of your choice until end of turn.

6/6
Savannah Lions
Creature — Cat

"One alone is fearsome; one among many is unstoppable."

—Benalish proverb

2/1
Smoldering Crater
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4
Congregate
Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."

—Song of All, canto 642

Ovinomancer
Creature — Human Wizard

When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand.

, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

0/1
Chainer's Edict
Sorcery

Target player sacrifices a creature of their choice.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadow Prophecy
Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.

"Lord Windgrace, grant me wisdom."

Urborg Repossession
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.

Keldon Strike Team
Creature — Human Warrior

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.

As long as this creature entered this turn, creatures you control have haste.

3/1
Meria's Outrider
Creature — Elf Archer

Reach

Domain — When this creature enters, it deals damage to each opponent equal to the number of basic land types among lands you control.

Arrows fashioned from the living wood of Yavimaya carry all of the forest's rage in their fire-hardened points.

4/4
Rundvelt Hordemaster
Creature — Goblin Warrior

Other Goblins you control get +1/+1.

Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

1/1