The List

PLST · 5588 cards · Released

Smash to Dust
Sorcery

Choose one —

• Destroy target artifact.

• Destroy target creature with defender.

• Smash to Dust deals 1 damage to each creature your opponents control.

Twinferno
Instant

Choose one —

• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"More fire?" Jaya asked.

"More fire," Jodah agreed.

Destroy Evil
Instant

Choose one —

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.

Serra's grace most often manifests as a healing touch, but it may also grant a merciful death.

Tail Swipe
Instant

Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Tear Asunder
Instant

Kicker (You may pay an additional as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

No one knew why the spiritmongers were so enraged by Phyrexian technology, but it was a stroke of good luck for the Coalition.

Balmor, Battlemage Captain
Legendary Creature — Bird Wizard

Flying

Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

"Even the most hardened armies are ill-equipped to defend against an onslaught from the sky."

1/3
Elas il-Kor, Sadistic Pilgrim
Legendary Creature — Phyrexian Kor Cleric

Deathtouch

Whenever another creature you control enters, you gain 1 life.

Whenever another creature you control dies, each opponent loses 1 life.

"All will bow to the Whispering One."

2/2
Raff, Weatherlight Stalwart
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.

: Creatures you control get +1/+1 and gain vigilance until end of turn.

"This old ship has seen a lot, but she's not done yet."

1/3
Ratadrabik of Urborg
Legendary Creature — Zombie Wizard

Vigilance, ward

Other Zombies you control have vigilance.

Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.

3/3
Tura Kennerüd, Skyknight
Legendary Creature — Human Knight

Flying

Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.

"The sky is my birthright. I dare you to try and take it from me."

3/3
Relic of Legends
Artifact

: Add one mana of any color.

Tap an untapped legendary creature you control: Add one mana of any color.

"If the worst parts of history can repeat themselves, it stands to reason that the best parts can as well."

—Teferi

Crystal Grotto
Land

When this land enters, scry 1.

: Add .

, : Add one mana of any color.

Sunlit Marsh
Land — Plains Swamp

(: Add or .)

This land enters tapped.

Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.

Phyrexian Missionary
Creature — Phyrexian Human Cleric

Kicker (You may pay an additional as you cast this spell.)

Lifelink

When this creature enters, if it was kicked, return target creature card from your graveyard to your hand.

2/3
Resolute Reinforcements
Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, create a 1/1 white Soldier creature token.

Morale rarely survives the sudden appearance of a squad of Sursi skirmishers at an army's flank.

1/1
Battlewing Mystic
Creature — Bird Wizard

Kicker (You may pay an additional as you cast this spell.)

Flying

When this creature enters, if it was kicked, discard your hand, then draw two cards.

2/1
Combat Research
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Protect the Negotiators
Instant

Kicker (You may pay an additional as you cast this spell.)

If this spell was kicked, create a 1/1 white Soldier creature token.

Counter target spell unless its controller pays for each creature you control.

Tolarian Terror
Creature — Serpent

This spell costs less to cast for each instant and sorcery card in your graveyard.

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Afterward, a number of treatises on sea serpent morphology were swiftly revised.

5/5
Battle-Rage Blessing
Instant

Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Since when is it cheating to give one side an unfair advantage?"

—Braids

Braids, Arisen Nightmare
Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

3/3
Charge
Instant

Creatures you control get +1/+1 until end of turn.

"Honor rides before us. All we have to do is catch up."

—Danitha Capashen

Phyrexian Scriptures
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.

II — Destroy all nonartifact creatures.

III — Exile all opponents' graveyards.

Rat Colony
Creature — Rat

This creature gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.

Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.

2/1
Thallid Omnivore
Creature — Fungus

, Sacrifice another creature: This creature gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.

Thelon of Havenwood created thallids as a food source in times of darkness. Thallids did the same with saprolings.

3/3
Windgrace Acolyte
Creature — Cat Warrior

Flying

When this creature enters, mill three cards and you gain 3 life.

Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.

3/2
Yargle, Glutton of Urborg
Legendary Creature — Frog Spirit

When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body.

9/3
Bloodstone Goblin
Creature — Goblin Warrior

Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

The stone whispers tales of darkness and fire. She replies, "Tell me more."

2/2
Fervent Strike
Instant

Target creature gets +1/+0 and gains first strike and haste until end of turn.

"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises."

—"Legends of the Firedancer"

Danitha Capashen, Paragon
Legendary Creature — Human Knight

First strike, vigilance, lifelink

Aura and Equipment spells you cast cost less to cast.

"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."

2/2
The Flame of Keld
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.

II — Draw two cards.

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Ghitu Chronicler
Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

"What fire forged, fire remembers."

1/3
Ghitu Lavarunner
Creature — Human Wizard

As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and as soon as it comes under your control.)

Tolarians teach the theory of pyromancy. The Ghitu prefer applied research.

1/2
Goblin Chainwhirler
Creature — Goblin Warrior

First strike

When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.

"The trick is, once you get moving, don't stop!"

3/3
Goblin Warchief
Creature — Goblin Warrior

Goblin spells you cast cost less to cast.

Goblins you control have haste.

Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.

2/2
Jaya's Immolating Inferno
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

Centuries ago, a pyromancer's spark ignited a fiery conflagration.

Keldon Overseer
Creature — Human Warrior

Kicker (You may pay an additional as you cast this spell.)

Haste

When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

3/1
Rampaging Cyclops
Creature — Cyclops

This creature gets -2/-0 as long as two or more creatures are blocking it.

Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.

4/4
Dauntless Bodyguard
Creature — Human Knight

As this creature enters, choose another creature you control.

Sacrifice this creature: The chosen creature gains indestructible until end of turn.

The Benalish aristocracy is hereditary, but the loyalty of its subjects is earned.

2/1
Run Amok
Instant

Target attacking creature gets +3/+3 and gains trample until end of turn.

Keld faced an apocalypse to fulfill a dire prophecy. Now Keldons have nothing left to believe in except themselves.

Seismic Shift
Sorcery

Destroy target land. Up to two target creatures can't block this turn.

"Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian."

—The First Eruption

Skirk Prospector
Creature — Goblin

Sacrifice a Goblin: Add .

Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignorant of the destruction above.

1/1
Two-Headed Giant
Creature — Giant Warrior

Whenever this creature attacks, flip two coins. If both coins come up heads, this creature gains double strike until end of turn. If both coins come up tails, this creature gains menace until end of turn.

He watches the pass in both directions, and all must pay his toll.

4/4
Adventurous Impulse
Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Every odyssey begins with a single step.

Arbor Armament
Instant

Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)

"Llanowar's boughs are ever ready

To unleash an autumn of steel leaves."

—"Song of Freyalise"

Baloth Gorger
Creature — Beast

Kicker (You may pay an additional as you cast this spell.)

If this creature was kicked, it enters with three +1/+1 counters on it.

A baloth only cares about the many things it eats and the few things that eat it.

4/4
Broken Bond
Sorcery

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

"I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over."

Evra, Halcyon Witness
Legendary Creature — Avatar

Lifelink

: Exchange your life total with Evra's power.

"Light from the Null Moon took form—a mirage made real, alone in grandeur, isolated in a world that once had been its own."

—Fall of the Thran

4/4
Gaea's Blessing
Sorcery

Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.

When this card is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Protector
Creature — Elemental Warrior

This creature must be blocked if able.

Fallen Phyrexians were transmuted into elementals by Gaea long ago, but Yavimaya's other inhabitants still regard them with unease.

4/2
Gift of Growth
Instant

Kicker (You may pay an additional as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

Krosan Druid
Creature — Centaur Druid

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, you gain 10 life.

"Druids endure disaster as seeds endure winter. Now Krosa blooms once more."

2/3
Excavation Elephant
Creature — Elephant

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.

3/5
The Mending of Dominaria
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Pierce the Sky
Instant

Pierce the Sky deals 7 damage to target creature with flying.

Llanowar elves conceal their ballistae in the upper canopy of the forest, ready to clear the skies of any intruder.

Saproling Migration
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

Thallids herd saprolings from place to place in search of detritus to feed them.

Song of Freyalise
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain ": Add one mana of any color."

III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Fall of the Thran
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.

II, III — Each player returns two land cards from their graveyard to the battlefield.

Spore Swarm
Instant

Create three 1/1 green Saproling creature tokens.

As the irrepressible power of a dormant Multani courses through Yavimaya, the forest passes judgment on travelers and natives alike. Only the fungus prospers.

Yavimaya Sapherd
Creature — Fungus

When this creature enters, create a 1/1 green Saproling creature token.

"When their community grows cluttered, thallids begin a traditional bobbing dance, then trek out in all directions."

—Sarpadian Empires, vol. III

2/2