The List

PLST · 4985 cards · Released

Grumgully, the Generous
Legendary Creature — Goblin Shaman

Each other non-Human creature you control enters with an additional +1/+1 counter on it.

"Does it matter what it is? Take it and be grateful!"

3/3
Maraleaf Pixie
Creature — Faerie

Flying

: Add or .

Neither hostile nor friendly, pixies flit through the forest seeking the treasures of the wilds.

2/2
Outlaws' Merriment
Enchantment

At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.

• 2/1 Human Cleric with lifelink and haste.

• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."

The Royal Scions
Legendary Planeswalker — Will Rowan

[+1]: Draw a card, then discard a card.

[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.

[−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

Loyalty: 5
All That Glitters
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.

Linden, the Steadfast Queen
Legendary Creature — Human Noble

Vigilance (Attacking doesn't cause this creature to tap.)

Whenever a white creature you control attacks, you gain 1 life.

"Until my last breath, I will defend the realm."

3/3
Deathless Knight
Creature — Skeleton Knight

Haste

When you gain life for the first time each turn, return this card from your graveyard to your hand.

"Headed to the wilds? Beware the dead riders who serve the Shadow Queen."

—Scalan, Edgewall innkeeper

4/2
Lonesome Unicorn
Creature — Unicorn

Vigilance

3/3
Rider in Need
Sorcery — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

Enchanted Carriage
Artifact — Vehicle

When this Vehicle enters, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4
Heraldic Banner
Artifact

As this artifact enters, choose a color.

Creatures you control of the chosen color get +1/+0.

: Add one mana of the chosen color.

Lucky Clover
Artifact

Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.

Syr Branigan always remembered to kiss his good luck charm, having lost his foot to wolverines the last time he forgot.

Signpost Scarecrow
Artifact Creature — Scarecrow

Vigilance

: Add one mana of any color.

"Accursed scarecrow! Sending folk in every direction is the same as sending them nowhere at all."

—Corliss the Wanderer

2/4
Sorcerer's Broom
Artifact Creature — Spirit

Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of this creature.

"Reynald wished for an army to sweep away his enemies. The fae king smiled."

Beyond the Great Henge

2/1
Stonecoil Serpent
Artifact Creature — Snake

Reach, trample, protection from multicolored

This creature enters with X +1/+1 counters on it.

Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.

0/0
Witch's Oven
Artifact

, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")

The wafting smells are both scrumptious and suspicious.

Castle Garenbrig
Land

This land enters tapped unless you control a Forest.

: Add .

, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

Without Garenbrig's strength, the realm would succumb to the wilds.

Shepherd of the Flock
Creature — Human Peasant

Not all heroes carry swords.

3/1
Usher to Safety
Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Not all heroes carry swords.

Brazen Borrower
Creature — Faerie Rogue

Flash

Flying

This creature can block only creatures with flying.

3/1
Petty Theft
Instant — Adventure

Return target nonland permanent an opponent controls to its owner's hand.

Shining Armor
Artifact — Equipment

Flash

When this Equipment enters, attach it to target Knight you control.

Equipped creature gets +0/+2 and has vigilance.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bonecrusher Giant
Creature — Giant

Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.

Not every tale ends in glory.

4/3
Stomp
Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Not every tale ends in glory.

Beanstalk Giant
Creature — Giant

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

*/*
Fertile Footsteps
Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

Curious Pair
Creature — Human Peasant

"It's gingerbread, like Mother makes. What is there to be afraid of?"

1/3
Treats to Share
Sorcery — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")

"It's gingerbread, like Mother makes. What is there to be afraid of?"

Archon of Absolution
Creature — Archon

Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

3/2
Kenrith, the Returned King
Legendary Creature — Human Noble

: All creatures gain trample and haste until end of turn.

: Put a +1/+1 counter on target creature.

: Target player gains 5 life.

: Target player draws a card.

: Put target creature card from a graveyard onto the battlefield under its owner's control.

5/5
Oko, the Trickster
Legendary Planeswalker — Oko

[+1]: Put two +1/+1 counters on up to one target creature you control.

[0]: Until end of turn, Oko becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.

[−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

Loyalty: 4
Silverflame Squire
Creature — Human Soldier

Beacons along the borderlands are lit at any incursion from the wilds.

2/1
On Alert
Instant — Adventure

Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)

Beacons along the borderlands are lit at any incursion from the wilds.

Syr Alin, the Lion's Claw
Legendary Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.

"The realm must never yield to the chaos of the wilds."

4/4
Thorn Mammoth
Creature — Elephant

Trample

Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.

It will come to the defense of all wild things, from the shivering wren to the towering giant.

6/6
Alela, Artful Provocateur
Legendary Creature — Faerie Warlock

Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.

Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

"Rankle's pranks are child's play. My games will topple kingdoms."

2/3
Chulane, Teller of Tales
Legendary Creature — Human Druid

Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

, : Return target creature you control to its owner's hand.

2/4
Korvold, Fae-Cursed King
Legendary Creature — Dragon Noble

Flying

Whenever Korvold enters or attacks, sacrifice another permanent.

Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

Transformed at his own wedding, he promptly ate the banquet, the gifts, and the guests.

4/4
Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

Tome of Legends
Artifact — Book

This artifact enters with a page counter on it.

Whenever your commander enters or attacks, put a page counter on this artifact.

, , Remove a page counter from this artifact: Draw a card.

True Love's Kiss
Instant

Exile target artifact or enchantment.

Draw a card.

"Be careful, dear. Some people deserve their curses."

—Marawen, barrow witch

Charmed Sleep
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Gadwick, the Wizened
Legendary Creature — Human Wizard

When Gadwick enters, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

His name is spoken only in whispers—but he hears just the same.

3/3
Midnight Clock
Artifact

: Add .

: Put an hour counter on this artifact.

At the beginning of each upkeep, put an hour counter on this artifact.

When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Bartered Cow
Creature — Ox

When this creature dies and when you discard this card, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

At the market, no one heeded Hilda's frantic mooing. The fae curse was turning out even worse than she had feared.

3/3
Syr Elenora, the Discerning
Legendary Creature — Human Knight

Syr Elenora's power is equal to the number of cards in your hand.

When Syr Elenora enters, draw a card.

Spells your opponents cast that target Syr Elenora cost more to cast.

*/4
Tome Raider
Creature — Faerie

Flying

When this creature enters, draw a card.

"Humans are so forgetful. Every page I steal becomes a secret they can't remember."

1/1
Wishful Merfolk
Creature — Merfolk

Defender

: This creature loses defender and becomes a Human until end of turn.

She yearned to walk on dry land so she might take her vengeance there.

3/2
Witching Well
Artifact

When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

, Sacrifice this artifact: Draw two cards.

It was built by the Witch of Lochmere. Most of the wishes it grants are its own.

Bake into a Pie
Instant

Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

"My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love."

Barrow Witches
Creature — Human Warlock

When this creature enters, return target Knight card from your graveyard to your hand.

"Taste the sweetness, breath for breath. Keep the balance, death for death."

—Barrow witch incantation

3/4
Charming Prince
Creature — Human Noble

When this creature enters, choose one —

• Scry 2.

• You gain 3 life.

• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

2/2
Cauldron Familiar
Creature — Cat

When this creature enters, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return this card from your graveyard to the battlefield.

Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew.

1/1
Epic Downfall
Sorcery

Exile target creature with mana value 3 or greater.

The dragon had a lot of things going through his mind that day. He didn't expect a sword to be one of them.

Foulmire Knight
Creature — Zombie Knight

Deathtouch

1/1
Profane Insight
Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Murderous Rider
Creature — Zombie Knight

Lifelink

When this creature dies, put it on the bottom of its owner's library.

2/3
Swift End
Instant — Adventure

Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)

Order of Midnight
Creature — Human Knight

Flying

This creature can't block.

2/2
Alter Fate
Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

Night's Whisper
Sorcery

You draw two cards and lose 2 life.

"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"

—Vraska

Prowling Pangolin
Creature — Pangolin Beast

When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.

"Wait, are we the decoys?"

6/5
Sengir Autocrat
Creature — Human

When this creature enters, create three 0/1 black Serf creature tokens.

When this creature leaves the battlefield, exile all Serf tokens.

"The penalty for idleness is death. The penalty for disputing the penalty is death."

2/2
Skulking Ghost
Creature — Spirit

Flying

When this creature becomes the target of a spell or ability, sacrifice it.

"They exist only so long as the living take no notice."

—Kifimbo, Shadow guildmage

2/1
Urborg Uprising
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Draw a card.

In Urborg, few things are less permanent than death.

Vampiric Tutor
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

True power is achieved through blood and sweat. But mostly blood.

Wake of Vultures
Creature — Bird

Flying

, Sacrifice a creature: Regenerate this creature.

"So the vulture said to the griffin, 'You gonna eat that?'"

—Azeworai, "The Ugly Bird"

3/1
Avarax
Creature — Beast

Haste

When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.

: This creature gets +1/+0 until end of turn.

3/3
Battle Squadron
Creature — Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

*/*
Flame Jab
Sorcery

Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Fire's out. Should be safe now."

—Gnarltrunk