The List

PLST · 4985 cards · Released

Brazen Wolves
Creature — Wolf

Whenever this creature attacks, it gets +2/+0 until end of turn.

With fewer patrols about, Kessig's roads have become prime hunting grounds.

2/3
Distemper of the Blood
Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Prophetic Ravings
Enchantment — Aura

Enchant creature

Enchanted creature has haste and ", Discard a card: Draw a card."

"Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!"

Borrowed Grace
Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

Thermo-Alchemist
Creature — Human Shaman

Defender

: This creature deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap this creature.

"Madness can't touch a mind ignited by genius."

0/3
Backwoods Survivalists
Creature — Human Warrior

Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.

4/3
Crossroads Consecrator
Creature — Human Cleric

, : Target attacking Human gets +1/+1 until end of turn.

"May the steel of your blade match the steel in your soul."

1/2
Eldritch Evolution
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Hamlet Captain
Creature — Human Warrior

Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.

"Bloodsuckers, howlers, monsters from the beyond . . . it doesn't much matter. I won't have to face them alone."

2/2
Ishkanah, Grafwidow
Legendary Creature — Spider

Reach

Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

: Target opponent loses 1 life for each Spider you control.

3/5
Noose Constrictor
Creature — Snake

Reach

Discard a card: This creature gets +1/+1 until end of turn.

"More rope may not be necessary."

—Kep, Lunarch inquisitor

2/2
Wolfkin Bond
Enchantment — Aura

Enchant creature

When this Aura enters, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.

Campaign of Vengeance
Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

"There is no saving this world, not anymore. But we shall be its bloody vengeance."

—Sorin Markov

Gisa and Geralf
Legendary Creature — Human Wizard

When Gisa and Geralf enters, mill four cards.

Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

"These fiends are slightly less tolerable than you."

"A sentiment that warms my heart, sister."

4/4
Mercurial Geists
Creature — Spirit

Flying

Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."

—Laboratory notes

1/3
Nephalia Academy
Land

If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.

: Add .

"May knowledge be our sanctuary."

—Yora, academy researcher

Desperate Sentry
Creature — Human Soldier

When this creature dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.

1/2
Faith Unbroken
Enchantment — Aura

Enchant creature you control

When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.

Enchanted creature gets +2/+2.

Faithbearer Paladin
Creature — Human Knight

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"I've seen cathars riding to battle without a hint of fear. Perhaps that is its own sort of madness."

—Esler, Havengul mercenary

3/4
Peace of Mind
Enchantment

, Discard a card: You gain 3 life.

Not all minds touched by the Eldrazi turn to raging psychosis. Some simply withdraw from this world into memories of a better one.

Selfless Spirit
Creature — Spirit Cleric

Flying

Sacrifice this creature: Creatures you control gain indestructible until end of turn.

"There is always more to give."

2/1
Thalia's Lancers
Creature — Human Knight

First strike

When this creature enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.

"Let the points of our lances lead the way."

4/4
Thraben Standard Bearer
Creature — Human Soldier

, , Discard a card: Create a 1/1 white Human Soldier creature token.

The uncorrupted rallied under Thalia's leadership and Sigarda's banner.

1/1
Elder Deep-Fiend
Creature — Eldrazi Octopus

Flash

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, tap up to four target permanents.

5/6
Contingency Plan
Sorcery

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"Improvisation is for those who failed to prepare."

—Jace Beleren

Convolute
Instant

Counter target spell unless its controller pays .

"There's no sense arguing with insanity."

—Levana, Midnight Duelist

Displace
Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

"I'll see you soon, Subjects 25 and 26. I've got a good feeling this time!"

Enlightened Maniac
Creature — Human

When this creature enters, create a 3/2 colorless Eldrazi Horror creature token.

"At last! Proof that it's not all in my head!"

0/2
Fogwalker
Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.)

When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.

1/3
Laboratory Brute
Creature — Zombie Horror

When this creature enters, mill four cards.

It keeps intruders out and experiments in.

3/3
Turn Aside
Instant

Counter target spell that targets a permanent you control.

"There are tides beyond those in the sea that are driven by Innistrad's silver moon. If you learn their patterns, you can channel them in fascinating ways."

—Tamiyo

Unsubstantiate
Instant

Return target spell or creature to its owner's hand.

"Nicely done, Jace. You always were good at disappearing acts."

—Liliana Vess

Boon of Emrakul
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/-3.

All around Emrakul, life re-formed in her image.

Certain Death
Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.

Collective Brutality
Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Lashweed Lurker
Creature — Eldrazi Horror

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may put target nonland permanent on top of its owner's library.

5/4
Liliana, the Last Hope
Legendary Planeswalker — Liliana

[+1]: Up to one target creature gets -2/-1 until your next turn.

[−2]: Mill two cards, then you may return a creature card from your graveyard to your hand.

[−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

Loyalty: 3
Inside Out
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Seyden's temperament didn't take well to the puca's magic. Nor did his face.

Noggle Bandit
Creature — Noggle Rogue

This creature can't be blocked except by creatures with defender.

Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.

2/2
Noggle Hedge-Mage
Creature — Noggle Wizard

When this creature enters, if you control two or more Islands, you may tap two target permanents.

When this creature enters, if you control two or more Mountains, you may have this creature deal 2 damage to target player or planeswalker.

2/2
Recumbent Bliss
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.

Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.

Balefire Liege
Creature — Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.

2/4
Duergar Hedge-Mage
Creature — Dwarf Shaman

When this creature enters, if you control two or more Mountains, you may destroy target artifact.

When this creature enters, if you control two or more Plains, you may destroy target enchantment.

2/2
Moonhold
Instant

Target player can't play lands this turn if was spent to cast this spell and can't cast creature spells this turn if was spent to cast this spell. (Do both if was spent.)

Spitemare
Creature — Elemental

Whenever this creature is dealt damage, it deals that much damage to any target.

"I knew a creature carved from a dream of wild freedom. Any attempt to leash or exploit it failed, and at terrible cost."

—Ashling

3/3
Springjack Shepherd
Creature — Kithkin Wizard

Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

"Better for a doun to lose its cenn than its springjacks."

1/2
Gilder Bairn
Creature — Ouphe

, : Double the number of each kind of counter on target permanent. ( is the untap symbol.)

Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?

1/3
Murkfiend Liege
Creature — Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

4/4
Slippery Bogle
Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.

1/1
Scarecrone
Artifact Creature — Scarecrow

, Sacrifice a Scarecrow: Draw a card.

, : Return target artifact creature card from your graveyard to the battlefield.

Her poppets bring joy to the truly depraved.

1/2
Cenn's Enlistment
Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Needle Specter
Creature — Specter

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever this creature deals combat damage to a player, that player discards that many cards.

1/1
Raven's Crime
Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It plucks away memories like choice bits of carrion.

Soul Snuffers
Creature — Elemental Shaman

When this creature enters, put a -1/-1 counter on each creature.

They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.

3/3
Hatchet Bully
Creature — Goblin Warrior

, , Put a -1/-1 counter on a creature you control: This creature deals 2 damage to any target.

"It's not much for eating, but I think we can find somethin' to do with it."

3/3
Flickerwisp
Creature — Elemental

Flying

When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1
Stigma Lasher
Creature — Elemental Shaman

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever this creature deals damage to a player, that player can't gain life for the rest of the game.

The Extinguisher's curse lasted long after her departure.

2/2
Bloom Tender
Creature — Elf Druid

Vivid : For each color among permanents you control, add one mana of that color.

Beauty is a seed, waiting to blossom under her capable hands.

1/1
Helix Pinnacle
Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)

: Put X tower counters on this enchantment.

At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

Savage Conception
Sorcery

Create a 3/3 green Beast creature token.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Some beasts are born not of a mother, but of magic.