Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
There is no atrocity Valgavoth's devotees would not commit for the promise of freedom from fear.
: Add one mana of any color in your commander's color identity.
"It's me and Gribble's special fort. None of the bad things can get us in there."
—Toby
Lifelink
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you attack, attacking creatures you control get +1/+0 until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
"No! This worked perfectly in the lab!"
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Wherever it grows, wood rots, walls turn gray, and flesh becomes fertilizer.
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
"They just keep coming and coming—perfect for my morning workout!"
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Every night, Cori threw the unsettling doll away. Every morning, it was back on the shelf, its eyes following her every move.
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Untap each creature you control during each other player's untap step.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward .
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Those who mock its ragged surface and seeping eyes have a curious tendency to go missing.
When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
It slices away the most precious memories first, then the mundane, until all that remains is blank, formless fear.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Add one mana of any color.
Flying, trample
When this creature enters, you skip your next two turns.
When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes.
Whenever an opponent discards a card, you may draw a card.
The book shrieks horribly until its cover is opened, granting the spirit inside a moment's rest from the painful stirrings of the book's contents.
All creatures able to block equipped creature do so.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine (Choose both if you pay the entwine cost.)
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
: Add .
: Put a charge counter on this land.
, Remove a charge counter from this land: Add one mana of any color.
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Before labs or lectures, there was insight.
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
"Today's paperweight, tomorrow's leveler."
—Bruenna, Neurok leader
Remove all counters from all permanents and exile all tokens.
"May you wake to find you were only ever a dream."
—Mephidross curse
Each player loses X life, discards X cards, sacrifices X creatures of their choice, then sacrifices X lands of their choice.
The swarm's million wings stir the foulest of breezes.
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
A single fear unleashes a torrent of nightmares.
Flying
, Pay 1 life: This creature gets +1/+1 until end of turn.
Even on a world of metal, there are those who thirst for blood.
, : Flip a coin. If you win the flip, destroy target artifact and untap this creature. If you lose the flip, sacrifice this creature.
Always easily impressed, Durg was about to be blown away.
This creature enters with five +1/+1 counters on it.
Whenever an artifact enters, remove a +1/+1 counter from this creature.
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Strange times make for strange allies.
At the beginning of your upkeep, you may put a charge counter on this artifact.
: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.
Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Flying
For hundreds of years Ugin slept, encased in the cocoon of stone and magic Sarkhan had created using a shard of a Zendikari hedron. As Ugin lay dormant, his spectral guardians kept vigil.
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
"Lord Silumgar has given you a second chance to please him."
—Siara, the Dragon's Mouth
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Now vengeance is his sole purpose.
Defender, first strike
Even the humblest guard of Ojutai's strongholds ponders the puzzles of the Great Teacher's lessons.
At the beginning of your upkeep, you lose 2 life.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Flying
This creature can't block.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle."
—Asmala, Silumgar sorcerer
Deathtouch
Exploit (When this creature enters, you may sacrifice a creature.)
When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, target creature gets -3/-3 until end of turn.
Silumgar takes pride in the diversity of his sibsig.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, it deals 1 damage to any target.
Attacking creatures you control have double strike.
"Atarka's people starve while she feasts upon the bounty of their hunts. They must conquer ever more lands just for the sake of their own subsistence."
—Arel, Unseen Whisperer
Whenever this creature attacks, the next spell you cast this turn costs less to cast.
"Just let him loose and follow the charge."
—Yikaro, Atarka warrior
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
"If their ears are to the ground, we will make them bleed!"
—Taklai, Kolaghan warrior
Haste
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, target creature gains haste until end of turn.
This spell can't be countered.
Rending Volley deals 4 damage to target white or blue creature.
The sky offers few hiding places.
Roast deals 5 damage to target creature without flying.
"Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw."
—Ulnok, Atarka shaman
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"My dragonlord's lightning will dance upon your bones!"
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
"My dragonlord is immortal. Most dragons are not."
—Kadri, Dromoka warrior
"Do you not hunt the yetis of the high peaks, stripling? Their meat is as tender as a bear's and their blood as warming as fire. They are prey that will please Atarka."
—Surrak, the Hunt Caller
Choose one or both —
• Destroy target artifact.
• Destroy target land.
"As we have learned from Kolaghan, to ruin is to rule."
—Shensu, Kolaghan rider
Attacking creatures get +2/+0 and gain trample until end of turn.
"The bravest warriors take the shortest path to victory, whatever that path may be."
—Sakta, Atarka hunter
Reach (This creature can block creatures with flying.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Atarka's presence thaws the glaciers of Qal Sisma, forcing its elementals to migrate or adapt.