Flying
When this creature enters, draw a card.
"Humans are so forgetful. Every page I steal becomes a secret they can't remember."
Defender
: This creature loses defender and becomes a Human until end of turn.
She yearned to walk on dry land so she might take her vengeance there.
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, Sacrifice this artifact: Draw two cards.
It was built by the Witch of Lochmere. Most of the wishes it grants are its own.
Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
"My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love."
When this creature enters, return target Knight card from your graveyard to your hand.
"Taste the sweetness, breath for breath. Keep the balance, death for death."
—Barrow witch incantation
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield.
Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew.
Exile target creature with mana value 3 or greater.
The dragon had a lot of things going through his mind that day. He didn't expect a sword to be one of them.
Deathtouch
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Flying
This creature can't block.
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
You draw two cards and lose 2 life.
"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"
—Vraska
When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.
"Wait, are we the decoys?"
When this creature enters, create three 0/1 black Serf creature tokens.
When this creature leaves the battlefield, exile all Serf tokens.
"The penalty for idleness is death. The penalty for disputing the penalty is death."
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
"They exist only so long as the living take no notice."
—Kifimbo, Shadow guildmage
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
In Urborg, few things are less permanent than death.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Flying
, Sacrifice a creature: Regenerate this creature.
"So the vulture said to the griffin, 'You gonna eat that?'"
—Azeworai, "The Ugly Bird"
Haste
When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
: This creature gets +1/+0 until end of turn.
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
The goblins made an unruly pile with military precision.
Flame Jab deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
"Fire's out. Should be safe now."
—Gnarltrunk
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
To the sorrow of all, its rage became focused on those who once stoked it.
This creature gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create a 1/1 red Goblin creature token.
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Through failure we learn our finest lessons in humility.
Attacking creatures you control get +1/+0.
The orcs' banner sends a clear message: "Stand against us and meet the same fate as the goblins."
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Enthusiasm can be tempered in the furnace of the earth.
Creatures without flying can't block this turn.
"It is not in me to tread lightly."
—Ryda, geomancer
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Protection from white
: This creature gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
Enchant land
When this Aura enters, draw a card.
Enchanted land has ": Add one mana of any color."
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
"I pass to you all we have ever been. Go forth and become all we never could."
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
For the first time in many years, Elspeth asked for help.
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
Shroud (This creature can't be the target of spells or abilities.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
One thread connected all the travelers' stories: the ferocity of the mongoose.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
Enchant creature without flying
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
When does majestic become ominous?
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
"If you ever want to leave this forest, now's the time."
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
Flying
Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
"My rule persists beyond death itself."
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.
Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
"Even if we dislodge them, I fear these lands will never again yield crops."
—Kimmick, vanguard knight
Sacrifice a creature: Add .
"If you work at sawing up carcasses, you notice how the joints fit, how the nerves are arrayed, and how the skin peels back."
—Ashnod, to Tawnos
, : Draw two cards, then discard a card.
It is like life and destiny: we think we know the story, but we have read only half the tale.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
: Add .
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
The toymaker frowned in bewilderment. None of his creations had ever sneezed before.
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Creatures you control get +2/+0 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"If you must go out at night, bring a mob."
—Master of the Elgaud Cathars
Sacrifice this enchantment: Destroy target artifact or enchantment.
"Find the dens of evil and flood them with light."
—Hulo, the Penitent Wanderer
First strike
This creature gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
Defender
When this creature enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"No fact escapes me. Why do you think you can?"
Target player mills three cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"It's hard to hurt anyone when you're as transparent as your motives."
—Ertai, wizard adept
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Giving little thought to their own defense, they carried the flag that united their army.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
What a lonely agony, the memory of memories lost.
Imprint — When this creature enters, you may exile target nontoken creature.
This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.