The List

PLST · 5045 cards · Released

Tome Raider
Creature — Faerie

Flying

When this creature enters, draw a card.

"Humans are so forgetful. Every page I steal becomes a secret they can't remember."

1/1
Wishful Merfolk
Creature — Merfolk

Defender

: This creature loses defender and becomes a Human until end of turn.

She yearned to walk on dry land so she might take her vengeance there.

3/2
Witching Well
Artifact

When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

, Sacrifice this artifact: Draw two cards.

It was built by the Witch of Lochmere. Most of the wishes it grants are its own.

Bake into a Pie
Instant

Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

"My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love."

Barrow Witches
Creature — Human Warlock

When this creature enters, return target Knight card from your graveyard to your hand.

"Taste the sweetness, breath for breath. Keep the balance, death for death."

—Barrow witch incantation

3/4
Charming Prince
Creature — Human Noble

When this creature enters, choose one —

• Scry 2.

• You gain 3 life.

• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

2/2
Cauldron Familiar
Creature — Cat

When this creature enters, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return this card from your graveyard to the battlefield.

Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew.

1/1
Epic Downfall
Sorcery

Exile target creature with mana value 3 or greater.

The dragon had a lot of things going through his mind that day. He didn't expect a sword to be one of them.

Foulmire Knight
Creature — Zombie Knight

Deathtouch

1/1
Profane Insight
Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Murderous Rider
Creature — Zombie Knight

Lifelink

When this creature dies, put it on the bottom of its owner's library.

2/3
Swift End
Instant — Adventure

Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)

Order of Midnight
Creature — Human Knight

Flying

This creature can't block.

2/2
Alter Fate
Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

Night's Whisper
Sorcery

You draw two cards and lose 2 life.

"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"

—Vraska

Prowling Pangolin
Creature — Pangolin Beast

When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.

"Wait, are we the decoys?"

6/5
Sengir Autocrat
Creature — Human

When this creature enters, create three 0/1 black Serf creature tokens.

When this creature leaves the battlefield, exile all Serf tokens.

"The penalty for idleness is death. The penalty for disputing the penalty is death."

2/2
Skulking Ghost
Creature — Spirit

Flying

When this creature becomes the target of a spell or ability, sacrifice it.

"They exist only so long as the living take no notice."

—Kifimbo, Shadow guildmage

2/1
Urborg Uprising
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Draw a card.

In Urborg, few things are less permanent than death.

Vampiric Tutor
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

True power is achieved through blood and sweat. But mostly blood.

Wake of Vultures
Creature — Bird

Flying

, Sacrifice a creature: Regenerate this creature.

"So the vulture said to the griffin, 'You gonna eat that?'"

—Azeworai, "The Ugly Bird"

3/1
Avarax
Creature — Beast

Haste

When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.

: This creature gets +1/+0 until end of turn.

3/3
Battle Squadron
Creature — Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

*/*
Flame Jab
Sorcery

Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Fire's out. Should be safe now."

—Gnarltrunk

Honden of Infinite Rage
Legendary Enchantment — Shrine

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

To the sorrow of all, its rage became focused on those who once stoked it.

Kird Ape
Creature — Ape

This creature gets +1/+2 as long as you control a Forest.

It puts the "fur" in "fury."

1/1
Mogg War Marshal
Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters or dies, create a 1/1 red Goblin creature token.

1/1
Humble
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Through failure we learn our finest lessons in humility.

Orcish Oriflamme
Enchantment

Attacking creatures you control get +1/+0.

The orcs' banner sends a clear message: "Stand against us and meet the same fate as the goblins."

Price of Progress
Instant

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Enthusiasm can be tempered in the furnace of the earth.

Seismic Stomp
Sorcery

Creatures without flying can't block this turn.

"It is not in me to tread lightly."

—Ryda, geomancer

Undying Rage
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Wildfire Emissary
Creature — Efreet

Protection from white

: This creature gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire."

—Qhattib, vizier of Amiqat

2/4
Abundant Growth
Enchantment — Aura

Enchant land

When this Aura enters, draw a card.

Enchanted land has ": Add one mana of any color."

Ancestral Mask
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

"I pass to you all we have ever been. Go forth and become all we never could."

Commune with the Gods
Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

For the first time in many years, Elspeth asked for help.

Elephant Guide
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.

Fog
Instant

Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else."

—Lord Hilneth

Nimble Mongoose
Creature — Mongoose

Shroud (This creature can't be the target of spells or abilities.)

Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.

One thread connected all the travelers' stories: the ferocity of the mongoose.

1/1
Kor Hookmaster
Creature — Kor Soldier

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

2/2
Roots
Enchantment — Aura

Enchant creature without flying

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Seal of Strength
Enchantment

Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.

When does majestic become ominous?

Timberwatch Elf
Creature — Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

"If you ever want to leave this forest, now's the time."

1/2
Armadillo Cloak
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works."

Brago, King Eternal
Legendary Creature — Spirit Noble

Flying

Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

2/4
Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Flame-Kin Zealot
Creature — Elemental Berserker

When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.

Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.

2/2
Goblin Trenches
Enchantment

, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

"Even if we dislodge them, I fear these lands will never again yield crops."

—Kimmick, vanguard knight

Ashnod's Altar
Artifact

Sacrifice a creature: Add .

"If you work at sawing up carcasses, you notice how the joints fit, how the nerves are arrayed, and how the skin peels back."

—Ashnod, to Tawnos

Emmessi Tome
Artifact — Book

, : Draw two cards, then discard a card.

It is like life and destiny: we think we know the story, but we have read only half the tale.

Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.

: Add .

Millikin
Artifact Creature — Construct

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

The toymaker frowned in bewilderment. None of his creations had ever sneezed before.

0/1
Sensei's Divining Top
Artifact

: Look at the top three cards of your library, then put them back in any order.

: Draw a card, then put this artifact on top of its owner's library.

Rally the Peasants
Instant

Creatures you control get +2/+0 until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob."

—Master of the Elgaud Cathars

Seal of Cleansing
Enchantment

Sacrifice this enchantment: Destroy target artifact or enchantment.

"Find the dens of evil and flood them with light."

—Hulo, the Penitent Wanderer

Ballynock Cohort
Creature — Kithkin Soldier

First strike

This creature gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

2/2
Wall of Omens
Creature — Wall

Defender

When this creature enters, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi."

—Expedition journal entry

0/4
Deep Analysis
Sorcery

Target player draws two cards.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"No fact escapes me. Why do you think you can?"

Dream Twist
Instant

Target player mills three cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Gaseous Form
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"It's hard to hurt anyone when you're as transparent as your motives."

—Ertai, wizard adept

Coalition Honor Guard
Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Giving little thought to their own defense, they carried the flag that united their army.

2/4
Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

What a lonely agony, the memory of memories lost.

Phyrexian Ingester
Creature — Phyrexian Beast

Imprint — When this creature enters, you may exile target nontoken creature.

This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

3/3