The List

PLST · 5045 cards · Released

Blessed Defiance
Instant

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

"If I'm going, I'm taking you with me!"

Amoeboid Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

: Target creature gains all creature types until end of turn.

: Target creature loses all creature types until end of turn.

1/1
Chittering Rats
Creature — Rat

When this creature enters, target opponent puts a card from their hand on top of their library.

Bottom feeders sometimes rise to the top.

2/2
Planar Atlas
Artifact

This artifact enters tapped.

When this artifact enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.

: Add .

Electric Revelation
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Go for Blood
Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Cycling (, Discard this card: Draw a card.)

Lukka's bond provided not only friendship, but also the most powerful weapon in his arsenal.

Goblin Warchief
Creature — Goblin Warrior

Goblin spells you cast cost less to cast.

Goblins you control have haste.

Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.

2/2
Universal Automaton
Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

"Within minutes, the strange device was indistinguishable from the other upon my workbench."

—Tocasia, journal entry

1/1
Krenko's Command
Sorcery

Create two 1/1 red Goblin creature tokens.

Krenko's hirelings are unflinchingly loyal.

Frontline Heroism
Enchantment

When this enchantment enters, create a 1/1 red Soldier creature token with haste.

Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.

General Kreat, the Boltbringer
Legendary Creature — Goblin Soldier

Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking.

Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.

To cross swords with her is a shockingly bad idea.

2/2
Crimson Wisps
Instant

Target creature becomes red and gains haste until end of turn. (It can attack and this turn.)

Draw a card.

The whispers are incomprehensible, yet cinders always hear a message of urgency.

Goblin Dark-Dwellers
Creature — Goblin

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

4/4
Renegade Tactics
Sorcery

Target creature can't block this turn.

Draw a card.

"Nothing against you. It's just that waiting for Consulate clearance was never really my thing."

Bruvac the Grandiloquent
Legendary Creature — Human Advisor

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

". . . and furthermore . . ."

1/4
Ormos, Archive Keeper
Legendary Creature — Sphinx

Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.

, Discard three cards with different names: Draw five cards.

5/5
Kels, Fight Fixer
Legendary Creature — Azra Warlock

Menace

Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .)

, Sacrifice a creature: Kels gains indestructible until end of turn.

4/3
Witch of the Moors
Creature — Human Warlock

Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

Many hands for many evils.

4/4
Exquisite Blood
Enchantment

Whenever an opponent loses life, you gain that much life.

Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.

Muxus, Goblin Grandee
Legendary Creature — Goblin Noble

When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

4/4
Spiteful Prankster
Creature — Devil

During your turn, this creature has first strike.

Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.

The devil appreciated the irony of using doves for ammunition. The townsfolk, not so much.

3/2
Cinder Elemental
Creature — Elemental

, , Sacrifice this creature: It deals X damage to any target.

"The old gods awoke and sent fingers of fire to see what was left of the old ways under the endless city."

—Daiva, Gruul storyteller

2/2
Release the Dogs
Sorcery

Create four 1/1 white Dog creature tokens.

They charge into battle and out for their morning walk with the same exuberance.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Stone Haven Pilgrim
Creature — Kor Cleric

Whenever this creature attacks, if you control an artifact or enchantment, this creature gets +1/+1 and gains lifelink until end of turn.

The persistence to overcome obstacles is the most esteemed of kor virtues.

2/2
Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Supply Runners
Creature — Dog

When this creature enters, put a +1/+1 counter on each other creature you control.

Good dogs stay by your side until the end. Great dogs leave to bring back aid.

2/2
Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The land has its own intentions, beyond the understanding of those who live on it."

—Nissa Revane

Eidolon of Rhetoric
Enchantment Creature — Spirit

Each player can't cast more than one spell each turn.

It is the soul of a philosopher who died of starvation contemplating the universe.

1/4
Bassara Tower Archer
Creature — Human Archer

Hexproof, reach

Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far.

2/1
Eidolon of Blossoms
Enchantment Creature — Spirit

Constellation — Whenever this creature or another enchantment you control enters, draw a card.

The emotional echoes of dryad gatherings attract lost souls.

2/2
Lagonna-Band Trailblazer
Creature — Centaur Scout

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.

Go forth with honor, return with glory.

0/4
Athreos, God of Passage
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

5/4
Kruphix, God of Horizons
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If you would lose unspent mana, that mana becomes colorless instead.

4/7
Nyx Weaver
Enchantment Creature — Spider

Reach

At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

, Exile this creature: Return target card from your graveyard to your hand.

2/3
Dakra Mystic
Creature — Merfolk Wizard

, : Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

Choices are rarely as simple as they seem.

1/1
Banishing Light
Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Dictate of Erebos
Enchantment

Flash

Whenever a creature you control dies, each opponent sacrifices a creature of their choice.

"I take no pleasure in your suffering, but it is necessary. Once you accept your fate you'll find eternity more tolerable."

Doomwake Giant
Enchantment Creature — Giant

Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake.

4/6
Eidolon of the Great Revel
Enchantment Creature — Spirit

Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.

Xenagos reveled while Theros burned.

2/2
Swelter
Sorcery

Swelter deals 2 damage to each of two target creatures.

No circle has a beginning, but many have foreseeable ends.

Worldgorger Dragon
Creature — Nightmare Dragon

Flying, trample

When this creature enters, exile all other permanents you control.

When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7
Grizzly Fate
Sorcery

Create two 2/2 green Bear creature tokens.

Threshold — Create four 2/2 green Bear creature tokens instead if there are seven or more cards in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Grizzly Fate
Sorcery

Create two 2/2 green Bear creature tokens.

Threshold — Create four 2/2 green Bear creature tokens instead if there are seven or more cards in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Harvester Druid
Creature — Human Druid

: Add one mana of any color that a land you control could produce.

"In the end, the same soil lies atop the field, within the mountain, and under the sea."

1/1
Phantom Centaur
Creature — Centaur Spirit

Protection from black

This creature enters with three +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

2/0
Phantom Centaur
Creature — Centaur Spirit

Protection from black

This creature enters with three +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

2/0
Phantom Tiger
Creature — Cat Spirit

This creature enters with two +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

1/0
Serene Sunset
Instant

Prevent all combat damage X target creatures would deal this turn.

The armies paused, silent, as the warriors reflected on the sunsets of their youth.