Whenever this creature attacks, if you control an artifact or enchantment, this creature gets +1/+1 and gains lifelink until end of turn.
The persistence to overcome obstacles is the most esteemed of kor virtues.
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When this creature enters, put a +1/+1 counter on each other creature you control.
Good dogs stay by your side until the end. Great dogs leave to bring back aid.
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, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The land has its own intentions, beyond the understanding of those who live on it."
—Nissa Revane
Each player can't cast more than one spell each turn.
It is the soul of a philosopher who died of starvation contemplating the universe.
Hexproof, reach
Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far.
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
The emotional echoes of dryad gatherings attract lost souls.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Go forth with honor, return with glory.
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
Reach
At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this creature: Return target card from your graveyard to your hand.
, : Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Choices are rarely as simple as they seem.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
"I take no pleasure in your suffering, but it is necessary. Once you accept your fate you'll find eternity more tolerable."
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake.
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
Xenagos reveled while Theros burned.
Swelter deals 2 damage to each of two target creatures.
No circle has a beginning, but many have foreseeable ends.
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if there are seven or more cards in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if there are seven or more cards in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
: Add one mana of any color that a land you control could produce.
"In the end, the same soil lies atop the field, within the mountain, and under the sea."
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Prevent all combat damage X target creatures would deal this turn.
The armies paused, silent, as the warriors reflected on the sunsets of their youth.
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment.
Bird creatures get +1/+1 for each feather counter on this enchantment.
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Mill two cards.
Draw a card.
Some minds are more open than others.
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achieved."
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Cephalids specialize in lose-lose situations.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in."
—Scroll of Beginnings
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 4 life."
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"For its time as a mortal, Anger chose a shell of boiling rock."
—Scroll of Beginnings
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Dwarves may teach at the speed of stone, but their results are solid.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Dwarves may teach at the speed of stone, but their results are solid.
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
His battle cry unleashes an avalanche of dwarves.
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Damage can't be prevented this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"I don't rub salt in wounds. I use sulfur."
—Matoc, lavamancer
Lava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad
Defender
When this creature enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Sometimes it's useful to take a break from existence.
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
"One more step and you're mine."
Destroy target artifact or creature. It can't be regenerated.
"All matter, animate or not, rots when exposed to time. We merely speed up the process."
—Ezoc, Golgari rot farmer
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
[+2]: Exile the top card of each player's library.
[−3]: Exile target artifact or creature.
[−8]: Exile all graveyards. Add .
: Target creature gains haste until end of turn. (It can attack and this turn.)
Riding the goat
—Dwarven expression meaning
"a foolhardy act of bravery"
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this Equipment enters, you may pay . If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it.
Equipped creature gets +3/+0 and has trample.
Equip