Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment.
Bird creatures get +1/+1 for each feather counter on this enchantment.
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Mill two cards.
Draw a card.
Some minds are more open than others.
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achieved."
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Cephalids specialize in lose-lose situations.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in."
—Scroll of Beginnings
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 4 life."
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"For its time as a mortal, Anger chose a shell of boiling rock."
—Scroll of Beginnings
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Dwarves may teach at the speed of stone, but their results are solid.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Dwarves may teach at the speed of stone, but their results are solid.
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
His battle cry unleashes an avalanche of dwarves.
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Damage can't be prevented this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"I don't rub salt in wounds. I use sulfur."
—Matoc, lavamancer
Lava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad
Defender
When this creature enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Sometimes it's useful to take a break from existence.
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
"One more step and you're mine."
Destroy target artifact or creature. It can't be regenerated.
"All matter, animate or not, rots when exposed to time. We merely speed up the process."
—Ezoc, Golgari rot farmer
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
[+2]: Exile the top card of each player's library.
[−3]: Exile target artifact or creature.
[−8]: Exile all graveyards. Add .
: Target creature gains haste until end of turn. (It can attack and this turn.)
Riding the goat
—Dwarven expression meaning
"a foolhardy act of bravery"
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this Equipment enters, you may pay . If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it.
Equipped creature gets +3/+0 and has trample.
Equip
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Destroy target artifact, enchantment, or creature with flying.
"Fynn climbed the highest peak and waited, still and silent, until the falling snow had hidden him entirely. When the great eagle flew past, the hunter's aim was true."
—Saga of the Wisdom Seeker
When this Equipment enters, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it.
Equipped creature gets +1/+2 and has reach.
Equip
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
"Come, Koma, and reclaim what you lost! Or does the great serpent fear a rematch?"
Changeling (This card is every creature type.)
When this creature enters, put a +1/+1 counter on target creature.
The raiders' only warning was a whisper floating through the mist: "Trespassers."
Reach
, Tap an untapped creature you control: Add one mana of any color.
The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
As The Ringhart Crest enters, choose a creature type.
: Add . Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
Kolvori's love for her family knows no bounds.
Changeling (This card is every creature type.)
When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
When this creature enters, draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Elves you control have ": Add ."
[+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
[0]: Create a 1/1 green Elf Warrior creature token.
[−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 blue Shapeshifter creature token with changeling.
II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Other creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
"Our enemies have breached our realm. To survive, the clans must fight as one!"
Changeling (This card is every creature type.)
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Other snow and Zombie creatures you control get +1/+1.
: Return this card from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)
To serve the god of death, Narfi forfeited the warmth of life.
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
, : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color."
, : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
One eye sees the past, one the present, and one the future—and none can be deceived.
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
: Add .
"Listen! The trees tell tales of their ancestors in the whisper-song of leaves."
—Inga Rune-Eyes
: Add .
"Trust in the path, and it will bear you to safety."
—Inga Rune-Eyes