The List

PLST · 5045 cards · Released

Fireball
Sorcery

This spell costs more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

The spell fell upon the crowd like a dragon, ancient and full of death.

Furnace Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2
Fury Charm
Instant

Choose one —

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.

Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

"I found a new toy. Wanna play?"

2/2
Hammerhand
Enchantment — Aura

Enchant creature

When this Aura enters, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

Hoarding Dragon
Creature — Dragon

Flying

When this creature enters, you may search your library for an artifact card, exile it, then shuffle.

When this creature dies, you may put the exiled card into its owner's hand.

4/4
Keldon Halberdier
Creature — Human Warrior

First strike

Suspend 4 (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

4/1
Kiln Fiend
Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

It traps an explosion within its stony skin.

1/2
Monastery Swiftspear
Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.

1/2
Staggershock
Instant

Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Urabrask the Hidden
Legendary Creature — Phyrexian Praetor

Creatures you control have haste.

Creatures your opponents control enter tapped.

When the Mirran resistance arrived, the furnace dwellers looked to Urabrask for guidance. His decree stunned the others: "Let them be."

4/4
Vent Sentinel
Creature — Elemental

Defender

, : This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.

"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."

The War Diaries

2/4
Assault Formation
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

Crowned Ceratok
Creature — Rhino

Trample

Each creature you control with a +1/+1 counter on it has trample.

The best way to calm a rampaging ceratok is to wait until it dies of natural causes.

4/3
Durkwood Baloth
Creature — Beast

Suspend 5 (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5/5
Greater Basilisk
Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Bone, stone . . . both taste the same to a hungry basilisk.

3/5
Heroes' Bane
Creature — Hydra

This creature enters with four +1/+1 counters on it.

: Put X +1/+1 counters on this creature, where X is its power.

Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.

0/0
Dragon Bell Monk
Creature — Human Monk

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.

2/2
Jugan, the Rising Star
Legendary Creature — Dragon Spirit

Flying

When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.

The light of the rising star empowers the champions of tomorrow.

5/5
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.

Nature's Claim
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"The timeless, tireless jaws of nature shall one day devour us all."

—Sildark, artificer of Omu

Elesh Norn, Grand Cenobite
Legendary Creature — Phyrexian Praetor

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

"The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."

4/7
Overgrown Battlement
Creature — Wall

Defender

: Add for each creature you control with defender.

"Our enemy is nothing less than the end of all life. We shall not want for allies."

The War Diaries

0/4
Prey's Vengeance
Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Search for Tomorrow
Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2 (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Emerge Unscathed
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Wildsize
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Two times the size, four times the smell.

Azorius Charm
Instant

Choose one —

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.

Bladewing the Risen
Legendary Creature — Zombie Dragon

Flying

When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.

: Dragon creatures get +1/+1 until end of turn.

4/4
Corpsejack Menace
Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Weakness is not in the nature of the Swarm.

4/4
Rosheen Meanderer
Legendary Creature — Giant Shaman

: Add . Spend this mana only on costs that contain .

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

4/4
Great Teacher's Decree
Sorcery

Creatures you control get +2/+1 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Supreme Verdict
Sorcery

This spell can't be countered.

Destroy all creatures.

Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.

Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"What is mana but possibility, an idea not yet given form?"

—Jhoira, master artificer

Mishra's Bauble
Artifact

, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ."

—Heidar, Rimewind master

Moonglove Extract
Artifact

Sacrifice this artifact: It deals 2 damage to any target.

Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.

Guided Strike
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.

"May the Ancestor strengthen my hand and guide my blade."

—Nomad war prayer

Thran Dynamo
Artifact

: Add .

Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.

Trepanation Blade
Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.

Equip

Izzet Boilerworks
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Iona's Judgment
Sorcery

Exile target creature or enchantment.

Beneath the gaze of angels, only the righteous may stand without fear.

Pentarch Ward
Enchantment — Aura

Enchant creature

As this Aura enters, choose a color.

When this Aura enters, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Stalwart Aven
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

1/3
Survival Cache
Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Wing Shards
Instant

Target player sacrifices an attacking creature of their choice.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Yosei, the Morning Star
Legendary Creature — Dragon Spirit

Flying

When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.

The caress of the morning star frees all from the clutch of darkness.

5/5
Amass the Components
Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"

Bewilder
Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."

—Jhoira, master artificer

Condescend
Instant

Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

"Shame we'll never see what all the fuss was about."

Cryptic Command
Instant

Choose two —

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.

Diminish
Instant

Target creature has base power and toughness 1/1 until end of turn.

Everything seems a little less ferocious when it's running from a house cat.

Distortion Strike
Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Doorkeeper
Creature — Homunculus

Defender

, : Target player mills X cards, where X is the number of creatures you control with defender.

One piercing stare usually convinces thieves to go elsewhere.

0/4
Angel of Mercy
Creature — Angel

Flying

When this creature enters, you gain 3 life.

Every tear shed is a drop of immortality.

3/3
Jace's Phantasm
Creature — Illusion

Flying

This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.

1/1
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6
Mnemonic Wall
Creature — Wall

Defender

When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.

"It augments anamnesis. What is so confusing about that?"

—Perisophia the philosopher

0/4
Riverwheel Aerialists
Creature — Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.

4/5
Teferi, Mage of Zhalfir
Legendary Creature — Human Wizard

Flash

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.

To save this plane, he must forsake all others.

3/4
Thought Scour
Instant

Target player mills two cards.

Draw a card.

"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."

—Stitcher Geralf