Whenever a creature you control enters, you may destroy target artifact or enchantment.
Gaea forged her soldiers into self-wielding weapons that struck down all impurities.
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Darigaaz decided his foe would be more useful as a weapon.
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove this Aura.
Urza convinced many Dominarians not only to set aside their differences, but to embrace them.
Flying
Whenever Dromar deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
Kicker (You may pay an additional as you cast this spell.)
Flying
When Kangee enters, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee.
First strike, protection from legendary creatures
, : Destroy target legendary creature. It can't be regenerated.
"I might almost pity my enemies—if it wasn't so amusing to watch them die."
Protection from blue
Not all elves embrace the pastoral life. Some still roam the forest's edge, forever making war against their hated enemies.
, , Sacrifice this artifact: Add one mana of any color. Draw a card.
"Let insight and energy be your guides."
—The Blind Seer, to Gerrard
Creatures with power 1 or less don't untap during their controllers' untap steps.
"Those who can't survive are of no consequence."
—Tsabo Tavoc
, : Search your library for a card, put that card into your hand, then shuffle.
The sky split, and the air crackled and roiled. The Phyrexian invasion of Dominaria had finally begun.
Domain — , : Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
"Great peril demands formidable weaponry."
—Urza
This creature gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
This land enters tapped.
: Add or .
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Flying
: Target land becomes the basic land type of your choice until end of turn.
Whether for good or ill, their arrival always means change.
, : Gain control of target legendary permanent. (This effect lasts indefinitely.)
"Above the waves you may be mighty indeed, but down here you belong to me."
Search your library for three cards, exile them, then shuffle.
Draw a card.
Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
, : Target player discards a card. Activate only as a sorcery.
"Deceit is the heart of war."
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
All crave the Blessed Sleep. Few receive it.
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
When Garruk has two or fewer loyalty counters on him, transform him.
[0]: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him.
[0]: Create a 2/2 green Wolf creature token.
[+1]: Create a 1/1 black Wolf creature token with deathtouch.
[−1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
[−3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
You gain 2 life for each creature card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Put a +1/+1 counter on each of up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
When this artifact enters, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
You may pay rather than pay the mana cost for Zombie creature spells you cast.
"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"
—Stitcher Geralf
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
This creature enters tapped.
"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
"If I'm going, I'm taking you with me!"
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
When this creature enters, target opponent puts a card from their hand on top of their library.
Bottom feeders sometimes rise to the top.
This artifact enters tapped.
When this artifact enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.
: Add .
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling (, Discard this card: Draw a card.)
Lukka's bond provided not only friendship, but also the most powerful weapon in his arsenal.
Changeling (This card is every creature type.)
"Within minutes, the strange device was indistinguishable from the other upon my workbench."
—Tocasia, journal entry
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
". . . and furthermore . . ."
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.
, Discard three cards with different names: Draw five cards.
Menace
Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .)
, Sacrifice a creature: Kels gains indestructible until end of turn.
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Many hands for many evils.
Whenever an opponent loses life, you gain that much life.
Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
During your turn, this creature has first strike.
Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.
The devil appreciated the irony of using doves for ammunition. The townsfolk, not so much.
, , Sacrifice this creature: It deals X damage to any target.
"The old gods awoke and sent fingers of fire to see what was left of the old ways under the endless city."
—Daiva, Gruul storyteller
Create four 1/1 white Dog creature tokens.
They charge into battle and out for their morning walk with the same exuberance.
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