When this creature enters, you may destroy target creature with power 1 or less.
Fast and lethal, with a penchant for the weak and infirm.
Flying
When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
The Crave made Kneecleaver think she was bigger than the dragon.
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
He's the unlife of the party.
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
Mirrodin's deepest caverns conceal its brightest hopes.
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
The promise of anguish is payment enough for services rendered.
Flying
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
After encountering them, Squee finally lost his appetite for bugs.
: Exchange control of this creature and target creature. (This effect lasts indefinitely.)
"It is Yawgmoth's will incarnate: an efficient machine that replaces inefficient flesh."
—Tsabo Tavoc
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player.
When this creature dies, it deals 1 damage to each creature and each player.
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
You can't cast more than one spell each turn.
You may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
Kicker (You may pay an additional as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Ghitu Fire deals X damage to any target.
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
For his family, Barrin made a funeral pyre of Tolaria.
, Sacrifice a creature: Destroy target nonbasic land.
"The blood of your ancestors ran heavy on this soil. Now it's your turn to sacrifice for the glory of Shiv."
—Viashino heretic
Kicker (You may pay an additional as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Skyshroud hymn
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Gaea battles rampant death with abundant life.
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
: Return this Aura to its owner's hand.
Llanowar forges weapons of steel. Yavimaya grows her weapons within.
Creatures you control get +0/+1.
Sacrifice this enchantment: Return target creature to its owner's hand.
"If only an angel's wings could shelter us all."
—Barrin
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Gaea forged her soldiers into self-wielding weapons that struck down all impurities.
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Darigaaz decided his foe would be more useful as a weapon.
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove this Aura.
Urza convinced many Dominarians not only to set aside their differences, but to embrace them.
Flying
Whenever Dromar deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
Kicker (You may pay an additional as you cast this spell.)
Flying
When Kangee enters, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee.
First strike, protection from legendary creatures
, : Destroy target legendary creature. It can't be regenerated.
"I might almost pity my enemies—if it wasn't so amusing to watch them die."
Protection from blue
Not all elves embrace the pastoral life. Some still roam the forest's edge, forever making war against their hated enemies.
, , Sacrifice this artifact: Add one mana of any color. Draw a card.
"Let insight and energy be your guides."
—The Blind Seer, to Gerrard
Creatures with power 1 or less don't untap during their controllers' untap steps.
"Those who can't survive are of no consequence."
—Tsabo Tavoc
, : Search your library for a card, put that card into your hand, then shuffle.
The sky split, and the air crackled and roiled. The Phyrexian invasion of Dominaria had finally begun.
Domain — , : Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
"Great peril demands formidable weaponry."
—Urza
This creature gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
This land enters tapped.
: Add or .
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Flying
: Target land becomes the basic land type of your choice until end of turn.
Whether for good or ill, their arrival always means change.
, : Gain control of target legendary permanent. (This effect lasts indefinitely.)
"Above the waves you may be mighty indeed, but down here you belong to me."
Search your library for three cards, exile them, then shuffle.
Draw a card.
Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
, : Target player discards a card. Activate only as a sorcery.
"Deceit is the heart of war."
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
All crave the Blessed Sleep. Few receive it.
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
When Garruk has two or fewer loyalty counters on him, transform him.
[0]: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him.
[0]: Create a 2/2 green Wolf creature token.
[+1]: Create a 1/1 black Wolf creature token with deathtouch.
[−1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
[−3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
You gain 2 life for each creature card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Put a +1/+1 counter on each of up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
When this artifact enters, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
You may pay rather than pay the mana cost for Zombie creature spells you cast.
"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"
—Stitcher Geralf
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
This creature enters tapped.
"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia