: This creature gains flying until end of turn.
"With rope, I can fly as far as the rope can reach. But with light, the sky is the limit."
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
For a moment they stood tall, all fear forgotten.
Cohort — , Tap an untapped Ally you control: You gain 2 life.
"I will follow the light of Iona into battle, and I will know no fear."
Destroy target attacking or blocking creature with power 2 or less.
"Light can lay bare our fears. It can also make them go away."
—Nazra of the Stone Havens
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Flying
Though solitary by nature, the sphinxes did not hesitate to join in the fight against the Eldrazi.
Devoid (This card has no color.)
Exile target creature.
It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself.
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.
"I have suffered a thousand lifetimes of agony on this wretched world. I've far less time to share with you, but I assure you, no less pain."
—Ob Nixilis
( represents colorless mana.)
When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When this creature leaves the battlefield, target opponent draws a card.
Target creature gets -3/-2 until end of turn.
The amorphous, magically animated residue known as the Fathom Sludge lurks in the Hagra Cistern, attacking its prey with pseudopods and dragging it down to be digested.
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
"Mindlessness is not weakness. When we are lost to hunger we are unstoppable."
—Drana, Kalastria bloodchief
Flying
Whenever this creature becomes tapped, you gain 1 life.
"Zendikar will fight until it has bled its last."
Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life.
The chains obey her. Everything else would do best to get out of her way.
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
During your turn, creature tokens you control get +1/+4.
: Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)
Choose one or both —
• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.
• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
"Congratulations. I am entertained."
No more than one creature can attack The Eternal Wanderer each combat.
[+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
[0]: Create a 2/2 white Samurai creature token with double strike.
[−4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
"Soon enough each praetor will have hired me to kill the others, and I will stand alone as the true Father of Machines."
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/-1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Finally, a safe way to punch the rotters in the face."
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
"They call themselves the Quiet Furnace? Ironic."
—Tyvar
Trample
This creature gets +1/+0 for each oil counter on it.
When this creature enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
Menace
At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands.
She marks her favorite creations with a searing brand, leaving all others to be consumed by the furnace.
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
"When they write songs about this battle, I will make sure your name is forgotten, devil."
, Sacrifice this artifact: Draw a card.
, Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
It crackles with the intellect of a twisted genius.
This land enters tapped unless you control two or fewer other lands.
: Add or .
Where evolution meets austerity, primal might bucks against the yoke of hierarchy.
Enchant basic land you control
When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield.
Only Elesh Norn's most loyal servants are granted the honor of becoming part of her throne.
Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
New Phyrexia's planar defenses scattered the Planeswalker strike team on arrival. Elesh Norn knew they were coming.
Flying
When this creature enters, draw a card, then discard a card.
Phyrexia will stretch from sea to sky, across worlds and realities, inescapable and perfect.
This spell costs more to cast if it targets a creature.
Exile target nonland permanent.
Faced with a blast that would level not only New Phyrexia, but also a dozen innocent worlds, Elspeth consigned it—and herself—to the nothingness in between.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying
: If target spell has only one target and that target is this creature, change that spell's target to another creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
"The world is a puzzle, and the mind is its key."
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have target creature get -1/-1 until end of turn.
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
The Cabal never expected its creations to create servants of their own.
: Each player loses 1 life for each Zombie on the battlefield.
"My priests swore loyalty to the Cabal not until death, but beyond it."
—Cabal Patriarch
Add for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.
, : Destroy target nonbasic land.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"Life is too short for something like a hunk of rock to get in my way."
: Target Goblin creature gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
For some reason, goblin fighting school isn't as crowded on day two.
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Protection from red
Tap five untapped Goblins you control: This creature deals 10 damage to each creature and each player.
He's boss because he's smart enough to get out of the way.
Solar Blast deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to any target.
: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
"If it didn't hurt, how would I know it worked?"
: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.
"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
—Volume IV, The Book of Fire
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
: Create a 3/3 green Centaur creature token.
The Mirari called to the centaurs, and all who heard it were forever changed.
This creature can't be blocked except by Walls and/or creatures with flying.
"Wirewood cannot hide great size. Only with speed and skill can we survive here."
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Trample
: Regenerate Silvos.
He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.
When this creature dies, create four 1/1 green Insect creature tokens.
The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle.
When this creature enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
, : This creature deals 5 damage to target attacking or blocking creature with flying.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Defender (This creature can't attack.)
, Sacrifice a Wall: Draw a card.
Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
Tap five untapped Clerics you control: You gain 10 life.
"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."
As this artifact enters, choose a creature type.
, , Sacrifice a creature of the chosen type: This artifact deals 3 damage to any target.