The List

PLST · 4985 cards · Released

Sadistic Hypnotist
Creature — Human Minion

Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.

"Victory in the pits is almost as rewarding as the methods I use to achieve it."

2/2
Zombie Infestation
Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

Anarchist
Creature — Human Wizard

When this creature enters, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.

2/2
Chance Encounter
Enchantment

Whenever you win a coin flip, put a luck counter on this enchantment.

At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.

The more unlikely the victory, the more memorable the success.

Dwarven Grunt
Creature — Dwarf

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Hard as stone and twice as stubborn.

—Dwarven compliment

1/1
Dwarven Recruiter
Creature — Dwarf

When this creature enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.

2/2
Impulsive Maneuvers
Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Earnest Fellowship
Enchantment

Each creature has protection from its colors.

"The world has enough strife as it is. Where would we be if we turned against each other?"

—Pianna, nomad captain

Price of Glory
Enchantment

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

"True strength lies in action. Let the weak react to me."

—Kamahl, pit fighter

Reckless Charge
Sorcery

Target creature gets +3/+0 and gains haste until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rites of Initiation
Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Shower of Coals
Sorcery

Shower of Coals deals 2 damage to each of up to three targets.

Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if there are seven or more cards in your graveyard.

Beast Attack
Instant

Create a 4/4 green Beast creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Chatter of the Squirrel
Sorcery

Create a 1/1 green Squirrel creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deep Reconnaissance
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Diligent Farmhand
Creature — Human Druid

, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.

1/1
Druid's Call
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Suffer the little creatures, for they may yet rise up and beat you senseless.

Graceful Antelope
Creature — Antelope

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.

1/4
Elephant Ambush
Instant

Create a 3/3 green Elephant creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Muscle Burst
Instant

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

As strong as a centaur's will.

Nantuko Elder
Creature — Insect Druid

: Add .

Plant a field with wishes, and you will grow more wishes.

—Nantuko teaching

1/2
Nut Collector
Creature — Human Druid

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.

Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.

1/1
Squirrel Mob
Creature — Squirrel

This creature gets +1/+1 for each other Squirrel on the battlefield.

An army of squirrels is still an army.

2/2
Squirrel Nest
Enchantment — Aura

Enchant land

Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the Krosan Forest, you've got to keep an eye out for the squirrels.

Werebear
Creature — Human Bear Druid

: Add .

Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.

He exercises his right to bear arms.

1/1
Barbarian Ring
Land

: Add . This land deals 1 damage to you.

Threshold , , Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.

Cabal Pit
Land

: Add . This land deals 1 damage to you.

Threshold , , Sacrifice this land: Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.

Petrified Field
Land

: Add .

, Sacrifice this land: Return target land card from your graveyard to your hand.

Sacred Rites
Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Shelter
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

Good strategists seize opportunities. Great strategists make their own.

Tireless Tribe
Creature — Human Nomad

Discard a card: This creature gets +0/+4 until end of turn.

"We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?"

1/1
Aboshan, Cephalid Emperor
Legendary Creature — Octopus Noble

Tap an untapped Octopus you control: Tap target permanent.

: Tap all creatures without flying.

"No one can fight the tide forever."

3/3
Aven Fisher
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2
Careful Study
Sorcery

Draw two cards, then discard two cards.

Books are like crops—they must be thinned for best yield.

Cephalid Broker
Creature — Octopus

: Target player draws two cards, then discards two cards.

Cephalids value the free exchange of ideas—except for the "free" part.

2/2
Patron Wizard
Creature — Human Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays .

"The best way to teach is by example."

2/2
Pedantic Learning
Enchantment

Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.

Even the trivial can inspire.

Reality Hemorrhage
Instant

Devoid (This card has no color.)

Reality Hemorrhage deals 2 damage to any target.

Tarek could not tell whether he was losing his blood or his mind.

Boulder Salvo
Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

"If someone claims the sky is falling, I listen."

—Yon Basrel, Oran-Rief survivalist

Cinder Hellion
Creature — Hellion

Trample

When this creature enters, it deals 2 damage to target opponent or planeswalker.

Chandra used jets of flame to lure hellions into the path of oncoming Eldrazi.

4/4
Fall of the Titans
Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two targets.

As Gideon kept the brood lineages at bay, Chandra incinerated the bound Eldrazi titans.

Reckless Bushwhacker
Creature — Goblin Warrior Ally

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

2/1
Zada's Commando
Creature — Goblin Archer Ally

First strike

Cohort , Tap an untapped Ally you control: This creature deals 1 damage to target opponent or planeswalker.

"There's a word for someone who brings too much gear to battle: 'survivor.'"

—Zada of Slab Haven

2/1
Eldrazi Displacer
Creature — Eldrazi

Devoid (This card has no color.)

: Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.)

3/3
Elemental Uprising
Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

"My heart and Zendikar's beat as one. Together we will endure."

—Nissa Revane

Nissa, Voice of Zendikar
Legendary Planeswalker — Nissa

[+1]: Create a 0/1 green Plant creature token.

[−2]: Put a +1/+1 counter on each creature you control.

[−7]: You gain X life and draw X cards, where X is the number of lands you control.

Loyalty: 3
Affa Protector
Creature — Human Soldier Ally

Vigilance

"Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again."

1/4
Oath of Nissa
Legendary Enchantment

When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

"For the life of every plane, I will keep watch."

Pulse of Murasa
Instant

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."

Tajuru Pathwarden
Creature — Elf Warrior Ally

Vigilance (Attacking doesn't cause this creature to tap.)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."

5/4
Zendikar Resurgent
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Ayli, Eternal Pilgrim
Legendary Creature — Kor Cleric

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

2/3
Mina and Denn, Wildborn
Legendary Creature — Elf Ally

You may play an additional land on each of your turns.

, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Greenweaver Mina and her twin brother Denn lead the last of the Mul Daya into an uncertain future.

4/4
Reflector Mage
Creature — Human Wizard

When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

2/3
Weapons Trainer
Creature — Human Soldier Ally

Other creatures you control get +1/+0 as long as you control an Equipment.

"When I'm done training you, anything will be a deadly weapon."

3/2
Bone Saw
Artifact — Equipment

Equipped creature gets +1/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Once a simple tool, it—like everything else on Zendikar—has been turned into a weapon against the Eldrazi.

Mirrorpool
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

, , Sacrifice this land: Create a token that's a copy of target creature you control.

Wandering Fumarole
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

Wastes
Basic Land

: Add .

Isolation Zone
Enchantment

When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)

When properly aligned, hedrons become powerful tools of binding.