The List

PLST · 5588 cards · Released

Youthful Knight
Creature — Human Knight

First strike

"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die."

—Oracle en-Vec

2/1
Augur of Bolas
Creature — Merfolk Wizard

When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3
Forbidden Alchemy
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Entreat the Angels
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Grasp of Phantoms
Sorcery

Put target creature on top of its owner's library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mystical Teachings
Instant

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Eyes in the Skies
Instant

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

"What root and branch cannot reach, our winged friends will attend to."

—Zunak, Selesnya strategist

Spire Monitor
Creature — Phyrexian Drake

Flash (You may cast this spell any time you could cast an instant.)

Flying

Each monitor is given an eye for each spire it is to guard.

3/3
Tandem Lookout
Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

2/1
Temporal Mastery
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Time is a marvelous plaything.

Wall of Frost
Creature — Wall

Defender

Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."

—Lumi, goatherd

0/7
Cower in Fear
Instant

Creatures your opponents control get -1/-1 until end of turn.

"You will fully understand fear when you discover it is the final thing you put your faith in."

—Nicol Bolas

Gideon's Lawkeeper
Creature — Human Soldier

, : Tap target creature.

"The essence of a lawful society is swift deterrence."

1/1
Grixis Slavedriver
Creature — Zombie Giant

When this creature leaves the battlefield, create a 2/2 black Zombie creature token.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4
Inquisition of Kozilek
Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

After the awakening of the Eldrazi, some vampires took it upon themselves to remind the others where their loyalty should lie.

Mind Shatter
Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

Pit Keeper
Creature — Human Wizard

When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."

2/1
Recover
Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

"Wisdom from the past is best gathered directly from the source."

Ancient Grudge
Instant

Destroy target artifact.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.

Dynacharge
Instant

Target creature you control gets +2/+0 until end of turn.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Nothing evens the odds like a little lightning.

Goblin Assault
Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each combat if able.

A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.

Hanweir Lancer
Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have first strike.

2/2
Madcap Skills
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has menace.

The larger the crowd, the harder it is for them to run away.

Greater Gargadon
Creature — Beast

Suspend 10—

Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.

9/7
Greater Mossdog
Creature — Plant Dog

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Man's best fungus.

3/3
Masked Admirers
Creature — Elf Shaman

When this creature enters, draw a card.

Whenever you cast a creature spell, you may pay . If you do, return this card from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

3/2
Riftsweeper
Creature — Elf Shaman

When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.

"Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea."

2/2
Grand Arbiter Augustin IV
Legendary Creature — Human Advisor

White spells you cast cost less to cast.

Blue spells you cast cost less to cast.

Spells your opponents cast cost more to cast.

The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.

2/3
Mind Funeral
Sorcery

Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.

"The soul is only as eternal as I say it is."

—Sharuum the Hegemon

Aether Spellbomb
Artifact

, Sacrifice this artifact: Return target creature to its owner's hand.

, Sacrifice this artifact: Draw a card.

"Release that which was never caged."

—Spellbomb inscription

Paradise Mantle
Artifact — Equipment

Equipped creature has ": Add one mana of any color."

Equip

"It contains the wisdom of generations of our people. We permit only a chosen few to don the raiment."

—Imran, Viridian elder

Perilous Research
Instant

Draw two cards, then sacrifice a permanent.

When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars.

Mad Auntie
Creature — Goblin Shaman

Other Goblin creatures you control get +1/+1.

: Regenerate another target Goblin.

One part cunning, one part wise, and many, many parts demented.

2/2
Soothsaying
Enchantment

: Shuffle your library.

: Look at the top X cards of your library, then put them back in any order.

The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.

Stinging Barrier
Creature — Wall

Defender (This creature can't attack.)

, : This creature deals 1 damage to any target.

0/4
Thwart
Instant

You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.

Counter target spell.

Trade Routes
Enchantment

: Return target land you control to its owner's hand.

, Discard a land card: Draw a card.

Like the price of goods, the value of the routes was renegotiated daily.

Cackling Witch
Creature — Human Spellshaper

, , Discard a card: Target creature gets +X/+0 until end of turn.

The touch of his madness can drive anyone into a killing frenzy.

1/1
Deepwood Legate
Creature — Shade

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

: This creature gets +1/+1 until end of turn.

1/1
Primeval Shambler
Creature — Horror Mercenary

: This creature gets +1/+1 until end of turn.

His mind, like his body, is made up of the swamp's flotsam.

3/3
Sever Soul
Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

"With the proper tools, even the Great River can be dammed."

—Ta-Spon, Cho-Arrim executioner

Crossbow Infantry
Creature — Human Soldier Archer

: This creature deals 1 damage to target attacking or blocking creature.

The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.

1/1
Unmask
Sorcery

You may exile a black card from your hand rather than pay this spell's mana cost.

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Devout Witness
Creature — Human Spellshaper

, , Discard a card: Destroy target artifact or enchantment.

The Cho-Arrim fought Mercadia's decadence with more than just swords.

2/2
Vendetta
Instant

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Starke knew the voice was Takara's, but the venom was Volrath's.

Arms Dealer
Creature — Goblin Rogue

, Sacrifice a Goblin: This creature deals 4 damage to target creature.

He has the weapons, he has the connections, and he knows the hangar's dark secret.

1/1
Cave Sense
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Cave-In
Sorcery

You may exile a red card from your hand rather than pay this spell's mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.

Ceremonial Guard
Creature — Human Soldier

When this creature attacks or blocks, destroy it at end of combat.

"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."

—Gerrard, to Sisay

3/4
Fountain Watch
Creature — Human Cleric

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

The Cho-Arrim didn't rely only on a secret location to protect their Fountain.

2/4
Hammer Mage
Creature — Human Spellshaper

, , Discard a card: Destroy all artifacts with mana value X or less.

When he's holding the hammers, everything looks like a nail.

1/1
Kyren Negotiations
Enchantment

Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.

Kyren goblins always speak in questions and never allow wrong answers.

Mercadia's Downfall
Instant

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.

Puppet's Verdict
Instant

Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

"What was heads again?"

—Mercadian magistrate

Thieves' Auction
Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Thunderclap
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Thunderclap deals 3 damage to target creature.

Ancestral Mask
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

The masks, like the ancient trees they're grown from, lend strength to the dryads.

Briar Patch
Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

As easily as the dryads could close a fist, so could the branches and underbrush entangle.

Food Chain
Enchantment

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

Hunted Wumpus
Creature — Beast

When this creature enters, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

6/6