First strike
"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die."
—Oracle en-Vec
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create X 4/4 white Angel creature tokens with flying.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Put target creature on top of its owner's library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
"What root and branch cannot reach, our winged friends will attend to."
—Zunak, Selesnya strategist
Flash (You may cast this spell any time you could cast an instant.)
Flying
Each monitor is given an eye for each spire it is to guard.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Time is a marvelous plaything.
Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
—Lumi, goatherd
Creatures your opponents control get -1/-1 until end of turn.
"You will fully understand fear when you discover it is the final thing you put your faith in."
—Nicol Bolas
, : Tap target creature.
"The essence of a lawful society is swift deterrence."
When this creature leaves the battlefield, create a 2/2 black Zombie creature token.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
After the awakening of the Eldrazi, some vampires took it upon themselves to remind the others where their loyalty should lie.
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."
Return target creature card from your graveyard to your hand.
Draw a card.
"Wisdom from the past is best gathered directly from the source."
Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.
Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Nothing evens the odds like a little lightning.
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.
A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have first strike.
Enchant creature
Enchanted creature gets +3/+0 and has menace.
The larger the crowd, the harder it is for them to run away.
Suspend 10—
Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Man's best fungus.
When this creature enters, draw a card.
Whenever you cast a creature spell, you may pay . If you do, return this card from your graveyard to your hand.
"Beauty determines value, and we determine beauty."
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
"Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea."
White spells you cast cost less to cast.
Blue spells you cast cost less to cast.
Spells your opponents cast cost more to cast.
The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
"The soul is only as eternal as I say it is."
—Sharuum the Hegemon
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Equipped creature has ": Add one mana of any color."
Equip
"It contains the wisdom of generations of our people. We permit only a chosen few to don the raiment."
—Imran, Viridian elder
Draw two cards, then sacrifice a permanent.
When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars.
Other Goblin creatures you control get +1/+1.
: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
: Shuffle your library.
: Look at the top X cards of your library, then put them back in any order.
The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.
Defender (This creature can't attack.)
, : This creature deals 1 damage to any target.
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
Like the price of goods, the value of the routes was renegotiated daily.
, , Discard a card: Target creature gets +X/+0 until end of turn.
The touch of his madness can drive anyone into a killing frenzy.
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
: This creature gets +1/+1 until end of turn.
: This creature gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"With the proper tools, even the Great River can be dammed."
—Ta-Spon, Cho-Arrim executioner
: This creature deals 1 damage to target attacking or blocking creature.
The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
, , Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Starke knew the voice was Takara's, but the venom was Volrath's.
, Sacrifice a Goblin: This creature deals 4 damage to target creature.
He has the weapons, he has the connections, and he knows the hangar's dark secret.
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.
When this creature attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
, , Discard a card: Destroy all artifacts with mana value X or less.
When he's holding the hammers, everything looks like a nail.
Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.
Kyren goblins always speak in questions and never allow wrong answers.
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
"What was heads again?"
—Mercadian magistrate
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.
Whenever a creature attacks you, it gets -1/-0 until end of turn.
As easily as the dryads could close a fist, so could the branches and underbrush entangle.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.